drm/i915: Pack params to engine->schedule() into a struct

Today we only want to pass along the priority to engine->schedule(), but
in the future we want to have much more control over the various aspects
of the GPU during a context's execution, for example controlling the
frequency allowed. As we need an ever growing number of parameters for
scheduling, move those into a struct for convenience.

v2: Move the anonymous struct into its own function for legibility and
ye olde gcc.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
This commit is contained in:
Chris Wilson
2018-04-18 19:40:52 +01:00
parent 0c7112a002
commit b7268c5eed
17 changed files with 91 additions and 55 deletions

View File

@@ -12761,6 +12761,15 @@ static void intel_plane_unpin_fb(struct intel_plane_state *old_plane_state)
intel_unpin_fb_vma(vma, old_plane_state->flags);
}
static void fb_obj_bump_render_priority(struct drm_i915_gem_object *obj)
{
struct i915_sched_attr attr = {
.priority = I915_PRIORITY_DISPLAY,
};
i915_gem_object_wait_priority(obj, 0, &attr);
}
/**
* intel_prepare_plane_fb - Prepare fb for usage on plane
* @plane: drm plane to prepare for
@@ -12837,7 +12846,7 @@ intel_prepare_plane_fb(struct drm_plane *plane,
ret = intel_plane_pin_fb(to_intel_plane_state(new_state));
i915_gem_object_wait_priority(obj, 0, I915_PRIORITY_DISPLAY);
fb_obj_bump_render_priority(obj);
mutex_unlock(&dev_priv->drm.struct_mutex);
i915_gem_object_unpin_pages(obj);