drm/virtio: fence: pass plain pointer

Since commit "9fdd90c0f4 drm/virtio: add virtio_gpu_alloc_fence()"
fences are not allocated any more by virtio_gpu_fence_emit().  So there
is no need to pass down a reference to the fence pointer, a plain
pointer is enough now.

Convert virtio_gpu_fence_emit() and callers.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20181128151021.29565-2-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann
2018-11-28 16:10:20 +01:00
parent 7cdf33ab02
commit 4d55fd66b4
5 changed files with 27 additions and 27 deletions

View File

@@ -273,7 +273,7 @@ void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
uint64_t offset,
__le32 width, __le32 height,
__le32 x, __le32 y,
struct virtio_gpu_fence **fence);
struct virtio_gpu_fence *fence);
void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
uint32_t resource_id,
uint32_t x, uint32_t y,
@@ -284,7 +284,7 @@ void virtio_gpu_cmd_set_scanout(struct virtio_gpu_device *vgdev,
uint32_t x, uint32_t y);
int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *obj,
struct virtio_gpu_fence **fence);
struct virtio_gpu_fence *fence);
void virtio_gpu_object_detach(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *obj);
int virtio_gpu_attach_status_page(struct virtio_gpu_device *vgdev);
@@ -309,23 +309,23 @@ void virtio_gpu_cmd_context_detach_resource(struct virtio_gpu_device *vgdev,
uint32_t resource_id);
void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
void *data, uint32_t data_size,
uint32_t ctx_id, struct virtio_gpu_fence **fence);
uint32_t ctx_id, struct virtio_gpu_fence *fence);
void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
uint32_t resource_id, uint32_t ctx_id,
uint64_t offset, uint32_t level,
struct virtio_gpu_box *box,
struct virtio_gpu_fence **fence);
struct virtio_gpu_fence *fence);
void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *bo,
uint32_t ctx_id,
uint64_t offset, uint32_t level,
struct virtio_gpu_box *box,
struct virtio_gpu_fence **fence);
struct virtio_gpu_fence *fence);
void
virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *bo,
struct virtio_gpu_resource_create_3d *rc_3d,
struct virtio_gpu_fence **fence);
struct virtio_gpu_fence *fence);
void virtio_gpu_ctrl_ack(struct virtqueue *vq);
void virtio_gpu_cursor_ack(struct virtqueue *vq);
void virtio_gpu_fence_ack(struct virtqueue *vq);
@@ -358,7 +358,7 @@ struct virtio_gpu_fence *virtio_gpu_fence_alloc(
void virtio_gpu_fence_cleanup(struct virtio_gpu_fence *fence);
int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
struct virtio_gpu_ctrl_hdr *cmd_hdr,
struct virtio_gpu_fence **fence);
struct virtio_gpu_fence *fence);
void virtio_gpu_fence_event_process(struct virtio_gpu_device *vdev,
u64 last_seq);