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drm/amdgpu: update gc info from bios table
Handle newer gc info tables. Signed-off-by: Hawking Zhang <Hawking.Zhang@amd.com> Reviewed-by: Likun Gao <Likun.Gao@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
committed by
Alex Deucher
parent
083e5ff641
commit
f5fb30b6b3
@@ -653,6 +653,7 @@ int amdgpu_atomfirmware_get_clock_info(struct amdgpu_device *adev)
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union gfx_info {
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struct atom_gfx_info_v2_4 v24;
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struct atom_gfx_info_v2_7 v27;
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struct atom_gfx_info_v3_0 v30;
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};
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int amdgpu_atomfirmware_get_gfx_info(struct amdgpu_device *adev)
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@@ -668,42 +669,58 @@ int amdgpu_atomfirmware_get_gfx_info(struct amdgpu_device *adev)
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&frev, &crev, &data_offset)) {
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union gfx_info *gfx_info = (union gfx_info *)
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(mode_info->atom_context->bios + data_offset);
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switch (crev) {
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case 4:
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adev->gfx.config.max_shader_engines = gfx_info->v24.max_shader_engines;
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adev->gfx.config.max_cu_per_sh = gfx_info->v24.max_cu_per_sh;
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adev->gfx.config.max_sh_per_se = gfx_info->v24.max_sh_per_se;
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adev->gfx.config.max_backends_per_se = gfx_info->v24.max_backends_per_se;
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adev->gfx.config.max_texture_channel_caches = gfx_info->v24.max_texture_channel_caches;
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adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v24.gc_num_gprs);
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adev->gfx.config.max_gs_threads = gfx_info->v24.gc_num_max_gs_thds;
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adev->gfx.config.gs_vgt_table_depth = gfx_info->v24.gc_gs_table_depth;
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adev->gfx.config.gs_prim_buffer_depth =
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le16_to_cpu(gfx_info->v24.gc_gsprim_buff_depth);
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adev->gfx.config.double_offchip_lds_buf =
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gfx_info->v24.gc_double_offchip_lds_buffer;
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adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v24.gc_wave_size);
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adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v24.gc_max_waves_per_simd);
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adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v24.gc_max_scratch_slots_per_cu;
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adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v24.gc_lds_size);
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return 0;
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case 7:
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adev->gfx.config.max_shader_engines = gfx_info->v27.max_shader_engines;
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adev->gfx.config.max_cu_per_sh = gfx_info->v27.max_cu_per_sh;
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adev->gfx.config.max_sh_per_se = gfx_info->v27.max_sh_per_se;
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adev->gfx.config.max_backends_per_se = gfx_info->v27.max_backends_per_se;
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adev->gfx.config.max_texture_channel_caches = gfx_info->v27.max_texture_channel_caches;
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adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v27.gc_num_gprs);
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adev->gfx.config.max_gs_threads = gfx_info->v27.gc_num_max_gs_thds;
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adev->gfx.config.gs_vgt_table_depth = gfx_info->v27.gc_gs_table_depth;
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adev->gfx.config.gs_prim_buffer_depth = le16_to_cpu(gfx_info->v27.gc_gsprim_buff_depth);
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adev->gfx.config.double_offchip_lds_buf = gfx_info->v27.gc_double_offchip_lds_buffer;
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adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v27.gc_wave_size);
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adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v27.gc_max_waves_per_simd);
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adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v27.gc_max_scratch_slots_per_cu;
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adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v27.gc_lds_size);
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return 0;
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default:
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if (frev == 2) {
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switch (crev) {
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case 4:
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adev->gfx.config.max_shader_engines = gfx_info->v24.max_shader_engines;
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adev->gfx.config.max_cu_per_sh = gfx_info->v24.max_cu_per_sh;
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adev->gfx.config.max_sh_per_se = gfx_info->v24.max_sh_per_se;
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adev->gfx.config.max_backends_per_se = gfx_info->v24.max_backends_per_se;
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adev->gfx.config.max_texture_channel_caches = gfx_info->v24.max_texture_channel_caches;
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adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v24.gc_num_gprs);
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adev->gfx.config.max_gs_threads = gfx_info->v24.gc_num_max_gs_thds;
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adev->gfx.config.gs_vgt_table_depth = gfx_info->v24.gc_gs_table_depth;
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adev->gfx.config.gs_prim_buffer_depth =
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le16_to_cpu(gfx_info->v24.gc_gsprim_buff_depth);
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adev->gfx.config.double_offchip_lds_buf =
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gfx_info->v24.gc_double_offchip_lds_buffer;
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adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v24.gc_wave_size);
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adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v24.gc_max_waves_per_simd);
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adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v24.gc_max_scratch_slots_per_cu;
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adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v24.gc_lds_size);
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return 0;
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case 7:
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adev->gfx.config.max_shader_engines = gfx_info->v27.max_shader_engines;
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adev->gfx.config.max_cu_per_sh = gfx_info->v27.max_cu_per_sh;
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adev->gfx.config.max_sh_per_se = gfx_info->v27.max_sh_per_se;
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adev->gfx.config.max_backends_per_se = gfx_info->v27.max_backends_per_se;
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adev->gfx.config.max_texture_channel_caches = gfx_info->v27.max_texture_channel_caches;
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adev->gfx.config.max_gprs = le16_to_cpu(gfx_info->v27.gc_num_gprs);
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adev->gfx.config.max_gs_threads = gfx_info->v27.gc_num_max_gs_thds;
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adev->gfx.config.gs_vgt_table_depth = gfx_info->v27.gc_gs_table_depth;
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adev->gfx.config.gs_prim_buffer_depth = le16_to_cpu(gfx_info->v27.gc_gsprim_buff_depth);
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adev->gfx.config.double_offchip_lds_buf = gfx_info->v27.gc_double_offchip_lds_buffer;
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adev->gfx.cu_info.wave_front_size = le16_to_cpu(gfx_info->v27.gc_wave_size);
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adev->gfx.cu_info.max_waves_per_simd = le16_to_cpu(gfx_info->v27.gc_max_waves_per_simd);
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adev->gfx.cu_info.max_scratch_slots_per_cu = gfx_info->v27.gc_max_scratch_slots_per_cu;
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adev->gfx.cu_info.lds_size = le16_to_cpu(gfx_info->v27.gc_lds_size);
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return 0;
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default:
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return -EINVAL;
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}
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} else if (frev == 3) {
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switch (crev) {
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case 0:
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adev->gfx.config.max_shader_engines = gfx_info->v30.max_shader_engines;
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adev->gfx.config.max_cu_per_sh = gfx_info->v30.max_cu_per_sh;
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adev->gfx.config.max_sh_per_se = gfx_info->v30.max_sh_per_se;
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adev->gfx.config.max_backends_per_se = gfx_info->v30.max_backends_per_se;
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adev->gfx.config.max_texture_channel_caches = gfx_info->v30.max_texture_channel_caches;
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return 0;
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default:
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return -EINVAL;
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}
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} else {
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return -EINVAL;
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}
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