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Primary planes support 180 degree rotation. Expose the feature through rotation drm property. v2: Calculating linear/tiled offsets based on pipe source width and height. Added 180 degree rotation support in ironlake_update_plane. v3: Checking if CRTC is active before issueing update_plane. Added wait for vblank to make sure we dont overtake page flips. Disabling FBC since it does not work with rotated planes. v4: Updated rotation checks for pending flips, fbc disable. Creating rotation property only for Gen4 onwards. Property resetting as part of lastclose. v5: Resetting property in i915_driver_lastclose properly for planes and crtcs. Fixed linear offset calculation that was off by 1 w.r.t width in i9xx_update_plane and ironlake_update_plane. Removed tab based indentation and unnecessary braces in intel_crtc_set_property and intel_update_fbc. FBC and flip related checks should be done only for valid crtcs. v6: Minor nits in FBC disable checks for comments in intel_crtc_set_property and positioning the disable code in intel_update_fbc. v7: In case rotation property on inactive crtc is updated, we return successfully printing debug log as crtc is inactive and only property change is preserved. v8: update_plane is changed to update_primary_plane, crtc->fb is changed to crtc->primary->fb and return value of update_primary_plane is ignored. v9: added rotation property to primary plane instead of crtc. Removing reset of rotation property from lastclose. rotation_property is moved to drm_mode_config, so drm layer will take care of resetting. Adding updation of fbc when rotation is set to 0. Allowing rotation only if value is different than old one. v10: Calling intel_primary_plane_setplane instead of update_primary_plane in set_property(Daniel). v11: Using same set_property function for both primary and sprite, Adding primary plane specific code in the same function (Matt). v12: Removing disabling/ enabling of fbc from set_property because it is done from intel_pipe_set_base. Other formatting v13: we need to call disable_fbc before changing the rotation to 180, disable_fbc from intel_pipe_set_base gets called very late, that will be used to re-enable fbc if rotation is set to 0 (Ville). Testcase: igt/kms_rotation_crc Signed-off-by: Uma Shankar <uma.shankar@intel.com> Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com> Signed-off-by: Sonika Jindal <sonika.jindal@intel.com> [danvet: Add FIXME to explain why we need the open-coded update_fbc hunk to disable fbc when rotated 180 degree. And make checkpatch happier.] Acked-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html