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On certain platforms pixel_multiplier is read out in
.get_pipe_config(), but it also gets used to calculate the
pixel clock in intel_sdvo_get_config(). If the pipe is disable
but some SDVO outputs are active, we may end up dividing by zero
in intel_sdvo_get_config().
To avoid the problem simply check for zero pixel_multiplier and skip
the division. Another attempt at fixing this involved populating
pixel_multiplier to 1 even for disabled pipes, but that triggered a
WARN because SDVO_CMD_GET_CLOCK_RATE_MULT command failed and thus
encoder_pixel_multiplier was left at zero and didn't match
pipe_config->pixel_multiplier.
The "divide by pixel_multiplier" operation got introduced here:
commit 18442d0878
Author: Ville Syrjälä <ville.syrjala@linux.intel.com>
Date: Fri Sep 13 16:00:08 2013 +0300
drm/i915: Fix port_clock and adjusted_mode.clock readout all over
and it has caused a regression on certain machines since they would
hit the div-by-zero during resume.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76520
Cc: <stable@vger.kernel.org> # 3.13+
Tested-by: Tim Richardson <tim@tim-richardson.net>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html