mirror of
https://github.com/torvalds/linux.git
synced 2026-04-26 02:22:28 -04:00
drm/vmwgfx: Assign eviction priorities to resources
TTM provides a means to assign eviction priorities to buffer object. This means that all buffer objects with a lower priority will be evicted first on memory pressure. Use this to make sure surfaces and in particular non-dirty surfaces are evicted first. Evicting in particular shaders, cotables and contexts imply a significant performance hit on vmwgfx, so make sure these resources are evicted last. Some buffer objects are sub-allocated in user-space which means we can have many resources attached to a single buffer object or resource. In that case the buffer object is given the highest priority of the attached resources. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
@@ -78,6 +78,8 @@ struct vmw_res_func {
|
||||
const char *type_name;
|
||||
struct ttm_placement *backup_placement;
|
||||
bool may_evict;
|
||||
u32 prio;
|
||||
u32 dirty_prio;
|
||||
|
||||
int (*create) (struct vmw_resource *res);
|
||||
int (*destroy) (struct vmw_resource *res);
|
||||
|
||||
Reference in New Issue
Block a user