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WinDurango/projects/WinDurango.Common/thirdparty/imgui_impl_uwp.h

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C

// dear imgui: Platform Backend for Universal Windows Platform
// This needs to be used along with a Renderer (e.g. DirectX11, DirectX12, SDL2..)
// Implemented features:
// [X] Platform: Clipboard support (for Win32 & UWP this is actually part of core dear imgui)
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space).
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Configs:
// #define IMGUI_DISABLE_UWP_DEFAULT_CLIPBOARD_FUNCTIONS // Don't implement default WinRT clipboard handler.
// #define IMGUI_IMPL_UWP_DISABLE_GAMEPAD // Don't implement default XInput gamepad handler.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
IMGUI_IMPL_API bool ImGui_ImplUwp_Init(void* core_window); // ABI::Windows::UI::Core::ICoreWindow*
IMGUI_IMPL_API bool ImGui_ImplUwp_InitForCurrentView();
IMGUI_IMPL_API bool ImGui_ImplUwp_InitForSwapChainPanel(void* swapchain_panel); // ABI::Windows::UI::Xaml::Controls::ISwapChainPanel*
IMGUI_IMPL_API void ImGui_ImplUwp_Shutdown();
IMGUI_IMPL_API void ImGui_ImplUwp_NewFrame();