mirror of
https://codeberg.org/WinDurango/WinDurango.git
synced 2026-04-18 10:33:33 -04:00
this also includes a stub for acphal which is unfinished, and a simple generated mfplat proxy
55 lines
3.9 KiB
C++
55 lines
3.9 KiB
C++
#pragma once
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#include "Windows.Xbox.Management.Deployment.PackageTransferManager.g.h"
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// WARNING: This file is automatically generated by a tool. Do not directly
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// add this file to your project, as any changes you make will be lost.
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// This file is a stub you can use as a starting point for your implementation.
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//
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// To add a copy of this file to your project:
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// 1. Copy this file from its original location to the location where you store
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// your other source files (e.g. the project root).
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// 2. Add the copied file to your project. In Visual Studio, you can use
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// Project -> Add Existing Item.
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// 3. Delete this comment and the 'static_assert' (below) from the copied file.
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// Do not modify the original file.
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//
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// To update an existing file in your project:
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// 1. Copy the relevant changes from this file and merge them into the copy
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// you made previously.
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//
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// This assertion helps prevent accidental modification of generated files.
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//////////static_assert(false, "This file is generated by a tool and will be overwritten. Open this error and view the comment for assistance.");
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namespace winrt::Windows::Xbox::Management::Deployment::implementation
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{
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struct PackageTransferManager : PackageTransferManagerT<PackageTransferManager>
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{
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PackageTransferManager() = default;
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::Management::Deployment::CheckForUpdateResult> CheckForUpdateAsync(winrt::Windows::Xbox::Management::Deployment::IDownloadableContentPackage package);
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::Management::Deployment::RequestUpdatePackageResult> RequestUpdatePackageAsync(winrt::Windows::Xbox::Management::Deployment::IDownloadableContentPackage package);
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static winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::Management::Deployment::RequestUpdatePackageResult> RequestUpdateCurrentPackageAsync();
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static winrt::Windows::Xbox::Management::Deployment::PackageTransferManager Current();
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static winrt::Windows::Xbox::Management::Deployment::PackageTransferManager Create(winrt::Windows::ApplicationModel::Package const& package);
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void UpdateInstallOrder(winrt::Windows::Foundation::Collections::IIterable<uint32_t> const& chunkIds, winrt::Windows::Xbox::Management::Deployment::UpdateInstallOrderBehavior const& updateBehavior);
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bool IsChunkInstalled(uint32_t chunkId);
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bool AreChunksInstalled(winrt::Windows::Foundation::Collections::IIterable<uint32_t> const& chunkIds);
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uint32_t FindChunkFromFile(hstring const& path);
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winrt::Windows::Xbox::Management::Deployment::PackageTransferStatus TransferStatus();
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winrt::Windows::Xbox::Management::Deployment::PackageTransferType TransferType();
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winrt::Windows::Xbox::Management::Deployment::ChunkSpecifiers AvailableChunkSpecifiers();
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winrt::Windows::Xbox::Management::Deployment::InstallationState GetInstallationState(winrt::Windows::Foundation::Collections::IIterable<uint32_t> const& chunkIds);
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winrt::Windows::Xbox::Management::Deployment::InstallationState GetInstallationState(winrt::Windows::Xbox::Management::Deployment::ChunkSpecifiers const& specifiers);
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winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::Management::Deployment::PackageTransferWatcher> AddChunkSpecifiersAsync(winrt::Windows::Xbox::Management::Deployment::ChunkSpecifiers additionalSpecifiers);
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winrt::Windows::Foundation::IAsyncAction RemoveChunkSpecifiersAsync(winrt::Windows::Xbox::Management::Deployment::ChunkSpecifiers removeSpecifiers);
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inline static Deployment::PackageTransferManager static_manager = { nullptr };
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};
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}
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namespace winrt::Windows::Xbox::Management::Deployment::factory_implementation
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{
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struct PackageTransferManager : PackageTransferManagerT<PackageTransferManager, implementation::PackageTransferManager>
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{
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};
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}
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