drm/vmwgfx: Assign eviction priorities to resources

TTM provides a means to assign eviction priorities to buffer object. This
means that all buffer objects with a lower priority will be evicted first
on memory pressure.
Use this to make sure surfaces and in particular non-dirty surfaces are
evicted first. Evicting in particular shaders, cotables and contexts imply
a significant performance hit on vmwgfx, so make sure these resources are
evicted last.
Some buffer objects are sub-allocated in user-space which means we can have
many resources attached to a single buffer object or resource. In that case
the buffer object is given the highest priority of the attached resources.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Thomas Hellstrom
2019-03-04 19:37:40 +01:00
parent 561564bea3
commit 4251fa5fc3
8 changed files with 141 additions and 20 deletions

View File

@@ -510,6 +510,8 @@ int vmw_bo_init(struct vmw_private *dev_priv,
acc_size = vmw_bo_acc_size(dev_priv, size, user);
memset(vmw_bo, 0, sizeof(*vmw_bo));
BUILD_BUG_ON(TTM_MAX_BO_PRIORITY <= 3);
vmw_bo->base.priority = 3;
INIT_LIST_HEAD(&vmw_bo->res_list);