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https://codeberg.org/WinDurango/WinDurango.git
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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
#include "Windows.Xbox.Management.Deployment.ContentUpdate.h"
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namespace winrt::Windows::Xbox::Management::Deployment::implementation
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{
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winrt::hresult RequestUpdatePackageResult::Result()
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{
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throw hresult_not_implemented();
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}
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bool CheckForUpdateResult::IsUpdateAvailable()
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{
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throw hresult_not_implemented();
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}
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bool CheckForUpdateResult::IsUpdateMandatory()
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{
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throw hresult_not_implemented();
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}
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uint32_t ChunkCompletedEventArgs::ChunkId()
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVector<hstring> ChunkSpecifiers::Languages()
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::Collections::IVector<hstring> ChunkSpecifiers::Tags()
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{
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throw hresult_not_implemented();
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}
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hstring ContentPackage::TitleId()
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{
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throw hresult_not_implemented();
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}
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hstring ContentPackage::ContentId()
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{
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throw hresult_not_implemented();
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}
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hstring ContentPackage::ProductId()
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{
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throw hresult_not_implemented();
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}
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hstring ContentPackage::PackageFullName()
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{
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throw hresult_not_implemented();
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}
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uint32_t ContentPackage::ContentType()
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{
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throw hresult_not_implemented();
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}
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hstring ContentPackage::DisplayName()
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{
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throw hresult_not_implemented();
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}
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hstring ContentPackage::Description()
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{
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throw hresult_not_implemented();
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}
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hstring ContentPackage::Publisher()
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{
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throw hresult_not_implemented();
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}
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hstring ContentPackage::Version()
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::Management::Deployment::CheckForUpdateResult> ContentUpdate::CheckForUpdateAsync(winrt::Windows::Xbox::Management::Deployment::DownloadableContentPackage unk)
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::Management::Deployment::RequestUpdatePackageResult> ContentUpdate::RequestUpdatePackageAsync(winrt::Windows::Xbox::Management::Deployment::DownloadableContentPackage unk)
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{
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throw hresult_not_implemented();
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}
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winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Xbox::Management::Deployment::RequestUpdatePackageResult> ContentUpdate::RequestUpdateCurrentPackageAsync()
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{
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throw hresult_not_implemented();
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}
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}
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