Files
WinDurango/projects/WinDurango.D3D11X/CMakeLists.txt
2026-02-07 16:58:35 -03:00

42 lines
2.1 KiB
CMake

cmake_minimum_required(VERSION 4.0)
project(WinDurango.D3D11X VERSION 1.0.0)
set(VERSION_SUFFIX "-dev.1") # used for non-stable versions, otherwise blank
set(CMAKE_CXX_STANDARD 20)
find_package(directxtex CONFIG REQUIRED)
set(FILES
src/d3d11.x.cpp
src/IGraphicsUnknown.cpp
src/IIDExports.cpp
include/WinDurango.D3D11X/d3d11.x.h
include/WinDurango.D3D11X/d3d11_x.g.h
include/WinDurango.D3D11X/unknown.g.h
include/WinDurango.D3D11X/IGraphicsUnknown.h
include/WinDurango.D3D11X/IIDExports.h
Exports.def
)
add_library(WinDurango.D3D11X SHARED ${FILES} "include/WinDurango.D3D11X/ID3D11DeviceChild.h" "src/ID3D11DeviceChild.cpp" "include/WinDurango.D3D11X/ID3D11Resource.h" "src/ID3D11Resource.cpp" "include/WinDurango.D3D11X/ID3D11Shader.h" "src/ID3D11Shader.cpp" "include/WinDurango.D3D11X/ID3D11State.h" "src/ID3D11State.cpp" "include/WinDurango.D3D11X/ID3D11View.h" "src/ID3D11View.cpp" "include/WinDurango.D3D11X/ID3D11DeviceContext.h" "src/ID3D11DeviceContext.cpp" "include/WinDurango.D3D11X/ID3D11DMAEngineContext.h" "src/ID3D11DMAEngineContext.cpp" "include/WinDurango.D3D11X/ID3D11Device.h" "src/ID3D11Device.cpp" "include/WinDurango.D3D11X/ID3D11Runtime.h" "src/dllmain.cpp" "include/WinDurango.D3D11X/IDXGIAdapter.h" "include/WinDurango.D3D11X/IDXGIDevice.h" "include/WinDurango.D3D11X/IDXGIFactory.h" "include/WinDurango.D3D11X/IDXGISwapChain.h" "src/IDXGIAdapter.cpp" "src/IDXGIDevice.cpp" "src/IDXGIFactory.cpp" "src/IDXGISwapChain.cpp" )
target_link_libraries(WinDurango.D3D11X PRIVATE WinDurango.Common)
target_link_libraries(WinDurango.D3D11X PRIVATE WinDurango.KernelX)
target_link_libraries(WinDurango.D3D11X PRIVATE Microsoft::DirectXTex)
target_include_directories(WinDurango.D3D11X PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include/WinDurango.D3D11X/
../WinDurango.Common/include/
../WinDurango.KernelX/include/WinDurango.KernelX/
${CMAKE_SOURCE_DIR}/vcpkg_installed/vcpkg/pkgs/directxtex_x64-windows/include
)
target_link_options(WinDurango.D3D11X
PUBLIC
$<$<CXX_COMPILER_ID:MSVC>:/FORCE:MULTIPLE>
)
set_target_properties(WinDurango.D3D11X PROPERTIES
OUTPUT_NAME "d3d11_x"
)