#pragma once #include "d3d11.x.h" template class GraphicsUnknown : public xbox::IGraphicsUnknown { public: // // IUnknown // HRESULT QueryInterface(REFIID riid, void** ppvObject); ULONG AddRef(); ULONG Release(); }; #undef ABI_INTERFACE #define ABI_INTERFACE(ABI) GraphicsUnknown D3D11_DECLARE_ABI_TEMPLATES(extern);