This adds prime->fd and fd->prime support to radeon.
It passes the sg object to ttm and then populates
the gart entries using it.
Compile tested only.
v2: stub kmap + use new helpers + add reimporting
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds the ability for ttm common code to take an SG table
and use it as the backing for a slave TTM object.
The drivers can then populate their GTT tables using the SG object.
v2: make sure to setup VM for sg bos as well.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Pull trivial updates from Jiri Kosina:
"As usual, it's mostly typo fixes, redundant code elimination and some
documentation updates."
* 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/jikos/trivial: (57 commits)
edac, mips: don't change code that has been removed in edac/mips tree
xtensa: Change mail addresses of Hannes Weiner and Oskar Schirmer
lib: Change mail address of Oskar Schirmer
net: Change mail address of Oskar Schirmer
arm/m68k: Change mail address of Sebastian Hess
i2c: Change mail address of Oskar Schirmer
net: Fix tcp_build_and_update_options comment in struct tcp_sock
atomic64_32.h: fix parameter naming mismatch
Kconfig: replace "--- help ---" with "---help---"
c2port: fix bogus Kconfig "default no"
edac: Fix spelling errors.
qla1280: Remove redundant NULL check before release_firmware() call
remoteproc: remove redundant NULL check before release_firmware()
qla2xxx: Remove redundant NULL check before release_firmware() call.
aic94xx: Get rid of redundant NULL check before release_firmware() call
tehuti: delete redundant NULL check before release_firmware()
qlogic: get rid of a redundant test for NULL before call to release_firmware()
bna: remove redundant NULL test before release_firmware()
tg3: remove redundant NULL test before release_firmware() call
typhoon: get rid of redundant conditional before all to release_firmware()
...
The power field was never correctly initialized.
[airlied: just took the two drm specific bits]
Signed-off-by: Corentin Chary <corentin.chary@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
All radeon_gem_init() does is initialize the gem objects
list. radeon_device.c does this explicitly. r600+ calls
radeon_gem_init() so the list gets initialized twice. Older
asics don't call it at all and rely on the the init in
radeon_device.c. Just call radeon_gem_init() in radeon_device.c
and remove the explicit calls from all the newer asics.
All asics call radeon_gem_fini() in their fini pathes. That
could possibly be cleaned up too.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
connector_names table is just a repeat of information that
already exists in drm_connector_enum_list and the same string
can be retrieved using drm_get_connector_name function.
Nuke the redundant table and use the proper function to retrieve
the connector name.
Signed-off-by: Ilija Hadzic <ihadzic@research.bell-labs.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
* 'topic/vga-switcheroo' of git://git.kernel.org/pub/scm/linux/kernel/git/tiwai/sound:
vga_switcheroo: Add the support for audio clients
vga_switcheroo: Introduce struct vga_switcheroo_client_ops
vga_switcheroo: Refactor using linked list
This changes the API as a clean-up. Instead of passing multiple
function pointers at each time, introduce a new struct holding the
whole callback functions and pass it to the registration.
The same struct will be used for the upcoming audio client
registration, too.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
/ssd/git/drm-core-next/drivers/gpu/drm/radeon/radeon_fence.c: In function ‘radeon_debugfs_fence_info’:
/ssd/git/drm-core-next/drivers/gpu/drm/radeon/radeon_fence.c:606:7: warning: format ‘%lx’ expects argument of type ‘long unsigned int’, but argument 3 has type ‘long long int’ [-Wformat]
Signed-off-by: Dave Airlie <airlied@redhat.com>
If we don't store local data into global variables
it isn't necessary to lock anything.
v2: rebased on new SA interface
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We can now protected the semaphore ram by a
fence, so free it immediately.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Directly use the suballocator to get small chunks of memory.
It's equally fast and doesn't crash when we encounter a GPU reset.
v2: rebased on new SA interface.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
A startover with a new idea for a multiple ring allocator.
Should perform as well as a normal ring allocator as long
as only one ring does somthing, but falls back to a more
complex algorithm if more complex things start to happen.
We store the last allocated bo in last, we always try to allocate
after the last allocated bo. Principle is that in a linear GPU ring
progression was is after last is the oldest bo we allocated and thus
the first one that should no longer be in use by the GPU.
If it's not the case we skip over the bo after last to the closest
done bo if such one exist. If none exist and we are not asked to
block we report failure to allocate.
If we are asked to block we wait on all the oldest fence of all
rings. We just wait for any of those fence to complete.
v2: We need to be able to let hole point to the list_head, otherwise
try free will never free the first allocation of the list. Also
stop calling radeon_fence_signalled more than necessary.
v3: Don't free allocations without considering them as a hole,
otherwise we might lose holes. Also return ENOMEM instead of ENOENT
when running out of fences to wait for. Limit the number of holes
we try for each ring to 3.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use one wait queue for all rings. When one ring progress, other
likely does to and we are not expecting to have a lot of waiter
anyway.
Also add a fence_wait_any that will wait until the first fence
in the fence array (one fence per ring) is signaled. This allow
to wait on all rings.
v2: some minor cleanups and improvements.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Define the interface without modifying the allocation
algorithm in any way.
v2: rebase on top of fence new uint64 patch
v3: add ring to debugfs output
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Instead of offset + size keep start and end offset directly.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Make the suballocator self containing to locking.
v2: split the bugfix into a seperate patch.
v3: remove some unreleated changes.
Sig-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Some callers illegal called fence_wait_next/empty
while holding the ring emission mutex. So don't
relock the mutex in that cases, and move the actual
locking into the fence code.
v2: Don't try to unlock the mutex if it isn't locked.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Using 64bits fence sequence we can directly compare sequence
number to know if a fence is signaled or not. Thus the fence
list became useless, so does the fence lock that mainly
protected the fence list.
Things like ring.ready are no longer behind a lock, this should
be ok as ring.ready is initialized once and will only change
when facing lockup. Worst case is that we return an -EBUSY just
after a successfull GPU reset, or we go into wait state instead
of returning -EBUSY (thus delaying reporting -EBUSY to fence
wait caller).
v2: Remove left over comment, force using writeback on cayman and
newer, thus not having to suffer from possibly scratch reg
exhaustion
v3: Rebase on top of change to uint64 fence patch
v4: Change DCE5 test to force write back on cayman and newer but
also any APU such as PALM or SUMO family
v5: Rebase on top of new uint64 fence patch
v6: Just break if seq doesn't change any more. Use radeon_fence
prefix for all function names. Even if it's now highly optimized,
try avoiding polling to often.
v7: We should never poll the last_seq from the hardware without
waking the sleeping threads, otherwise we might lose events.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This convert fence to use uint64_t sequence number intention is
to use the fact that uin64_t is big enough that we don't need to
care about wrap around.
Tested with and without writeback using 0xFFFFF000 as initial
fence sequence and thus allowing to test the wrap around from
32bits to 64bits.
v2: Add comment about possible race btw CPU & GPU, add comment
stressing that we need 2 dword aligned for R600_WB_EVENT_OFFSET
Read fence sequenc in reverse order of GPU write them so we
mitigate the race btw CPU and GPU.
v3: Drop the need for ring to emit the 64bits fence, and just have
each ring emit the lower 32bits of the fence sequence. We
handle the wrap over 32bits in fence_process.
v4: Just a small optimization: Don't reread the last_seq value
if loop restarts, since we already know its value anyway.
Also start at zero not one for seq value and use pre instead
of post increment in emmit, otherwise wait_empty will deadlock.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
A single global mutex for ring submissions seems sufficient.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We need to sync with the GFX ring as ttm might have schedule bo move
on it and new command scheduled for other ring need to wait for bo
data to be in place.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Conflicts:
drivers/gpu/drm/i915/intel_display.c
Ok, this is a fun story of git totally messing things up. There
/shouldn't/ be any conflict in here, because the fixes in -rc6 do only
touch functions that have not been changed in -next.
The offending commits in drm-next are 14415745b2..1fa611065 which
simply move a few functions from intel_display.c to intel_pm.c. The
problem seems to be that git diff gets completely confused:
$ git diff 14415745b2..1fa611065
is a nice mess in intel_display.c, and the diff leaks into totally
unrelated functions, whereas
$git diff --minimal 14415745b2..1fa611065
is exactly what we want.
Unfortunately there seems to be no way to teach similar smarts to the
merge diff and conflict generation code, because with the minimal diff
there really shouldn't be any conflicts. For added hilarity, every
time something in that area changes the + and - lines in the diff move
around like crazy, again resulting in new conflicts. So I fear this
mess will stay with us for a little longer (and might result in
another backmerge down the road).
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Use family rather than DCE check for clarity, also always use
wb on APUs, there will never be AGP variants.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>