drm/gma500: Implement client-based fbdev emulation

Implement fbdevemulation on top of struct drm_client and its helpers.
This ad-hoc interfaces for restoring and closing fbdev emulation with
per-client callback for hotplugging, restoring and unregistering.

A single function, psb_fbdev_setup(), starts fbdev emulation after
the DRM device has been registered. Hence, fbdev acts like a regular
DRM client.

The setup call only prepares the fbdev emulation. It then implements
connector hotplugging. The first successful hotplug event initializes
fbdev emulation.

Unregistering depends on the hotplugging. Fully initialized emulation
is cleaned up through drm_fb_helper_unregister_info() and fb_destroy.
For prepared-only setups, unregistering unprepares the emulation and
releases all resources. In both cases, fbdev emulation will be cleaned
up.

v2:
	* declare empty setup function as 'static inline' (kernel
	  test robot)

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230313151610.14367-7-tzimmermann@suse.de
This commit is contained in:
Thomas Zimmermann
2023-03-13 16:16:09 +01:00
parent d19ccb4ca5
commit 8f1aaccb04
4 changed files with 112 additions and 73 deletions

View File

@@ -5,7 +5,6 @@
*
**************************************************************************/
#include <drm/drm_fb_helper.h>
#include <drm/drm_framebuffer.h>
#include <drm/drm_gem_framebuffer_helper.h>
#include <drm/drm_modeset_helper.h>
@@ -120,7 +119,6 @@ static struct drm_framebuffer *psb_user_framebuffer_create
static const struct drm_mode_config_funcs psb_mode_funcs = {
.fb_create = psb_user_framebuffer_create,
.output_poll_changed = drm_fb_helper_output_poll_changed,
};
static void psb_setup_outputs(struct drm_device *dev)
@@ -223,6 +221,5 @@ void psb_modeset_cleanup(struct drm_device *dev)
struct drm_psb_private *dev_priv = to_drm_psb_private(dev);
if (dev_priv->modeset) {
drm_kms_helper_poll_fini(dev);
psb_fbdev_fini(dev);
}
}