Unixian
b0313fb91c
general fixups
2025-01-26 06:59:09 -05:00
Unixian
475a5fbdad
Many changes ( #118 )
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* many changes
* imgui attempt (lots of flickering)
* flickering fixed
lesson learned: don't call present twice
* Prevent unimplemented crashes
* unlockin + systemui keyboard
* force aspect ratio, connectedstorage stuff
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Co-authored-by: Darien Johnson <84008186+CADIndie@users.noreply.github.com >
2025-01-15 16:21:40 -05:00
aleblbl
b11e6cb035
Add Support for The Escapist (Reached Title Screen before but latest commit changed stuff so needs a little more work)
2025-01-15 21:33:08 +01:00
Patoke
66a77b5bcb
[d3d11x] add debug macros for hresult functions
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[d3d11x] found error with CreateShaderResourceView, it happens due to an invalid 2D texture
[d3d11x] use proper refcounts from IGraphicsUnknown on DXGI related classes
[kernelx] use the same calling convention as IGraphicsUnknown for m_RefCount
[kernelx] add filesystem hooks to resolve relative file calls
2025-01-09 00:59:07 -03:00
AleBlbl
bcca557c6e
CoreWindowX Fix ( #80 )
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* winrt_x no more needs to put *too many* dll in the game folder
* Implement FrameworkView and FrameworkViewSource Wrappers to fix CoreWindowX Leaking
2025-01-03 00:37:16 +01:00
Dexrn ZacAttack
96b5f0bae1
Revert "Fix CoreWindow Leaking"
2025-01-02 15:06:27 -08:00
AleBlbl
4f1a01f117
Implemented IFrameworkView and IFrameworkViewSource Wrappers for fixing CoreWindow Leaking
2025-01-02 22:17:08 +01:00
AleBlbl
cd9b126ab8
CoreApplicationWrapper implemented correctly
2024-11-24 03:18:55 +01:00
AleBlbl
6f1a7f469f
Implemented Wrapper for CoreApplication and ICoreApplicationResourceAvailabilityX
2024-11-20 03:27:57 +01:00