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[Why] For the HW cursor, its current position in the pipe_ctx->stream struct is not affected by the 180 rotation, i. e. the top left corner is still at 0,0. However, the DPP & HUBP set_cursor_position functions require rotated position. The current approach is hard-coded for ODM 2:1, thus it's failing for ODM 4:1, resulting in a double cursor. [How] Instead of calculating the new cursor position relatively to the viewports, we calculate it using a viewavable clip_rect of each plane. The clip_rects are first offset and scaled to the same space as the src_rect, i. e. Stream space -> Plane space. In case of a pipe split, which divides the plane into 2 or more viewports, the clip_rect is the union of all the viewports of the given plane. With the assumption that the viewports in HUBP's set_cursor_position are in the Plane space as well, it should produce a correct cursor position for any number of pipe splits. Reviewed-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com> Signed-off-by: Ivan Lipski <ivan.lipski@amd.com> Signed-off-by: Leo Li <sunpeng.li@amd.com> Signed-off-by: Aurabindo Pillai <aurabindo.pillai@amd.com> Tested-by: Dan Wheeler <daniel.wheeler@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>