Devlink features were introduced to disallow devlink reload calls of
userspace before the devlink was fully initialized. The reason for this
workaround was the fact that devlink reload was originally called
without devlink instance lock held.
However, with recent changes that converted devlink reload to be
performed under devlink instance lock, this is redundant so remove
devlink features entirely.
Note that mlx5 used this to enable devlink reload conditionally only
when device didn't act as multi port slave. Move the multi port check
into mlx5_devlink_reload_down() callback alongside with the other
checks preventing the device from reload in certain states.
Signed-off-by: Jiri Pirko <jiri@nvidia.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
The driver name is available in device_driver::name. Right now,
drivers still have to report this piece of information themselves in
their devlink_ops::info_get callback function.
In order to factorize code, make devlink_nl_info_fill() add the driver
name attribute.
Now that the core sets the driver name attribute, drivers are not
supposed to call devlink_info_driver_name_put() anymore. Remove
devlink_info_driver_name_put() and clean-up all the drivers using this
function in their callback.
Signed-off-by: Vincent Mailhol <mailhol.vincent@wanadoo.fr>
Tested-by: Ido Schimmel <idosch@nvidia.com> # mlxsw
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Commit a0c76345e3 ("devlink: disallow reload operation during device
cleanup") added devlink_reload_{enable,disable}() APIs to prevent reload
operation from racing with device probe/dismantle.
After recent changes to move devlink_register() to the end of device
probe and devlink_unregister() to the beginning of device dismantle,
these races can no longer happen. Reload operations will be denied if
the devlink instance is unregistered and devlink_unregister() will block
until all in-flight operations are done.
Therefore, remove these devlink_reload_{enable,disable}() APIs.
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Introduce new devlink call to set feature mask to control devlink
behavior during device initialization phase after devlink_alloc()
is already called.
This allows us to set reload ops based on device property which
is not known at the beginning of driver initialization.
For the sake of simplicity, this API lacks any type of locking and
needs to be called before devlink_register() to make sure that no
parallel access to the ops is possible at this stage.
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
devlink_register() can't fail and always returns success, but all drivers
are obligated to check returned status anyway. This adds a lot of boilerplate
code to handle impossible flow.
Make devlink_register() void and simplify the drivers that use that
API call.
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
Acked-by: Simon Horman <simon.horman@corigine.com>
Acked-by: Vladimir Oltean <olteanv@gmail.com> # dsa
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
The devlink pointer always exists after hclge_devlink_init() succeed.
Remove that check together with NULL setting after release and ensure
that devlink_register is last command prior to call to devlink_reload_enable().
Fixes: b741269b27 ("net: hns3: add support for registering devlink for PF")
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
All kernel devlink implementations call to devlink_alloc() during
initialization routine for specific device which is used later as
a parent device for devlink_register().
Such late device assignment causes to the situation which requires us to
call to device_register() before setting other parameters, but that call
opens devlink to the world and makes accessible for the netlink users.
Any attempt to move devlink_register() to be the last call generates the
following error due to access to the devlink->dev pointer.
[ 8.758862] devlink_nl_param_fill+0x2e8/0xe50
[ 8.760305] devlink_param_notify+0x6d/0x180
[ 8.760435] __devlink_params_register+0x2f1/0x670
[ 8.760558] devlink_params_register+0x1e/0x20
The simple change of API to set devlink device in the devlink_alloc()
instead of devlink_register() fixes all this above and ensures that
prior to call to devlink_register() everything already set.
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Signed-off-by: David S. Miller <davem@davemloft.net>