drm/i915: Pack params to engine->schedule() into a struct

Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever growing number of parameters for
scheduling, move those into a struct for convenience.

v2: Move the anonymous struct into its own function for legibility and
ye olde gcc.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
This commit is contained in:
Chris Wilson
2018-04-18 19:40:52 +01:00
parent 0c7112a002
commit b7268c5eed
17 changed files with 91 additions and 55 deletions

View File

@@ -1135,7 +1135,7 @@ int intel_vgpu_setup_submission(struct intel_vgpu *vgpu)
return PTR_ERR(s->shadow_ctx);
if (HAS_LOGICAL_RING_PREEMPTION(vgpu->gvt->dev_priv))
s->shadow_ctx->priority = INT_MAX;
s->shadow_ctx->sched.priority = INT_MAX;
bitmap_zero(s->shadow_ctx_desc_updated, I915_NUM_ENGINES);