drm/vc4: Fix memory leak of BO array in hang state

The hang state's BO array is allocated separately with kzalloc() in
vc4_save_hang_state() but never freed in vc4_free_hang_state(). Add the
missing kfree() for the BO array before freeing the hang state struct.

Fixes: 214613656b ("drm/vc4: Add an interface for capturing the GPU state after a hang.")
Reviewed-by: Melissa Wen <mwen@igalia.com>
Link: https://patch.msgid.link/20260330-vc4-misc-fixes-v1-2-92defc940a29@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
This commit is contained in:
Maíra Canal
2026-03-30 14:51:44 -03:00
parent aaefbdde9a
commit f4dfd6847b

View File

@@ -62,6 +62,7 @@ vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
for (i = 0; i < state->user_state.bo_count; i++)
drm_gem_object_put(state->bo[i]);
kfree(state->bo);
kfree(state);
}