1143 lines
32 KiB
JavaScript
1143 lines
32 KiB
JavaScript
/*******************清空上一次内容******************/
|
||
$('body')[0].innerHTML='<audio id="music" src="music/PilgrimsOnALongJourney.mp3" loop="loop"></audio>'
|
||
+'<audio id="diesound" src="music/glass.wav"></audio>'
|
||
+'<audio id="killsound" src="music/kill.wav"></audio>'
|
||
+'<audio id="diamondsound" src="music/diamond.wav"></audio>';
|
||
if (timer) window.clearInterval(timer);
|
||
|
||
/*******************添加canvas**********************/
|
||
var width=document.documentElement.clientWidth;//屏幕宽度高度
|
||
var height=document.documentElement.clientHeight;
|
||
$('body').prepend('<canvas id="canv" tabindex="0" style="position:absolute;left:0px;top:0px;" width="'+width+'" height="'+height+'">请换个浏览器。。</canvas>');
|
||
var canvasEl=$('#canv')[0];
|
||
var cv=canvasEl.getContext('2d');
|
||
|
||
/*******************数学计算函数********************/
|
||
var cos=Math.cos, sin=Math.sin, random=Math.random, PI=Math.PI, abs=Math.abs, atan2=Math.atan2, round=Math.round, floor=Math.floor, sqrt=Math.sqrt;
|
||
|
||
function cube(x)//平方
|
||
{
|
||
return x*x;
|
||
}
|
||
|
||
function rad(d)//角度-->弧度
|
||
{
|
||
return d/180*PI;
|
||
}
|
||
|
||
function xy(u)//转极坐标为直角坐标
|
||
{
|
||
return {x:u.r*cos(u.t), y:u.r*sin(u.t)};
|
||
}
|
||
|
||
function dis2(x1,y1,x2,y2)//距离的平方
|
||
{
|
||
return (x1-x2)*(x1-x2)+(y1-y2)*(y1-y2);
|
||
}
|
||
|
||
function ran(a,b)//生成[a, b)的随机实数
|
||
{
|
||
return a+(b-a)*random();
|
||
}
|
||
|
||
function ranInt(a,b)//生成[a, b]的随机整数
|
||
{
|
||
return floor(a+(b-a+1)*random());
|
||
}
|
||
|
||
function min(a,b)
|
||
{
|
||
return a>b?b:a;
|
||
}
|
||
|
||
/*******************strings*************************/
|
||
var _gamename='ENDLESS SEA';
|
||
var _instructions='TUTORIAL';
|
||
var _about='ABOUT';
|
||
var _startgame='START GAME';
|
||
var _pause='PAUSE';
|
||
var _continue='CONTINUE';
|
||
var _gameover='DREAM AWAKE';
|
||
var _scoreis='YOUR SCORE: ';
|
||
var _ranking='RANKING';
|
||
var _tryagain='TRY AGAIN';
|
||
var _top_score='Score: ';
|
||
var _top_life='Life: ';
|
||
var _top_level='Level: ';
|
||
var _life='Life: ';
|
||
var _wudi='Superfish';
|
||
var _jiansu='Speed Down';
|
||
var _qingping='Big Bomb';
|
||
var _1up='1 UP';
|
||
var _bianxiao='Small World';
|
||
|
||
/*******************全局变量&常量声明***************/
|
||
var mx,my,bg,pl,plSize,cursorSize,ballSize,bigBallSize,bSize,butterflySize,starSize,d1,d2,d3,t1,t2,score,u1,u2,
|
||
fps,planeShape,butterflyLine,butterflyShape,diamondShape,Star_6,balls,bigBalls,butterflys,stars,diamonds,waves,ballSpeed,
|
||
bigBallSpeed,butterflySpeed,starSpeed,waveSpeed,waveRSpeed,waveWidth,waveMaxR,waveR,waveNum,ballDensity,bigBallDensity,butterflyDensity,starDensity,diamondDensity,ballStyle,instructionsContent,aboutContent,
|
||
clock,died,level,judge,startBgColor=ranInt(0,359),bgColorTimer=0,life,wudi,wudiTimer,smallTimer,slowTimer,info,timer,flash,pause,pauseTimes,playNum,scoreArr,gameStarted,slowFactor,smallFactor;
|
||
var playNum = 0;//用户玩游戏的总次数
|
||
var scoreArr = new Array();//储存玩家得分的数组
|
||
var STORAGE_KEYS = {
|
||
scores: 'endlessSea.scores'
|
||
};
|
||
|
||
function loadScores()
|
||
{
|
||
var raw = window.localStorage.getItem(STORAGE_KEYS.scores);
|
||
if (!raw) return [];
|
||
try
|
||
{
|
||
var parsed = JSON.parse(raw);
|
||
if (!Array.isArray(parsed)) return [];
|
||
return parsed.filter(function(item) { return typeof item === 'number' && !isNaN(item); });
|
||
}
|
||
catch (err)
|
||
{
|
||
return [];
|
||
}
|
||
}
|
||
|
||
function saveScores(scores)
|
||
{
|
||
window.localStorage.setItem(STORAGE_KEYS.scores, JSON.stringify(scores));
|
||
}
|
||
|
||
function recordScore(totalScore)
|
||
{
|
||
var scores = loadScores();
|
||
scores.push(totalScore);
|
||
scores.sort(function(a, b) { return b - a; });
|
||
saveScores(scores);
|
||
return scores;
|
||
}
|
||
|
||
function getTopScores(limit)
|
||
{
|
||
var scores = loadScores().sort(function(a, b) { return b - a; });
|
||
while (scores.length < limit) scores.push(0);
|
||
return scores.slice(0, limit);
|
||
}
|
||
|
||
function renderRanking(scores)
|
||
{
|
||
var rankContent = '';
|
||
for (var i = 0; i < scores.length; i++)
|
||
{
|
||
rankContent += '<div class="right2"' + (i === 0 ? ' style="margin-top:12px"' : '') + '>' + (i + 1) + '. ' + scores[i] + '</div>';
|
||
}
|
||
$('#right2')[0].innerHTML = rankContent;
|
||
}
|
||
|
||
function clearLoop()
|
||
{
|
||
if (timer)
|
||
{
|
||
window.clearInterval(timer);
|
||
timer = null;
|
||
}
|
||
}
|
||
|
||
function layoutPanels()
|
||
{
|
||
var sideWidth = max(width/2-240, 150);
|
||
var rightLeft = max(width/2+220, 20);
|
||
if ($('#startgame').length)
|
||
{
|
||
$('#startgame').css({left: width/2-200+'px', top: height/2-100+'px'});
|
||
}
|
||
if ($('#pause').length)
|
||
{
|
||
$('#pause').css({left: width/2-200+'px', top: height/2-100+'px'});
|
||
}
|
||
if ($('#die').length)
|
||
{
|
||
$('#die').css({left: width/2-200+'px', top: height/2-100+'px'});
|
||
}
|
||
if ($('.title').length)
|
||
{
|
||
$('.title').css({top: height/2-200+'px', left: width/2-$('.title').width()/2+'px'});
|
||
}
|
||
if ($('#left').length)
|
||
{
|
||
$('#left').css({left: '20px', width: sideWidth+'px', top: height/2-100+'px'});
|
||
}
|
||
if ($('#right').length)
|
||
{
|
||
$('#right').css({left: rightLeft+'px', width: sideWidth+'px', top: height/2-100+'px'});
|
||
}
|
||
if ($('#right2').length)
|
||
{
|
||
$('#right2').css({left: rightLeft+'px', top: height/2-100+'px'});
|
||
if (!$('#die').length)
|
||
{
|
||
$('#right2').css({width: sideWidth+'px', 'padding-top': 0+'px'});
|
||
}
|
||
}
|
||
}
|
||
|
||
function resizeGame()
|
||
{
|
||
width = document.documentElement.clientWidth;
|
||
height = document.documentElement.clientHeight;
|
||
canvasEl.width = width;
|
||
canvasEl.height = height;
|
||
$('#canv').css({width: width+'px', height: height+'px'});
|
||
mx = min(max(mx || 0, 0), width);
|
||
my = min(max(my || 0, 0), height);
|
||
if (pl)
|
||
{
|
||
pl.x = min(max(pl.x, 0), width);
|
||
pl.y = min(max(pl.y, 0), height);
|
||
}
|
||
layoutPanels();
|
||
drawBG();
|
||
}
|
||
|
||
function bindOverlayHover(triggerSelector, panelSelector)
|
||
{
|
||
$(document).off('mouseenter mouseleave', triggerSelector);
|
||
$(document).on('mouseenter', triggerSelector, function()
|
||
{
|
||
$(triggerSelector).css('background','#1954c0');
|
||
$(panelSelector).fadeIn(500);
|
||
});
|
||
$(document).on('mouseleave', triggerSelector, function()
|
||
{
|
||
$(triggerSelector).css('background','#3369cd');
|
||
$(panelSelector).fadeOut(300);
|
||
});
|
||
}
|
||
|
||
function max(a,b)
|
||
{
|
||
return a>b?a:b;
|
||
}
|
||
|
||
function rebuildScaledShapes()
|
||
{
|
||
Star_6 = [{r:starSize,t:rad(90)},{r:starSize/2*1.5,t:rad(60)},{r:starSize,t:rad(30)},{r:starSize/2*1.5,t:rad(0)},{r:starSize,t:rad(-30)},{r:starSize/2*1.5,t:rad(-60)},{r:starSize,t:rad(-90)},{r:starSize/2*1.5,t:rad(-120)},{r:starSize,t:rad(-150)},{r:starSize/2*1.5,t:rad(-180)},{r:starSize,t:rad(-210)},{r:starSize/2*1.5,t:rad(-240)}];
|
||
planeShape=[{r:plSize*1,t:PI+3.14},{r:plSize*0.716,t:PI+-2.98},{r:plSize*0.443,t:PI+-2.49},{r:plSize*0.443,t:PI-0.65},{r:plSize*0.716,t:PI-0.25},{r:plSize*1,t:PI+0},{r:plSize*1,t:PI+0},{r:plSize*0.716,t:PI+0.25},{r:plSize*0.443,t:PI+0.65},{r:plSize*0.443,t:PI+2.49},{r:plSize*0.716,t:PI+2.98}];
|
||
}
|
||
|
||
function rebuildJudge(diamondRadius)
|
||
{
|
||
judge={
|
||
ball:cube(plSize/4+ballSize),
|
||
bigBall:cube(plSize/4+bigBallSize),
|
||
butterfly:cube(plSize/4+butterflySize),
|
||
star:cube(plSize/4+starSize),
|
||
diamond:cube(plSize/4+diamondRadius)
|
||
};
|
||
}
|
||
function prepossessing()
|
||
{
|
||
mx=width/7,my=height/2;//鼠标位置
|
||
bg;//=cv.createLinearGradient(0,0,0,height);//bg.addColorStop(0,'#cbebdb');bg.addColorStop(1,'#55a5c5');//背景渐变色
|
||
pl={x:width/9,y:height/2,vx:0,vy:0,ax:0,ay:0,arc:0};//飞机的初始运动参数
|
||
plSize=20;//飞机大小
|
||
cursorSize=6;//指针大小
|
||
ballSize=4;
|
||
bigBallSize=40;
|
||
bSize=10;//蝴蝶判定点大小
|
||
butterflySize=bSize-2;
|
||
starSize=6;
|
||
d1 = 25;d2 = d1/25*30;d3 = d1/25*27;t1 = 20;t2 = 40;//diamond大小的几个参数
|
||
u1=6,u2=80;//控制飞机运动的两个阻尼参数, u1:越大表示加速度受速度的负影响越大 u2:越大表示速度越慢
|
||
fps=60;//帧率
|
||
ballStyle='#eef';
|
||
butterflyLine=[/*{r:2.4,t:rad(130)},{r:2.5,t:rad(140)},{r:2.5,t:rad(220)},{r:2.4,t:rad(230)},*/{r:3,t:rad(15)},{r:3,t:rad(345)}];//蝴蝶身上的线的极坐标
|
||
butterflyShape=[{r:1,t:0},{r:2.7,t:rad(35)},{r:3.5,t:rad(45)},{r:3.2,t:rad(55)},{r:2.33,t:rad(95)},{r:1,t:rad(90)},{r:2,t:rad(120)},{r:2.1,t:rad(150)},{r:1,t:rad(180)},{r:2.1,t:rad(210)},{r:2,t:rad(240)},{r:1,t:rad(270)},{r:2.33,t:rad(265)},{r:3.2,t:rad(305)},{r:3.5,t:rad(315)},{r:2.7,t:rad(325)}];
|
||
diamondShape = [{r:d1,t:PI+rad(90+t1+t2/2)},{r:d2,t:PI+rad(90+t2/2)},{r:d2,t:PI+rad(90-t2/2)},{r:d1,t:PI+rad(90-t1-t2/2)},{r:0,t:PI}];
|
||
rebuildScaledShapes();
|
||
for (var i in butterflyShape) butterflyShape[i].r*=bSize;
|
||
|
||
balls=[]; //以下四个存储画面中的炮弹
|
||
bigBalls=[];
|
||
butterflys=[];
|
||
stars=[];
|
||
diamonds=[];
|
||
waves=[];
|
||
|
||
ballSpeed=4.2;
|
||
bigBallSpeed=3.8;
|
||
butterflySpeed=0.35;
|
||
starSpeed=6;
|
||
waveSpeed=ballSpeed;
|
||
waveNum=8;
|
||
waveR=5;//初始半径
|
||
waveRSpeed=0.7;
|
||
waveWidth=6;//水波的圈的宽度
|
||
waveMaxR=100;
|
||
|
||
ballDensity=0.5;//每一帧新产生一个ball的概率
|
||
bigBallDensity=0.08;//每一帧新产生一个泡泡的概率
|
||
butterflyDensity=5;//每次每边产生蝴蝶个数
|
||
starDensity=8;//每8个时钟产生一个
|
||
diamondDensity=0.0012;//宝石掉落几率
|
||
|
||
rebuildJudge(20);
|
||
|
||
clock=0;
|
||
score=0;
|
||
died=false;
|
||
level=0;
|
||
life=5;
|
||
wudi=false;
|
||
|
||
window.clearTimeout(wudiTimer);
|
||
window.clearTimeout(smallTimer);
|
||
window.clearTimeout(slowTimer);
|
||
flash=0;
|
||
instructionsContent='<b style="font-size:22px;"><p>INSTRUCTION</p></b><p>Move mouse to control the fish</p><p>Diamonds can help you gain special abilities</p><p>Press Space or Enter for pause(^^)</p>';
|
||
aboutContent='<b style="font-size:22px;"><p>ABOUT US</p></b><p>周伯威 zhou_bw@yeah.net</p><p>林杨湄 linym012@163.com</p><p>Thanks for playing(*´▽`*)</p>';
|
||
info='';//调试信息
|
||
pause=false;
|
||
pauseTimes=30;//最大暂停次数
|
||
gameStarted = false;
|
||
slowFactor = 1;
|
||
smallFactor = 1;
|
||
playNum = 0;//(window.localStorage.playNum == undefined ? (window.localStorage.playNum = 0) : window.localStorage.playNum); //游戏次数
|
||
scoreArr=new Array();
|
||
}
|
||
|
||
/*******************开始游戏************************/
|
||
prepossessing();
|
||
drawBG();
|
||
$('body').append('<div class="title">'+_gamename+'</div><div id="startgame">'
|
||
+'<div id="instructions">'+_instructions+'</div>'+
|
||
'<div id="about">'+_about+'</div>'+
|
||
'<div id="startbutton" class="button">'+_startgame+'</div></div>');
|
||
$('body').append('<div class="moreinfo" id="left"></div>');
|
||
$('body').append('<div class="moreinfo" id="right"></div>');
|
||
$('body').append('<div class="moreinfo" id="right2"></div>');
|
||
layoutPanels();
|
||
addHelpInfo();
|
||
addAboutInfo();
|
||
addRankingInfo();
|
||
|
||
/*******************各个绘图函数********************/
|
||
function hsvToRgb(h,s,v)//hsv转rgb
|
||
{
|
||
var hi = floor(h/60);
|
||
var f = h/60-hi;
|
||
var u = floor(255*v);
|
||
var p = floor(255*v*(1-s));
|
||
var q = floor(255*v*(1-f*s));
|
||
var t = floor(255*v*(1-(1-f)*s));
|
||
var res=[
|
||
{r:u,g:t,b:p},
|
||
{r:q,g:u,b:p},
|
||
{r:p,g:u,b:t},
|
||
{r:p,g:q,b:u},
|
||
{r:t,g:p,b:u},
|
||
{r:u,g:p,b:q}
|
||
];
|
||
return res[hi];
|
||
}
|
||
|
||
function drawBG()//画背景
|
||
{
|
||
if (bgColorTimer%10==0)//变色
|
||
{
|
||
var b=hsvToRgb((startBgColor+bgColorTimer/10)%360,0.14,0.92);//上方低饱和度颜色
|
||
var c=hsvToRgb((startBgColor+bgColorTimer/10)%360,0.57,0.77);//下方高饱和度颜色
|
||
bg=cv.createLinearGradient(0,0,0,height);
|
||
bg.addColorStop(0,'rgb('+b.r+','+b.g+','+b.b+')');
|
||
bg.addColorStop(1,'rgb('+c.r+','+c.g+','+c.b+')');
|
||
}
|
||
cv.save();
|
||
cv.fillStyle=bg;
|
||
cv.fillRect(0,0,width,height);
|
||
cv.restore();
|
||
}
|
||
|
||
function drawItem(p,x,y,d)//创建(而不是画)任意极坐标表示的多边形,p为极坐标的数组, x&y是该图形的基准位置,d为旋转角度。需在外部指定绘图样式
|
||
{
|
||
cv.beginPath();
|
||
var len=p.length;
|
||
cv.moveTo(x+p[0].r*cos(p[0].t+d), y+p[0].r*sin(p[0].t+d));
|
||
for (var i=0;i<len-1;i++)
|
||
{
|
||
cv.lineTo(x+p[i+1].r*cos(p[i+1].t+d), y+p[i+1].r*sin(p[i+1].t+d));
|
||
}
|
||
cv.lineTo(x+p[0].r*cos(p[0].t+d), y+p[0].r*sin(p[0].t+d));
|
||
cv.closePath();
|
||
}
|
||
|
||
function drawCursor()//画鼠标十字
|
||
{
|
||
cv.save();
|
||
cv.beginPath();
|
||
cv.lineWidth=1;
|
||
cv.strokeStyle='#000';
|
||
cv.shadowOffsetX = 2;
|
||
cv.shadowOffsetY = 2;
|
||
cv.shadowBlur = 2;
|
||
cv.shadowColor='#888';
|
||
var u=cursorSize;
|
||
cv.moveTo(mx-u,my);
|
||
cv.lineTo(mx+u,my);
|
||
cv.moveTo(mx,my-u);
|
||
cv.lineTo(mx,my+u);
|
||
cv.stroke();
|
||
cv.restore();
|
||
}
|
||
|
||
function drawPlane()//画操纵的飞机
|
||
{
|
||
cv.save();
|
||
cv.fillStyle='#e44';
|
||
if (wudi&&((clock/4)&1)) cv.fillStyle='rgba(238,68,68,0.15)';
|
||
drawItem(planeShape,pl.x,pl.y,pl.arc);
|
||
cv.fill();
|
||
var tail=8*cos(rad(clock*7));
|
||
var tail0=0.05*cos(rad(clock*7));
|
||
var fishTail = [{r:plSize*1,t:PI+0},{r:(1.67-tail0)*plSize,t:PI+rad(10+tail)},{r:(1.67+tail0)*plSize,t:PI+rad(-10+tail)}];//尾部两点坐标
|
||
drawItem(fishTail,pl.x,pl.y,pl.arc);
|
||
cv.fill();
|
||
cv.beginPath();
|
||
cv.arc(pl.x+plSize*0.5*cos(pl.arc), pl.y+plSize*0.5*sin(pl.arc), 0.1*plSize, 0, Math.PI*2, true);
|
||
cv.fillStyle = "#000000";
|
||
cv.closePath();
|
||
cv.fill();
|
||
if (wudi)
|
||
{
|
||
cv.beginPath();
|
||
var bigBallStyle=cv.createRadialGradient(pl.x,pl.y,0,pl.x,pl.y,plSize*1.3);
|
||
bigBallStyle.addColorStop(0,"rgba(255,255,238,0)");
|
||
bigBallStyle.addColorStop(0.84,"rgba(255,255,238,0.1)");
|
||
bigBallStyle.addColorStop(1,"rgba(255,255,238,1)");
|
||
cv.fillStyle=bigBallStyle;
|
||
cv.arc(pl.x,pl.y,plSize*1.3,0,PI*2,true);//泡泡主体
|
||
cv.closePath();
|
||
cv.fill();
|
||
}
|
||
cv.restore();
|
||
}
|
||
|
||
function drawOneBall(x,y,r)//画个球!
|
||
{
|
||
cv.save();
|
||
cv.beginPath();
|
||
cv.fillStyle = ballStyle;
|
||
cv.arc(x, y, r, 0, PI*2, true);
|
||
cv.closePath();
|
||
cv.fill();
|
||
cv.restore();
|
||
}
|
||
|
||
function drawBalls()
|
||
{
|
||
for (var i in balls)
|
||
{
|
||
drawOneBall(balls[i].pos.x,balls[i].pos.y,balls[i].size);
|
||
}
|
||
}
|
||
|
||
function drawBigBallLightCircle(x,y,r)//画大泡泡上面发光的点儿
|
||
{
|
||
cv.save();
|
||
cv.beginPath();
|
||
var bigBallStyle=cv.createRadialGradient(x,y,0,x,y,r);
|
||
bigBallStyle.addColorStop(0,"rgba(255,255,255,1)");
|
||
bigBallStyle.addColorStop(0.8,"rgba(255,255,255,0.23)");
|
||
bigBallStyle.addColorStop(1,"rgba(255,255,255,0)");
|
||
cv.fillStyle=bigBallStyle;
|
||
cv.arc(x,y,r,0,PI*2,true);
|
||
cv.closePath();
|
||
cv.fill();
|
||
cv.restore();
|
||
}
|
||
|
||
function drawOneBigBall(x,y,r)//画大泡泡
|
||
{
|
||
cv.save();
|
||
cv.beginPath();
|
||
var bigBallStyle=cv.createRadialGradient(x,y,0,x,y,r);
|
||
bigBallStyle.addColorStop(0,"rgba(238,238,255,0)");
|
||
bigBallStyle.addColorStop(0.84,"rgba(238,238,255,0.1)");
|
||
bigBallStyle.addColorStop(1,"rgba(238,238,255,1)");
|
||
cv.fillStyle=bigBallStyle;
|
||
cv.arc(x,y,r,0,PI*2,true);//泡泡主体
|
||
cv.closePath();
|
||
cv.fill();
|
||
cv.restore();
|
||
drawBigBallLightCircle(x-0.614*r,y-0.2*r,0.17*r);//泡泡上的光斑
|
||
drawBigBallLightCircle(x-0.57*r,y-0.323*r,0.17*r);
|
||
drawBigBallLightCircle(x-0.462*r,y-0.43*r,0.17*r);
|
||
drawBigBallLightCircle(x-0.2*r,y-0.615*r,0.17*r);
|
||
drawBigBallLightCircle(x+0.461*r,y+0.492*r,0.17*r);
|
||
drawBigBallLightCircle(x+0.554*r,y+0.415*r,0.17*r);
|
||
}
|
||
|
||
function drawBigBalls()
|
||
{
|
||
for (var i in bigBalls)
|
||
{
|
||
drawOneBigBall(bigBalls[i].pos.x,bigBalls[i].pos.y,bigBalls[i].size);
|
||
}
|
||
}
|
||
|
||
function drawOneButterfly(x,y,deg,color)//画蝴蝶
|
||
{
|
||
cv.save();
|
||
cv.strokeStyle='white';
|
||
cv.lineWidth=0.5;
|
||
cv.beginPath();
|
||
for (var i in butterflyLine)
|
||
{
|
||
cv.moveTo(x,y);
|
||
cv.lineTo(x+butterflyLine[i].r*bSize*cos(butterflyLine[i].t+deg),y+butterflyLine[i].r*bSize*sin(butterflyLine[i].t+deg));
|
||
}
|
||
cv.closePath();
|
||
cv.stroke();
|
||
cv.lineWidth=1;
|
||
cv.fillStyle=color;
|
||
cv.strokeStyle='#fff';
|
||
drawItem(butterflyShape,x,y,deg);
|
||
cv.stroke();
|
||
cv.fill();
|
||
cv.restore();
|
||
var s=ballStyle;
|
||
ballStyle='rgba(119,119,221,0.2)';
|
||
drawOneBall(x,y,bSize);
|
||
ballStyle='rgba(238,238,255,0.8)';
|
||
drawOneBall(x,y,bSize-2);
|
||
ballStyle=s;
|
||
}
|
||
|
||
function drawButterflys()
|
||
{
|
||
for (var i in butterflys)
|
||
{
|
||
drawOneButterfly(butterflys[i].x,butterflys[i].y,butterflys[i].deg,butterflys[i].color);
|
||
}
|
||
}
|
||
|
||
function drawOneStar(x,y,deg)//画星星
|
||
{
|
||
cv.save();
|
||
cv.fillStyle='rgba(255,255,128,0.9)';
|
||
cv.strokeStyle='rgba(250,250,255,0.9)';
|
||
cv.lineWidth=5;
|
||
drawItem(Star_6,x,y,deg);
|
||
cv.stroke();
|
||
cv.fill();
|
||
cv.restore();
|
||
}
|
||
|
||
function drawStars()
|
||
{
|
||
for (var i in stars)
|
||
{
|
||
drawOneStar(stars[i].x,stars[i].y,stars[i].deg);
|
||
}
|
||
}
|
||
|
||
function drawOneDiamond(dia_x,dia_y)//画钻石
|
||
{
|
||
cv.save();
|
||
var u=0.8+0.2*sin(rad(clock*7));
|
||
var v=floor(245+10*sin(rad(clock*7)));
|
||
cv.fillStyle='rgba('+v+','+v+',255,'+u+')';
|
||
cv.strokeStyle='rgba(72,233,236,'+u+')';
|
||
cv.lineWidth=1;
|
||
drawItem(diamondShape,dia_x,dia_y,0);
|
||
cv.stroke();
|
||
cv.fill();
|
||
var diamond_xy = [{},{},{},{},{}];
|
||
cv.beginPath();
|
||
cv.strokeStyle='rgba(72,233,236,'+u+')';
|
||
cv.lineWidth=0.6;
|
||
for(i = 0; i<diamondShape.length;i++)
|
||
diamond_xy[i] = xy(diamondShape[i]);
|
||
cv.moveTo(dia_x+diamond_xy[0].x,dia_y+diamond_xy[0].y);
|
||
cv.lineTo(dia_x+diamond_xy[3].x,dia_y+diamond_xy[3].y);
|
||
cv.moveTo(dia_x+diamond_xy[2].x,dia_y+diamond_xy[2].y);
|
||
cv.lineTo(dia_x+diamond_xy[4].x,dia_y+diamond_xy[4].y);
|
||
cv.lineTo(dia_x+diamond_xy[1].x,dia_y+diamond_xy[1].y);
|
||
cv.moveTo(dia_x,dia_y+diamond_xy[1].y);
|
||
cv.lineTo(dia_x-d2*cos(t2/2)/2,dia_y+diamond_xy[0].y);
|
||
cv.moveTo(dia_x,dia_y+diamond_xy[1].y);
|
||
cv.lineTo(dia_x+d2*cos(t2/2)/2,dia_y+diamond_xy[0].y);
|
||
cv.stroke();
|
||
cv.restore();
|
||
}
|
||
|
||
function drawDiamonds()
|
||
{
|
||
for (var i in diamonds)
|
||
{
|
||
drawOneDiamond(diamonds[i].x,diamonds[i].y);
|
||
}
|
||
}
|
||
|
||
function drawOneWave(x,y,r,i)
|
||
{
|
||
cv.save();
|
||
cv.beginPath();
|
||
var w=cv.createRadialGradient(x,y,0,x,y,r);
|
||
w.addColorStop(0.5,'rgba(233,233,233,0)');
|
||
var u=(waveMaxR-r)/waveMaxR;
|
||
w.addColorStop(1-waveWidth/r/2,'rgba(233,233,233,'+0.4*u+')');
|
||
w.addColorStop(1,'rgba(233,233,233,0)');
|
||
cv.fillStyle = w;//'white';
|
||
cv.arc(x, y, r, 0, PI*2, true);
|
||
cv.closePath();
|
||
cv.fill();
|
||
cv.restore();
|
||
}
|
||
|
||
function drawWaves()
|
||
{
|
||
for (var i in waves)
|
||
{
|
||
drawOneWave(waves[i].x,waves[i].y,waves[i].r,i);
|
||
}
|
||
}
|
||
|
||
/*********************创建子弹******************************/
|
||
function addBall(degree)//一个随机产生的走直线的子弹,参数为角度,默认为向左(PI)
|
||
{
|
||
var d=(degree==undefined?PI:degree);
|
||
var r=sqrt(dis2(width/2,height/2,0,0));
|
||
var t=ran(-r,r);
|
||
var b={size:ran(ballSize,1.3*ballSize),color:'#eef',speed:ballSpeed+ran(0,1),pos:{x:width/2+t*cos(d-PI/2)+r*cos(PI-d),y:height/2+t*sin(d-PI/2)-r*sin(PI-d)},degree:d};
|
||
balls.push(b);
|
||
}
|
||
|
||
function addBigBall(degree)//大泡泡,特性与小球相同
|
||
{
|
||
var d=(degree==undefined?PI:degree);
|
||
var r=sqrt(dis2(width/2,height/2,0,0));
|
||
var t=ran(-r,r);
|
||
var b={size:ran(bigBallSize,1.2*bigBallSize),color:'#eef',speed:bigBallSpeed+ran(0,1),pos:{x:width/2+t*cos(d-PI/2)+r*cos(PI-d),y:height/2+t*sin(d-PI/2)-r*sin(PI-d)},degree:d};
|
||
bigBalls.push(b);
|
||
}
|
||
|
||
function addButterfly()//蝴蝶,路径为圆弧
|
||
{
|
||
var z=width/butterflyDensity;
|
||
var u=ran(0,z);//随机偏移量
|
||
var r=1.2*height;
|
||
for (var i=0;i<butterflyDensity;i++)
|
||
{
|
||
var c;
|
||
var t=[255,255,255];
|
||
t[c=ranInt(0,2)]=244;
|
||
t[(c+ranInt(1,2))%3]=ranInt(100,244);
|
||
var clr='rgba('+t[0]+','+t[1]+','+t[2]+',0.4)';
|
||
butterflys.push({x:u+r+i*z,y:r,cx:u+r+i*z,cy:0,r:r,color:clr,rspeed:rad(butterflySpeed-i*0.02),deg:rad(180-i*10),pos:rad(90-i*10)});
|
||
}
|
||
u=ran(0,z);
|
||
for (var i=0;i<butterflyDensity;i++)
|
||
{
|
||
var c;
|
||
var t=[255,255,255];
|
||
t[c=ranInt(0,2)]=244;
|
||
t[(c+ranInt(1,2))%3]=ranInt(100,244);
|
||
var clr='rgba('+t[0]+','+t[1]+','+t[2]+',0.4)';
|
||
butterflys.push({x:u+r+i*z,y:height-r,cx:u+r+i*z,cy:height,r:r,color:clr,rspeed:-rad(butterflySpeed-i*0.02),deg:rad(180+i*10),pos:rad(270+i*10)});
|
||
}
|
||
}
|
||
|
||
function addStar()//星星,路径为直线,方向为追踪
|
||
{
|
||
var x=width+50;
|
||
var y=height/2+height*cos(rad(clock)*5)*0.45;
|
||
stars.push({x:x,y:y,deg:ran(0,1),aim:atan2(pl.y-y,pl.x-x)+(clock%3-1)*rad(3),rspeed:ran(rad(-10),rad(10))});
|
||
}
|
||
|
||
function addDiamond()
|
||
{
|
||
var a=width/10,b=9*a;
|
||
var x=b-(cube(ran(a,b))-a*a)/(b*b-a*a)*(b-a);//使其分布在右侧较为密集
|
||
diamonds.push({x:x,y:-50,speed:ran(1.5,2),func:ranInt(0,5)});
|
||
}
|
||
|
||
function addWave()
|
||
{
|
||
waves.push({x:pl.x,y:pl.y,r:waveR});
|
||
if (waves.length>waveNum) waves.splice(0,1);
|
||
}
|
||
|
||
/*********************位置变化计算&碰撞判定********************/
|
||
function ballMove()//根据球的速度,每一帧改变一下各球位置
|
||
{
|
||
for (var i=balls.length-1;i>=0;i--)
|
||
{
|
||
balls[i].pos.x+=balls[i].speed*cos(balls[i].degree);
|
||
balls[i].pos.y+=balls[i].speed*sin(balls[i].degree);
|
||
if (dis2(balls[i].pos.x,balls[i].pos.y,pl.x,pl.y)<judge.ball) kill();
|
||
if (balls[i].pos.x<-50) balls.splice(i,1);//如果超出屏幕就删
|
||
}
|
||
}
|
||
|
||
function bigBallMove()
|
||
{
|
||
for (var i=bigBalls.length-1;i>=0;i--)
|
||
{
|
||
bigBalls[i].pos.x+=bigBalls[i].speed*cos(bigBalls[i].degree);
|
||
bigBalls[i].pos.y+=bigBalls[i].speed*sin(bigBalls[i].degree);
|
||
if (dis2(bigBalls[i].pos.x,bigBalls[i].pos.y,pl.x,pl.y)<judge.bigBall) kill();
|
||
if (bigBalls[i].pos.x<-50) bigBalls.splice(i,1);//如果超出屏幕就删
|
||
}
|
||
}
|
||
|
||
function butterflyMove()//改变的是相对于圆心的角度
|
||
{
|
||
for (var i=butterflys.length-1;i>=0;i--)
|
||
{
|
||
butterflys[i].pos+=butterflys[i].rspeed;
|
||
butterflys[i].deg=(butterflys[i].rspeed>0)?(butterflys[i].pos+rad(90)):(butterflys[i].pos-rad(90));
|
||
butterflys[i].x=butterflys[i].cx+butterflys[i].r*cos(butterflys[i].pos);
|
||
butterflys[i].y=butterflys[i].cy+butterflys[i].r*sin(butterflys[i].pos);
|
||
if (dis2(butterflys[i].x,butterflys[i].y,pl.x,pl.y)<judge.butterfly) kill();
|
||
if (butterflys[i].rspeed>0&&butterflys[i].y<-50||butterflys[i].rspeed<0&&butterflys[i].y>height+50) butterflys.splice(i,1);
|
||
}
|
||
}
|
||
|
||
function starMove()
|
||
{
|
||
for (var i=stars.length-1;i>=0;i--)
|
||
{
|
||
stars[i].deg+=stars[i].rspeed;
|
||
stars[i].x+=starSpeed*cos(stars[i].aim);
|
||
stars[i].y+=starSpeed*sin(stars[i].aim);
|
||
if (dis2(stars[i].x,stars[i].y,pl.x,pl.y)<judge.star) kill();
|
||
if (stars[i].x<-50) stars.splice(i,1);
|
||
}
|
||
}
|
||
|
||
function diamondMove()
|
||
{
|
||
for (var i=diamonds.length-1;i>=0;i--)
|
||
{
|
||
diamonds[i].y+=diamonds[i].speed;
|
||
if (dis2(diamonds[i].x,diamonds[i].y-15,pl.x,pl.y)<judge.diamond)
|
||
{
|
||
eatDiamond(diamonds[i].func);
|
||
diamonds.splice(i,1);
|
||
}
|
||
else if (diamonds[i].y>height+50) diamonds.splice(i,1);
|
||
}
|
||
}
|
||
|
||
function waveMove()
|
||
{
|
||
for (var i=waves.length-1;i>=0;i--)
|
||
{
|
||
waves[i].x-=waveSpeed;
|
||
waves[i].r+=waveRSpeed;
|
||
}
|
||
}
|
||
|
||
function planeMove()
|
||
{
|
||
var dd=dis2(mx,my,pl.x,pl.y);
|
||
pl.ax=(mx-(pl.x+plSize*cos(pl.arc)))-pl.vx/u1;//欠阻尼
|
||
pl.ay=(my-(pl.y+plSize*sin(pl.arc)))-pl.vy/u1;
|
||
var vv=dis2(pl.vx,pl.vy,0,0);
|
||
pl.x+=pl.vx/u2;
|
||
pl.y+=pl.vy/u2;
|
||
pl.vx+=pl.ax;
|
||
pl.vy+=pl.ay;
|
||
pl.arc=atan2(100,-(my-(pl.y+plSize*sin(pl.arc))))-PI/2;
|
||
}
|
||
|
||
/*********************设置绘图时钟周期**********************/
|
||
function clockStart(){
|
||
clearLoop();
|
||
gameStarted = true;
|
||
timer=setInterval(function() {
|
||
if (!pause)
|
||
{
|
||
drawBG();
|
||
drawCursor();
|
||
waveMove();
|
||
drawWaves();
|
||
planeMove();
|
||
if (!died) drawPlane();
|
||
ballMove();
|
||
drawBalls();
|
||
bigBallMove();
|
||
drawBigBalls();
|
||
butterflyMove();
|
||
drawButterflys();
|
||
starMove();
|
||
drawStars();
|
||
diamondMove();
|
||
drawDiamonds();
|
||
if (!died&&(level==1&&clock%25==0||level>1&&clock%20==0)) addWave();//产生与音乐节奏一致的水波
|
||
if (random()<diamondDensity) addDiamond();
|
||
if (level<1)
|
||
{
|
||
if (clock<1200&&random()<ballDensity*clock/1200||clock>=1200&&random()<ballDensity)
|
||
addBall(rad(ran(175,185)));
|
||
}
|
||
else
|
||
{
|
||
if (random()<ballDensity/2) addBall(rad(ran(175,185)));
|
||
}
|
||
if (level==1||level==4||level==5||level>6)
|
||
{
|
||
if (random()<bigBallDensity) addBigBall(rad(ran(175,185)));
|
||
}
|
||
if (level==2||level==5||level>=6)
|
||
{
|
||
if (clock%100==0) addButterfly();
|
||
}
|
||
if (level==3||level==4||level>=6)
|
||
{
|
||
if (clock%starDensity==0) addStar();
|
||
}
|
||
if (!died)
|
||
{
|
||
cv.save();
|
||
var txt=_top_score+(clock+score)+'0 '+_top_life;
|
||
for (var i=0;i<life;i++) txt+='❤';
|
||
txt+=' '+_top_level+(level>6?'MAX':level+1);
|
||
cv.font="20px Arial";
|
||
var u=min(1,dis2(pl.x,pl.y,0,0)/cube(height));
|
||
cv.fillStyle='rgba(221,51,85,'+u+')';
|
||
cv.fillText(txt,30,30);
|
||
cv.restore();
|
||
}
|
||
clock++;
|
||
bgColorTimer++;
|
||
if (clock==1800) level++;
|
||
if (clock>1800&&clock%1200==600) level++;
|
||
if (flash==8||flash==7||flash==2||flash==1) //屏幕闪烁两次
|
||
{
|
||
cv.save();
|
||
cv.fillStyle='rgba(255,255,255,0.5)';
|
||
cv.fillRect(0,0,width,height);
|
||
cv.restore();
|
||
flash--;
|
||
}
|
||
else if (flash)
|
||
{
|
||
flash--;
|
||
}
|
||
}
|
||
}, 1000/fps);//fps
|
||
}
|
||
|
||
/*********************事件监听**************************/
|
||
document.addEventListener('mousemove',function(e)
|
||
{
|
||
mx=e.clientX;
|
||
my=e.clientY;
|
||
});
|
||
|
||
document.addEventListener('touchstart',function(e)
|
||
{
|
||
if (!e.touches.length) return;
|
||
mx=e.touches[0].clientX;
|
||
my=e.touches[0].clientY;
|
||
}, {passive:true});
|
||
|
||
document.addEventListener('touchmove',function(e)
|
||
{
|
||
if (!e.touches.length) return;
|
||
mx=e.touches[0].clientX;
|
||
my=e.touches[0].clientY;
|
||
}, {passive:true});
|
||
|
||
document.addEventListener('click',function(e)
|
||
{
|
||
if (e.target.id=='retry')
|
||
retry();
|
||
else if (e.target.id=='startbutton')
|
||
{
|
||
$('#startgame').remove();
|
||
$('.title').remove();
|
||
$('html').css({cursor:'none'});
|
||
clockStart();
|
||
$('#music')[0].play();
|
||
}
|
||
else if (e.target.id=='continue')
|
||
{
|
||
stopPause();
|
||
}
|
||
});
|
||
|
||
document.addEventListener('keydown',startPause);
|
||
window.addEventListener('resize', resizeGame);
|
||
|
||
/*********************帮助&关于信息************************/
|
||
bindOverlayHover('#instructions', '#left');
|
||
bindOverlayHover('#about', '#right');
|
||
|
||
function addHelpInfo()
|
||
{
|
||
$('#left').append(instructionsContent);
|
||
}
|
||
|
||
function addAboutInfo()
|
||
{
|
||
$('#right').append(aboutContent);
|
||
}
|
||
|
||
function addRankingInfo(t)
|
||
{
|
||
if (typeof t === 'number')
|
||
{
|
||
scoreArr = recordScore(t);
|
||
}
|
||
else
|
||
{
|
||
scoreArr = loadScores();
|
||
}
|
||
renderRanking(getTopScores(5));
|
||
}
|
||
|
||
/*********************暂停*********************************/
|
||
function startPause(e)
|
||
{
|
||
if (e.keyCode!=13&&e.keyCode!=32&&e.keyCode!=80)
|
||
return;
|
||
if (pause)
|
||
{
|
||
stopPause();
|
||
return;
|
||
}
|
||
if ($('#die').length)
|
||
{
|
||
retry();
|
||
return;
|
||
}
|
||
if ($('#startgame').length)
|
||
{
|
||
$('#startgame').remove();
|
||
$('html').css({cursor:'none'});
|
||
clockStart();
|
||
$('#music')[0].play();
|
||
$('#left').fadeOut(300);
|
||
$('#right').fadeOut(300);
|
||
$('.title').remove();
|
||
return;
|
||
}
|
||
if (pauseTimes<0)
|
||
return;
|
||
$('html').css({cursor:'default'});
|
||
pause=true;
|
||
pauseTimes--;
|
||
$('body').append('<div class="title">'+_pause+'</div><div id="pause"><div id="instructions">'+_instructions+'</div>'+
|
||
'<div id="about">ABOUT</div><div id="continue" class="button">'+_continue+'</div></div>');
|
||
layoutPanels();
|
||
$('#music')[0].pause();
|
||
}
|
||
|
||
function stopPause()
|
||
{
|
||
pause=false;
|
||
$('html').css({cursor:'none'});
|
||
$('#pause').remove();
|
||
$('.title').remove();
|
||
$('#left').fadeOut(300);
|
||
$('#right').fadeOut(300);
|
||
$('#music')[0].play();
|
||
}
|
||
|
||
/*********************吃钻石相关***************************/
|
||
function eatDiamond(f)
|
||
{
|
||
if (!died)
|
||
{
|
||
$('#diamondsound')[0].play();
|
||
switch(f)
|
||
{
|
||
case 0: var s=ranInt(3,6);showInfo('Score +'+s+'000');func_addScore(s);break;
|
||
case 1: showInfo(_jiansu);func_slow(2);break;
|
||
case 2: showInfo(_1up);func_oneUp();break;
|
||
case 3: showInfo(_wudi);func_wudi(6000);break;
|
||
case 4: showInfo(_qingping);func_clear();break;
|
||
case 5: showInfo(_bianxiao);func_small(2);break;
|
||
}
|
||
}
|
||
}
|
||
|
||
function showInfo(s)//在小鱼上方显示文字
|
||
{
|
||
info=s;
|
||
var t=clock;
|
||
$('body').append('<div id="info'+t+'" class="info">'+s+'</div>');
|
||
$('#info'+t).css('left',pl.x-100+'px');
|
||
$('#info'+t).css('top',pl.y-50+'px');
|
||
$('#info'+t).fadeOut(1500);
|
||
}
|
||
|
||
function func_addScore(s)
|
||
{
|
||
score+=s*100;//对玩家显示加了s千分
|
||
}
|
||
|
||
function func_slow(t)
|
||
{
|
||
var i;
|
||
if (slowFactor !== 1)
|
||
{
|
||
for (i = 0; i < balls.length; i++) balls[i].speed *= slowFactor;
|
||
for (i = 0; i < bigBalls.length; i++) bigBalls[i].speed *= slowFactor;
|
||
for (i = 0; i < butterflys.length; i++) butterflys[i].rspeed *= slowFactor;
|
||
ballSpeed *= slowFactor;
|
||
bigBallSpeed *= slowFactor;
|
||
butterflySpeed *= slowFactor;
|
||
starSpeed *= slowFactor;
|
||
ballDensity *= slowFactor;
|
||
bigBallDensity *= slowFactor;
|
||
butterflyDensity *= slowFactor;
|
||
starDensity /= slowFactor;
|
||
waveSpeed *= slowFactor;
|
||
window.clearTimeout(slowTimer);
|
||
slowFactor = 1;
|
||
}
|
||
for (i = 0; i < balls.length; i++) balls[i].speed/=t;
|
||
for (i = 0; i < bigBalls.length; i++) bigBalls[i].speed/=t;
|
||
for (i = 0; i < butterflys.length; i++) butterflys[i].rspeed/=t;
|
||
ballSpeed/=t;
|
||
bigBallSpeed/=t;
|
||
butterflySpeed/=t;
|
||
starSpeed/=t;
|
||
ballDensity/=t;//密度也要减小,否则满屏幕都是子弹
|
||
bigBallDensity/=t;
|
||
butterflyDensity/=t;
|
||
starDensity*=t;
|
||
waveSpeed/=t;//是小球的平均速度
|
||
slowFactor = t;
|
||
slowTimer=setTimeout(function()
|
||
{
|
||
for (var resetBall = 0; resetBall < balls.length; resetBall++) balls[resetBall].speed *= slowFactor;
|
||
for (var resetBigBall = 0; resetBigBall < bigBalls.length; resetBigBall++) bigBalls[resetBigBall].speed *= slowFactor;
|
||
for (var resetButterfly = 0; resetButterfly < butterflys.length; resetButterfly++) butterflys[resetButterfly].rspeed *= slowFactor;
|
||
ballSpeed*=slowFactor;
|
||
bigBallSpeed*=slowFactor;
|
||
butterflySpeed*=slowFactor;
|
||
starSpeed*=slowFactor;
|
||
ballDensity*=slowFactor;
|
||
bigBallDensity*=slowFactor;
|
||
butterflyDensity*=slowFactor;
|
||
starDensity/=slowFactor;
|
||
waveSpeed*=slowFactor;
|
||
slowFactor = 1;
|
||
},8000);
|
||
flash=8;
|
||
}
|
||
|
||
function func_oneUp()
|
||
{
|
||
life++;
|
||
}
|
||
|
||
function func_wudi(time)
|
||
{
|
||
if (wudiTimer) window.clearTimeout(wudiTimer);//清除之前无敌的计时器
|
||
wudi=true;
|
||
wudiTimer=setTimeout(function()
|
||
{
|
||
wudi=false;
|
||
},time);
|
||
}
|
||
|
||
function func_clear()
|
||
{
|
||
balls=[];
|
||
bigBalls=[];
|
||
butterflys=[];
|
||
stars=[];
|
||
flash=8;
|
||
}
|
||
|
||
function func_small(t)
|
||
{
|
||
var i;
|
||
if (smallFactor !== 1)
|
||
{
|
||
for (i = 0; i < bigBalls.length; i++) bigBalls[i].size*=smallFactor;
|
||
bigBallSize*=smallFactor;
|
||
bSize*=smallFactor;
|
||
butterflySize*=smallFactor;
|
||
starSize*=smallFactor;
|
||
plSize*=smallFactor;
|
||
for (i = 0; i < butterflyShape.length; i++) butterflyShape[i].r*=smallFactor;
|
||
rebuildScaledShapes();
|
||
rebuildJudge(20);
|
||
window.clearTimeout(smallTimer);
|
||
smallFactor = 1;
|
||
}
|
||
for (i = 0; i < bigBalls.length; i++) bigBalls[i].size/=t;
|
||
bigBallSize/=t;
|
||
bSize/=t;
|
||
butterflySize/=t;
|
||
starSize/=t;
|
||
plSize/=t;
|
||
for (i = 0; i < butterflyShape.length; i++) butterflyShape[i].r/=t;
|
||
rebuildScaledShapes();
|
||
rebuildJudge(15);
|
||
smallFactor = t;
|
||
smallTimer=setTimeout(function()
|
||
{
|
||
for (var resetSize = 0; resetSize < bigBalls.length; resetSize++) bigBalls[resetSize].size*=smallFactor;
|
||
bigBallSize*=smallFactor;
|
||
bSize*=smallFactor;
|
||
butterflySize*=smallFactor;
|
||
starSize*=smallFactor;
|
||
plSize*=smallFactor;
|
||
for (var resetShape = 0; resetShape < butterflyShape.length; resetShape++) butterflyShape[resetShape].r*=smallFactor;
|
||
rebuildScaledShapes();
|
||
rebuildJudge(15);
|
||
smallFactor = 1;
|
||
},8000);
|
||
flash=8;
|
||
}
|
||
|
||
/*********************玩家挂了*****************************/
|
||
function kill()
|
||
{
|
||
if (!wudi&&!died)
|
||
{
|
||
life--;
|
||
showInfo(_life+life);
|
||
func_wudi(2500);
|
||
$('#killsound')[0].play();
|
||
}
|
||
if (!life)
|
||
{
|
||
die();
|
||
}
|
||
}
|
||
|
||
function die()
|
||
{
|
||
if (died) return;
|
||
died=true;
|
||
clearLoop();
|
||
playNum++;
|
||
$('html').css({cursor:'default'});
|
||
var t=clock+score;
|
||
$('body').append('<div class="title">'+_gameover+'</div><div id="die"><div id="score">'+_scoreis+(t)+'0</div>'+
|
||
'<div id="ranking">'+_ranking+'</div><div id="retry" class="button">'+_tryagain+'</div></div>');
|
||
addRankingInfo(t*10);
|
||
layoutPanels();
|
||
$('#right2').css('width',150+'px');
|
||
$('#right2').css('vertical-align','center');
|
||
bindOverlayHover('#ranking', '#right2');
|
||
$('#diesound')[0].play();
|
||
}
|
||
|
||
function retry()
|
||
{
|
||
$('#die').remove();
|
||
$('.title').remove();
|
||
$('html').css({cursor:'none'});
|
||
$('.info').remove();
|
||
prepossessing();
|
||
$('#music')[0].pause();
|
||
$('#music')[0].currentTime=0;
|
||
$('#music')[0].play();
|
||
clockStart();
|
||
$("#right2").fadeOut(300);
|
||
}
|