Looks like CCS + async flips has been a thing for a while now.
Enable this for TGL+ render compression modifiers.
Note that we can't update AUX_DIST during async flips we must
check to make sure it remains unchanged.
We also can't do clear color. Supposedly there was some attempt
to make it work, but apparently the issues only got ironed out
in MTL. For now we'll not worry about it and refuse async flips
with clear color modifiers.
Bspec claims that media compression doesn't support async flips.
Based on a quick test it does seem to work to some degree, but
perhaps it has issues as well. Let's trust the spec here and
continue to refuse async flips + media compression.
Bspec: 49250,49251,49252,49253
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20241009182207.22900-2-ville.syrjala@linux.intel.com
Reviewed-by: Jouni Högander <jouni.hogander@intel.com>
Having the plane WM/DDB regitster write functions in skl_watermarks.c
is rather annoying when trying to implement DSB based plane updates.
Move them into the respective files that handle all other plane
register writes. Less places where I need to worry about the DSB
vs. MMIO decisions.
The downside is that we spread the wm struct details a bit further
afield. But if that becomes too annoying we can probably abstract
things a bit more with a few extra functions.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240510152329.24098-17-ville.syrjala@linux.intel.com
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
On MTL the GOP (for whatever reason) likes to bind its framebuffer
high up in the ggtt address space. This can conflict with whatever
ggtt_reserve_guc_top() is trying to do, and the result is that
ggtt_reserve_guc_top() fails and then we proceed to explode when
trying to tear down the driver. Thus far I haven't analyzed what
causes the actual fireworks, but it's not super important as even
if it didn't explode we'd still fail the driver load and the user
would be left with an unusable GPU.
To remedy this (without having to figure out exactly what
ggtt_reserve_guc_top() is trying to achieve) we can attempt to
relocate the BIOS framebuffer to a lower ggtt address. We can do
this at this early point in driver init because nothing else is
supposed to be clobbering the ggtt yet. So we simply change where
in the ggtt we pin the vma, the original PTEs will be left as is,
and the new PTEs will get written with the same dma addresses.
The plane will keep on scanning out from the original PTEs until
we are done with the whole process, and at that point we rewrite
the plane's surface address register to point at the new ggtt
address.
Since we don't need a specific ggtt address for the plane
(apart from needing it to land in the mappable region for
normal stolen objects) we'll just try to pin it without a fixed
offset first. It should end up at the lowest available address
(which really should be 0 at this point in the driver init).
If that fails we'll fall back to just pinning it exactly to the
origianal address.
To make sure we don't accidentlally pin it partially over the
original ggtt range (as that would corrupt the original PTEs)
we reserve the original range temporarily during this process.
v2: Try to pin explicitly to ggtt offset 0 as otherwise DG2 puts it
even higher (atm we have no PIN_LOW flag to force it low)
v3: "fix" xe
Reviewed-by: Andrzej Hajda <andrzej.hajda@intel.com>
Tested-by: Paz Zcharya <pazz@chromium.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240202224340.30647-16-ville.syrjala@linux.intel.com
Acked-by: Lucas De Marchi <lucas.demarchi@intel.com>