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drm/virtio: fence: pass plain pointer
Since commit "9fdd90c0f4 drm/virtio: add virtio_gpu_alloc_fence()" fences are not allocated any more by virtio_gpu_fence_emit(). So there is no need to pass down a reference to the fence pointer, a plain pointer is enough now. Convert virtio_gpu_fence_emit() and callers. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Robert Foss <robert.foss@collabora.com> Link: http://patchwork.freedesktop.org/patch/msgid/20181128151021.29565-2-kraxel@redhat.com
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@@ -273,7 +273,7 @@ void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
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uint64_t offset,
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__le32 width, __le32 height,
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__le32 x, __le32 y,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
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uint32_t resource_id,
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uint32_t x, uint32_t y,
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@@ -284,7 +284,7 @@ void virtio_gpu_cmd_set_scanout(struct virtio_gpu_device *vgdev,
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uint32_t x, uint32_t y);
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int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *obj,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_object_detach(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *obj);
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int virtio_gpu_attach_status_page(struct virtio_gpu_device *vgdev);
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@@ -309,23 +309,23 @@ void virtio_gpu_cmd_context_detach_resource(struct virtio_gpu_device *vgdev,
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uint32_t resource_id);
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void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
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void *data, uint32_t data_size,
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uint32_t ctx_id, struct virtio_gpu_fence **fence);
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uint32_t ctx_id, struct virtio_gpu_fence *fence);
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void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
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uint32_t resource_id, uint32_t ctx_id,
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uint64_t offset, uint32_t level,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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uint32_t ctx_id,
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uint64_t offset, uint32_t level,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void
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virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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struct virtio_gpu_resource_create_3d *rc_3d,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_ctrl_ack(struct virtqueue *vq);
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void virtio_gpu_cursor_ack(struct virtqueue *vq);
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void virtio_gpu_fence_ack(struct virtqueue *vq);
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@@ -358,7 +358,7 @@ struct virtio_gpu_fence *virtio_gpu_fence_alloc(
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void virtio_gpu_fence_cleanup(struct virtio_gpu_fence *fence);
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int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_ctrl_hdr *cmd_hdr,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_fence_event_process(struct virtio_gpu_device *vdev,
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u64 last_seq);
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