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drm/i915: Pack params to engine->schedule() into a struct
Today we only want to pass along the priority to engine->schedule(), but in the future we want to have much more control over the various aspects of the GPU during a context's execution, for example controlling the frequency allowed. As we need an ever growing number of parameters for scheduling, move those into a struct for convenience. v2: Move the anonymous struct into its own function for legibility and ye olde gcc. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
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@@ -1135,7 +1135,7 @@ int intel_vgpu_setup_submission(struct intel_vgpu *vgpu)
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return PTR_ERR(s->shadow_ctx);
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if (HAS_LOGICAL_RING_PREEMPTION(vgpu->gvt->dev_priv))
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s->shadow_ctx->priority = INT_MAX;
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s->shadow_ctx->sched.priority = INT_MAX;
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bitmap_zero(s->shadow_ctx_desc_updated, I915_NUM_ENGINES);
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