drm/i915: Pack params to engine->schedule() into a struct

Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever growing number of parameters for
scheduling, move those into a struct for convenience.

v2: Move the anonymous struct into its own function for legibility and
ye olde gcc.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
This commit is contained in:
Chris Wilson
2018-04-18 19:40:52 +01:00
parent 0c7112a002
commit b7268c5eed
17 changed files with 91 additions and 55 deletions

View File

@@ -19,6 +19,21 @@ enum {
I915_PRIORITY_INVALID = INT_MIN
};
struct i915_sched_attr {
/**
* @priority: execution and service priority
*
* All clients are equal, but some are more equal than others!
*
* Requests from a context with a greater (more positive) value of
* @priority will be executed before those with a lower @priority
* value, forming a simple QoS.
*
* The &drm_i915_private.kernel_context is assigned the lowest priority.
*/
int priority;
};
/*
* "People assume that time is a strict progression of cause to effect, but
* actually, from a nonlinear, non-subjective viewpoint, it's more like a big
@@ -42,7 +57,7 @@ struct i915_sched_node {
struct list_head signalers_list; /* those before us, we depend upon */
struct list_head waiters_list; /* those after us, they depend upon us */
struct list_head link;
int priority;
struct i915_sched_attr attr;
};
struct i915_dependency {