Although Big/Super Pages could appear naturally, it would be quite hard
to have 1MB or 64KB allocated contiguously naturally. Therefore, we can
force the creation of large pages allocated contiguously by using a
mountpoint with "huge=within_size" enabled.
Therefore, as V3D has a mountpoint with "huge=within_size" (if user has
THP enabled), use this mountpoint for BO creation if available. This
will allow us to create large pages allocated contiguously and make use
of Big/Super Pages.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-10-mcanal@igalia.com
The V3D MMU also supports 64KB and 1MB pages, called big and super pages,
respectively. In order to set a 64KB page or 1MB page in the MMU, we need
to make sure that page table entries for all 4KB pages within a big/super
page must be correctly configured.
In order to create a big/super page, we need a contiguous memory region.
That's why we use a separate mountpoint with THP enabled. In order to
place the page table entries in the MMU, we iterate over the 16 4KB pages
(for big pages) or 256 4KB pages (for super pages) and insert the PTE.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-9-mcanal@igalia.com
Currently, we are using an alignment of 128 kB to insert a node, which
ends up wasting memory as we perform plenty of small BOs allocations
(<= 4 kB). We require that allocations are aligned to 128Kb so for any
allocation smaller than that, we are wasting the difference.
This implies that we cannot effectively use the whole 4 GB address space
available for the GPU in the RPi 4. Currently, we can allocate up to
32000 BOs of 4 kB (~140 MB) and 3000 BOs of 400 kB (~1,3 GB). This can be
quite limiting for applications that have a high memory requirement, such
as vkoverhead [1].
By reducing the page alignment to 4 kB, we can allocate up to 1000000 BOs
of 4 kB (~4 GB) and 10000 BOs of 400 kB (~4 GB). Moreover, by performing
benchmarks, we were able to attest that reducing the page alignment to
4 kB can provide a general performance improvement in OpenGL
applications (e.g. glmark2).
Therefore, this patch reduces the alignment of the node allocation to 4
kB, which will allow RPi users to explore the whole 4GB virtual
address space provided by the hardware. Also, this patch allow users to
fully run vkoverhead in the RPi 4/5, solving the issue reported in [1].
[1] https://github.com/zmike/vkoverhead/issues/14
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-8-mcanal@igalia.com
We must first flush the MMU cache and then, flush the TLB, not the other
way around. Currently, we can see a race condition between the MMU cache
and the TLB when running multiple rendering processes at the same time.
This is evidenced by MMU errors triggered by the IRQ.
Fix the MMU flush order by flushing the MMU cache and then the TLB.
Also, in order to address the race condition, wait for the MMU cache flush
to finish before starting the TLB flush.
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-2-mcanal@igalia.com
Pull drm updates from Dave Airlie:
"This adds a couple of patches outside the drm core, all should be
acked appropriately, the string and pstore ones are the main ones that
come to mind.
Otherwise it's the usual drivers, xe is getting enabled by default on
some new hardware, we've changed the device number handling to allow
more devices, and we added some optional rust code to create QR codes
in the panic handler, an idea first suggested I think 10 years ago :-)
string:
- add mem_is_zero()
core:
- support more device numbers
- use XArray for minor ids
- add backlight constants
- Split dma fence array creation into alloc and arm
fbdev:
- remove usage of old fbdev hooks
kms:
- Add might_fault() to drm_modeset_lock priming
- Add dynamic per-crtc vblank configuration support
dma-buf:
- docs cleanup
buddy:
- Add start address support for trim function
printk:
- pass description to kmsg_dump
scheduler:
- Remove full_recover from drm_sched_start
ttm:
- Make LRU walk restartable after dropping locks
- Allow direct reclaim to allocate local memory
panic:
- add display QR code (in rust)
displayport:
- mst: GUID improvements
bridge:
- Silence error message on -EPROBE_DEFER
- analogix: Clean aup
- bridge-connector: Fix double free
- lt6505: Disable interrupt when powered off
- tc358767: Make default DP port preemphasis configurable
- lt9611uxc: require DRM_BRIDGE_ATTACH_NO_CONNECTOR
- anx7625: simplify OF array handling
- dw-hdmi: simplify clock handling
- lontium-lt8912b: fix mode validation
- nwl-dsi: fix mode vsync/hsync polarity
xe:
- Enable LunarLake and Battlemage support
- Introducing Xe2 ccs modifiers for integrated and discrete graphics
- rename xe perf to xe observation
- use wb caching on DGFX for system memory
- add fence timeouts
- Lunar Lake graphics/media/display workarounds
- Battlemage workarounds
- Battlemage GSC support
- GSC and HuC fw updates for LL/BM
- use dma_fence_chain_free
- refactor hw engine lookup and mmio access
- enable priority mem read for Xe2
- Add first GuC BMG fw
- fix dma-resv lock
- Fix DGFX display suspend/resume
- Use xe_managed for kernel BOs
- Use reserved copy engine for user binds on faulting devices
- Allow mixing dma-fence jobs and long-running faulting jobs
- fix media TLB invalidation
- fix rpm in TTM swapout path
- track resources and VF state by PF
i915:
- Type-C programming fix for MTL+
- FBC cleanup
- Calc vblank delay more accurately
- On DP MST, Enable LT fallback for UHBR<->non-UHBR rates
- Fix DP LTTPR detection
- limit relocations to INT_MAX
- fix long hangs in buddy allocator on DG2/A380
amdgpu:
- Per-queue reset support
- SDMA devcoredump support
- DCN 4.0.1 updates
- GFX12/VCN4/JPEG4 updates
- Convert vbios embedded EDID to drm_edid
- GFX9.3/9.4 devcoredump support
- process isolation framework for GFX 9.4.3/4
- take IOMMU mappings into account for P2P DMA
amdkfd:
- CRIU fixes
- HMM fix
- Enable process isolation support for GFX 9.4.3/4
- Allow users to target recommended SDMA engines
- KFD support for targetting queues on recommended SDMA engines
radeon:
- remove .load and drm_dev_alloc
- Fix vbios embedded EDID size handling
- Convert vbios embedded EDID to drm_edid
- Use GEM references instead of TTM
- r100 cp init cleanup
- Fix potential overflows in evergreen CS offset tracking
msm:
- DPU:
- implement DP/PHY mapping on SC8180X
- Enable writeback on SM8150, SC8180X, SM6125, SM6350
- DP:
- Enable widebus on all relevant chipsets
- MSM8998 HDMI support
- GPU:
- A642L speedbin support
- A615/A306/A621 support
- A7xx devcoredump support
ast:
- astdp: Support AST2600 with VGA
- Clean up HPD
- Fix timeout loop for DP link training
- reorganize output code by type (VGA, DP, etc)
- convert to struct drm_edid
- fix BMC handling for all outputs
exynos:
- drop stale MAINTAINERS pattern
- constify struct
loongson:
- use GEM refcount over TTM
mgag200:
- Improve BMC handling
- Support VBLANK intterupts
- transparently support BMC outputs
nouveau:
- Refactor and clean up internals
- Use GEM refcount over TTM's
gm12u320:
- convert to struct drm_edid
gma500:
- update i2c terms
lcdif:
- pixel clock fix
host1x:
- fix syncpoint IRQ during resume
- use iommu_paging_domain_alloc()
imx:
- ipuv3: convert to struct drm_edid
omapdrm:
- improve error handling
- use common helper for_each_endpoint_of_node()
panel:
- add support for BOE TV101WUM-LL2 plus DT bindings
- novatek-nt35950: improve error handling
- nv3051d: improve error handling
- panel-edp:
- add support for BOE NE140WUM-N6G
- revert support for SDC ATNA45AF01
- visionox-vtdr6130:
- improve error handling
- use devm_regulator_bulk_get_const()
- boe-th101mb31ig002:
- Support for starry-er88577 MIPI-DSI panel plus DT
- Fix porch parameter
- edp: Support AOU B116XTN02.3, AUO B116XAN06.1, AOU B116XAT04.1, BOE
NV140WUM-N41, BOE NV133WUM-N63, BOE NV116WHM-A4D, CMN N116BCA-EA2,
CMN N116BCP-EA2, CSW MNB601LS1-4
- himax-hx8394: Support Microchip AC40T08A MIPI Display panel plus DT
- ilitek-ili9806e: Support Densitron DMT028VGHMCMI-1D TFT plus DT
- jd9365da:
- Support Melfas lmfbx101117480 MIPI-DSI panel plus DT
- Refactor for code sharing
- panel-edp: fix name for HKC MB116AN01
- jd9365da: fix "exit sleep" commands
- jdi-fhd-r63452: simplify error handling with DSI multi-style
helpers
- mantix-mlaf057we51: simplify error handling with DSI multi-style
helpers
- simple:
- support Innolux G070ACE-LH3 plus DT bindings
- support On Tat Industrial Company KD50G21-40NT-A1 plus DT
bindings
- st7701:
- decouple DSI and DRM code
- add SPI support
- support Anbernic RG28XX plus DT bindings
mediatek:
- support alpha blending
- remove cl in struct cmdq_pkt
- ovl adaptor fix
- add power domain binding for mediatek DPI controller
renesas:
- rz-du: add support for RZ/G2UL plus DT bindings
rockchip:
- Improve DP sink-capability reporting
- dw_hdmi: Support 4k@60Hz
- vop:
- Support RGB display on Rockchip RK3066
- Support 4096px width
sti:
- convert to struct drm_edid
stm:
- Avoid UAF wih managed plane and CRTC helpers
- Fix module owner
- Fix error handling in probe
- Depend on COMMON_CLK
- ltdc:
- Fix transparency after disabling plane
- Remove unused interrupt
tegra:
- gr3d: improve PM domain handling
- convert to struct drm_edid
- Call drm_atomic_helper_shutdown()
vc4:
- fix PM during detect
- replace DRM_ERROR() with drm_error()
- v3d: simplify clock retrieval
v3d:
- Clean up perfmon
virtio:
- add DRM capset"
* tag 'drm-next-2024-09-19' of https://gitlab.freedesktop.org/drm/kernel: (1326 commits)
drm/xe: Fix missing conversion to xe_display_pm_runtime_resume
drm/xe/xe2hpg: Add Wa_15016589081
drm/xe: Don't keep stale pointer to bo->ggtt_node
drm/xe: fix missing 'xe_vm_put'
drm/xe: fix build warning with CONFIG_PM=n
drm/xe: Suppress missing outer rpm protection warning
drm/xe: prevent potential UAF in pf_provision_vf_ggtt()
drm/amd/display: Add all planes on CRTC to state for overlay cursor
drm/i915/bios: fix printk format width
drm/i915/display: Fix BMG CCS modifiers
drm/amdgpu: get rid of bogus includes of fdtable.h
drm/amdkfd: CRIU fixes
drm/amdgpu: fix a race in kfd_mem_export_dmabuf()
drm: new helper: drm_gem_prime_handle_to_dmabuf()
drm/amdgpu/atomfirmware: Silence UBSAN warning
drm/amdgpu: Fix kdoc entry in 'amdgpu_vm_cpu_prepare'
drm/amd/amdgpu: apply command submission parser for JPEG v1
drm/amd/amdgpu: apply command submission parser for JPEG v2+
drm/amd/pm: fix the pp_dpm_pcie issue on smu v14.0.2/3
drm/amd/pm: update the features set on smu v14.0.2/3
...
Thomas needs 5a498d4d06 ("drm/fbdev-dma: Only install deferred I/O
if necessary") in drm-misc, so start the backmerge cascade.
Signed-off-by: Simona Vetter <simona.vetter@ffwll.ch>
The current implementation of drm_sched_start uses a hardcoded
-ECANCELED to dispose of a job when the parent/hw fence is NULL.
This results in drm_sched_job_done being called with -ECANCELED for
each job with a NULL parent in the pending list, making it difficult
to distinguish between recovery methods, whether a queue reset or a
full GPU reset was used.
To improve this, we first try a soft recovery for timeout jobs and
use the error code -ENODATA. If soft recovery fails, we proceed with
a queue reset, where the error code remains -ENODATA for the job.
Finally, for a full GPU reset, we use error codes -ECANCELED or
-ETIME. This patch adds an error code parameter to drm_sched_start,
allowing us to differentiate between queue reset and GPU reset
failures. This enables user mode and test applications to validate
the expected correctness of the requested operation. After a
successful queue reset, the only way to continue normal operation is
to call drm_sched_job_done with the specific error code -ENODATA.
v1: Initial implementation by Jesse utilized amdgpu_device_lock_reset_domain
and amdgpu_device_unlock_reset_domain to allow user mode to track
the queue reset status and distinguish between queue reset and
GPU reset.
v2: Christian suggested using the error codes -ENODATA for queue reset
and -ECANCELED or -ETIME for GPU reset, returned to
amdgpu_cs_wait_ioctl.
v3: To meet the requirements, we introduce a new function
drm_sched_start_ex with an additional parameter to set
dma_fence_set_error, allowing us to handle the specific error
codes appropriately and dispose of bad jobs with the selected
error code depending on whether it was a queue reset or GPU reset.
v4: Alex suggested using a new name, drm_sched_start_with_recovery_error,
which more accurately describes the function's purpose.
Additionally, it was recommended to add documentation details
about the new method.
v5: Fixed declaration of new function drm_sched_start_with_recovery_error.(Alex)
v6 (chk): rebase on upstream changes, cleanup the commit message,
drop the new function again and update all callers,
apply the errno also to scheduler fences with hw fences
v7 (chk): rebased
Signed-off-by: Jesse Zhang <Jesse.Zhang@amd.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240826122541.85663-1-christian.koenig@amd.com
amdgpu pr conconflicts due to patches cherry-picked to -fixes, I might
as well catch up with a backmerge and handle them all. Plus both misc
and intel maintainers asked for a backmerge anyway.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
When enabling UBSAN on Raspberry Pi 5, we get the following warning:
[ 387.894977] UBSAN: array-index-out-of-bounds in drivers/gpu/drm/v3d/v3d_sched.c:320:3
[ 387.903868] index 7 is out of range for type '__u32 [7]'
[ 387.909692] CPU: 0 PID: 1207 Comm: kworker/u16:2 Tainted: G WC 6.10.3-v8-16k-numa #151
[ 387.919166] Hardware name: Raspberry Pi 5 Model B Rev 1.0 (DT)
[ 387.925961] Workqueue: v3d_csd drm_sched_run_job_work [gpu_sched]
[ 387.932525] Call trace:
[ 387.935296] dump_backtrace+0x170/0x1b8
[ 387.939403] show_stack+0x20/0x38
[ 387.942907] dump_stack_lvl+0x90/0xd0
[ 387.946785] dump_stack+0x18/0x28
[ 387.950301] __ubsan_handle_out_of_bounds+0x98/0xd0
[ 387.955383] v3d_csd_job_run+0x3a8/0x438 [v3d]
[ 387.960707] drm_sched_run_job_work+0x520/0x6d0 [gpu_sched]
[ 387.966862] process_one_work+0x62c/0xb48
[ 387.971296] worker_thread+0x468/0x5b0
[ 387.975317] kthread+0x1c4/0x1e0
[ 387.978818] ret_from_fork+0x10/0x20
[ 387.983014] ---[ end trace ]---
This happens because the UAPI provides only seven configuration
registers and we are reading the eighth position of this u32 array.
Therefore, fix the out-of-bounds read in `v3d_csd_job_run()` by
accessing only seven positions on the '__u32 [7]' array. The eighth
register exists indeed on V3D 7.1, but it isn't currently used. That
being so, let's guarantee that it remains unused and add a note that it
could be set in a future patch.
Fixes: 0ad5bc1ce4 ("drm/v3d: fix up register addresses for V3D 7.x")
Reported-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240809152001.668314-1-mcanal@igalia.com
`args->cfg[4]` is configured in Indirect Dispatch using the number of
batches. Currently, for all V3D tech versions, `args->cfg[4]` equals the
number of batches subtracted by 1. But, for V3D 7.1.6 and later, we must not
subtract 1 from the number of batches.
Implement the fix by checking the V3D tech version and revision.
Fixes several `dEQP-VK.synchronization*` CTS tests related to Indirect Dispatch.
Fixes: 18b8413b25 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240714145243.1223131-2-mcanal@igalia.com
V3D_PERFCNT_NUM represents the maximum number of performance counters
for V3D 4.2, but not for V3D 7.1. This means that, if we use
V3D_PERFCNT_NUM, we might go out-of-bounds on V3D 7.1.
Therefore, use the number of performance counters on V3D 7.1 as the
maximum number of counters. This will allow us to create arrays on the
stack with reasonable size. Note that userspace must use the value
provided by DRM_V3D_PARAM_MAX_PERF_COUNTERS.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-6-mcanal@igalia.com