Files
linux/Documentation/devicetree/bindings/bus/nvidia,tegra210-aconnect.yaml
Sameer Pujar fed44d6c3b ASoC: Document Tegra234 APE support
Update binding docs for devices which are part of APE subsystem
on Tegra234 chip.

Signed-off-by: Sameer Pujar <spujar@nvidia.com>
Link: https://lore.kernel.org/r/1643373476-8538-4-git-send-email-spujar@nvidia.com
Signed-off-by: Mark Brown <broonie@kernel.org>
2022-01-28 13:05:28 +00:00

84 lines
1.8 KiB
YAML

# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
%YAML 1.2
---
$id: http://devicetree.org/schemas/bus/nvidia,tegra210-aconnect.yaml#
$schema: http://devicetree.org/meta-schemas/core.yaml#
title: NVIDIA Tegra ACONNECT Bus
description: |
The Tegra ACONNECT bus is an AXI switch which is used to connnect various
components inside the Audio Processing Engine (APE). All CPU accesses to
the APE subsystem go through the ACONNECT via an APB to AXI wrapper. All
devices accessed via the ACONNNECT are described by child-nodes.
maintainers:
- Jon Hunter <jonathanh@nvidia.com>
properties:
compatible:
oneOf:
- const: nvidia,tegra210-aconnect
- items:
- enum:
- nvidia,tegra234-aconnect
- nvidia,tegra186-aconnect
- nvidia,tegra194-aconnect
- const: nvidia,tegra210-aconnect
clocks:
items:
- description: Must contain the entry for APE clock
- description: Must contain the entry for APE interface clock
clock-names:
items:
- const: ape
- const: apb2ape
power-domains:
maxItems: 1
"#address-cells":
const: 1
"#size-cells":
const: 1
ranges: true
patternProperties:
"@[0-9a-f]+$":
type: object
required:
- compatible
- clocks
- clock-names
- power-domains
- "#address-cells"
- "#size-cells"
- ranges
additionalProperties: false
examples:
- |
#include<dt-bindings/clock/tegra210-car.h>
aconnect@702c0000 {
compatible = "nvidia,tegra210-aconnect";
clocks = <&tegra_car TEGRA210_CLK_APE>,
<&tegra_car TEGRA210_CLK_APB2APE>;
clock-names = "ape", "apb2ape";
power-domains = <&pd_audio>;
#address-cells = <1>;
#size-cells = <1>;
ranges = <0x702c0000 0x702c0000 0x00040000>;
// Child device nodes follow ...
};
...