Some I/O types, like fixed address registers, carry their location
alongside their values. For these types, the regular `Io::write` method
can lead into repeating the location information twice: once to provide
the location itself, another time to build the value.
We are also considering supporting making all register values carry
their full location information for convenience and safety.
Add a new `Io::write_reg` method that takes a single argument
implementing `LocatedRegister`, a trait that decomposes implementors
into a `(location, value)` tuple. This allows write operations on fixed
offset registers to be done while specifying their name only once.
Suggested-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/all/DH0XBLXZD81K.22SWIZ1ZAOW1@kernel.org/
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-8-86805b2f7e9d@nvidia.com
[ Replace FIFO with VERSION register in the examples. - Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>
Add a macro for defining hardware register types with I/O accessors.
Each register field is represented as a `Bounded` of the appropriate bit
width, ensuring field values are never silently truncated.
Fields can optionally be converted to/from custom types, either fallibly
or infallibly.
The address of registers can be direct, relative, or indexed, supporting
most of the patterns in which registers are arranged.
Suggested-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/all/20250306222336.23482-6-dakr@kernel.org/
Co-developed-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Gary Guo <gary@garyguo.net>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Link: https://patch.msgid.link/20260314-register-v9-7-86805b2f7e9d@nvidia.com
[ * Improve wording and formatting of doc-comments,
* Import build_assert!(),
* Add missing inline annotations,
* Call static_assert!() with absolute path,
* Use expect instead of allow.
- Danilo ]
Signed-off-by: Danilo Krummrich <dakr@kernel.org>