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This was done entirely with mindless brute force, using
git grep -l '\<k[vmz]*alloc_objs*(.*, GFP_KERNEL)' |
xargs sed -i 's/\(alloc_objs*(.*\), GFP_KERNEL)/\1)/'
to convert the new alloc_obj() users that had a simple GFP_KERNEL
argument to just drop that argument.
Note that due to the extreme simplicity of the scripting, any slightly
more complex cases spread over multiple lines would not be triggered:
they definitely exist, but this covers the vast bulk of the cases, and
the resulting diff is also then easier to check automatically.
For the same reason the 'flex' versions will be done as a separate
conversion.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
307 lines
7.1 KiB
C
307 lines
7.1 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2015-2018 Broadcom */
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/**
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* DOC: V3D GEM BO management support
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*
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* Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
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* GPU and the bus, allowing us to use shmem objects for our storage
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* instead of CMA.
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*
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* Physically contiguous objects may still be imported to V3D, but the
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* driver doesn't allocate physically contiguous objects on its own.
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* Display engines requiring physically contiguous allocations should
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* look into Mesa's "renderonly" support (as used by the Mesa pl111
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* driver) for an example of how to integrate with V3D.
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*/
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#include <linux/dma-buf.h>
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#include <linux/vmalloc.h>
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#include <drm/drm_print.h>
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#include "v3d_drv.h"
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#include "uapi/drm/v3d_drm.h"
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static enum drm_gem_object_status v3d_gem_status(struct drm_gem_object *obj)
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{
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struct v3d_bo *bo = to_v3d_bo(obj);
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enum drm_gem_object_status res = 0;
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if (bo->base.pages)
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res |= DRM_GEM_OBJECT_RESIDENT;
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return res;
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}
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/* Called DRM core on the last userspace/kernel unreference of the
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* BO.
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*/
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void v3d_free_object(struct drm_gem_object *obj)
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{
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struct v3d_dev *v3d = to_v3d_dev(obj->dev);
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struct v3d_bo *bo = to_v3d_bo(obj);
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if (bo->vaddr)
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v3d_put_bo_vaddr(bo);
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v3d_mmu_remove_ptes(bo);
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mutex_lock(&v3d->bo_lock);
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v3d->bo_stats.num_allocated--;
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v3d->bo_stats.pages_allocated -= obj->size >> V3D_MMU_PAGE_SHIFT;
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mutex_unlock(&v3d->bo_lock);
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spin_lock(&v3d->mm_lock);
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drm_mm_remove_node(&bo->node);
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spin_unlock(&v3d->mm_lock);
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/* GPU execution may have dirtied any pages in the BO. */
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bo->base.pages_mark_dirty_on_put = true;
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drm_gem_shmem_free(&bo->base);
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}
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static const struct drm_gem_object_funcs v3d_gem_funcs = {
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.free = v3d_free_object,
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.print_info = drm_gem_shmem_object_print_info,
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.pin = drm_gem_shmem_object_pin,
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.unpin = drm_gem_shmem_object_unpin,
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.get_sg_table = drm_gem_shmem_object_get_sg_table,
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.vmap = drm_gem_shmem_object_vmap,
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.vunmap = drm_gem_shmem_object_vunmap,
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.mmap = drm_gem_shmem_object_mmap,
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.status = v3d_gem_status,
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.vm_ops = &drm_gem_shmem_vm_ops,
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};
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/* gem_create_object function for allocating a BO struct and doing
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* early setup.
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*/
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struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
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{
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struct v3d_bo *bo;
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struct drm_gem_object *obj;
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if (size == 0)
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return ERR_PTR(-EINVAL);
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bo = kzalloc_obj(*bo);
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if (!bo)
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return ERR_PTR(-ENOMEM);
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obj = &bo->base.base;
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obj->funcs = &v3d_gem_funcs;
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bo->base.map_wc = true;
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INIT_LIST_HEAD(&bo->unref_head);
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return &bo->base.base;
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}
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static int
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v3d_bo_create_finish(struct drm_gem_object *obj)
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{
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struct v3d_dev *v3d = to_v3d_dev(obj->dev);
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struct v3d_bo *bo = to_v3d_bo(obj);
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struct sg_table *sgt;
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u64 align;
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int ret;
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/* So far we pin the BO in the MMU for its lifetime, so use
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* shmem's helper for getting a lifetime sgt.
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*/
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sgt = drm_gem_shmem_get_pages_sgt(&bo->base);
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if (IS_ERR(sgt))
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return PTR_ERR(sgt);
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if (!drm_gem_get_huge_mnt(obj->dev))
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align = SZ_4K;
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else if (obj->size >= SZ_1M)
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align = SZ_1M;
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else if (obj->size >= SZ_64K)
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align = SZ_64K;
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else
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align = SZ_4K;
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spin_lock(&v3d->mm_lock);
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/* Allocate the object's space in the GPU's page tables.
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* Inserting PTEs will happen later, but the offset is for the
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* lifetime of the BO.
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*/
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ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
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obj->size >> V3D_MMU_PAGE_SHIFT,
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align >> V3D_MMU_PAGE_SHIFT, 0, 0);
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spin_unlock(&v3d->mm_lock);
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if (ret)
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return ret;
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/* Track stats for /debug/dri/n/bo_stats. */
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mutex_lock(&v3d->bo_lock);
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v3d->bo_stats.num_allocated++;
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v3d->bo_stats.pages_allocated += obj->size >> V3D_MMU_PAGE_SHIFT;
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mutex_unlock(&v3d->bo_lock);
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v3d_mmu_insert_ptes(bo);
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return 0;
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}
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struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
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size_t unaligned_size)
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{
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struct drm_gem_shmem_object *shmem_obj;
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struct v3d_bo *bo;
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int ret;
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shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
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if (IS_ERR(shmem_obj))
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return ERR_CAST(shmem_obj);
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bo = to_v3d_bo(&shmem_obj->base);
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bo->vaddr = NULL;
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ret = v3d_bo_create_finish(&shmem_obj->base);
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if (ret)
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goto free_obj;
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return bo;
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free_obj:
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drm_gem_shmem_free(shmem_obj);
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return ERR_PTR(ret);
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}
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struct drm_gem_object *
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v3d_prime_import_sg_table(struct drm_device *dev,
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struct dma_buf_attachment *attach,
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struct sg_table *sgt)
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{
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struct drm_gem_object *obj;
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int ret;
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obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
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if (IS_ERR(obj))
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return obj;
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ret = v3d_bo_create_finish(obj);
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if (ret) {
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drm_gem_shmem_free(&to_v3d_bo(obj)->base);
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return ERR_PTR(ret);
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}
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return obj;
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}
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void v3d_get_bo_vaddr(struct v3d_bo *bo)
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{
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struct drm_gem_shmem_object *obj = &bo->base;
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bo->vaddr = vmap(obj->pages, obj->base.size >> PAGE_SHIFT, VM_MAP,
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pgprot_writecombine(PAGE_KERNEL));
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}
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void v3d_put_bo_vaddr(struct v3d_bo *bo)
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{
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vunmap(bo->vaddr);
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bo->vaddr = NULL;
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}
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int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct drm_v3d_create_bo *args = data;
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struct v3d_bo *bo = NULL;
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int ret;
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if (args->flags != 0) {
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drm_dbg(dev, "unknown create_bo flags: %d\n", args->flags);
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return -EINVAL;
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}
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bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
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if (IS_ERR(bo))
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return PTR_ERR(bo);
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args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
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ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
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drm_gem_object_put(&bo->base.base);
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return ret;
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}
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int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct drm_v3d_mmap_bo *args = data;
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struct drm_gem_object *gem_obj;
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if (args->flags != 0) {
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drm_dbg(dev, "unknown mmap_bo flags: %d\n", args->flags);
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return -EINVAL;
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}
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gem_obj = drm_gem_object_lookup(file_priv, args->handle);
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if (!gem_obj) {
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drm_dbg(dev, "Failed to look up GEM BO %d\n", args->handle);
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return -ENOENT;
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}
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args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
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drm_gem_object_put(gem_obj);
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return 0;
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}
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int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct drm_v3d_get_bo_offset *args = data;
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struct drm_gem_object *gem_obj;
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struct v3d_bo *bo;
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gem_obj = drm_gem_object_lookup(file_priv, args->handle);
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if (!gem_obj) {
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drm_dbg(dev, "Failed to look up GEM BO %d\n", args->handle);
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return -ENOENT;
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}
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bo = to_v3d_bo(gem_obj);
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args->offset = bo->node.start << V3D_MMU_PAGE_SHIFT;
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drm_gem_object_put(gem_obj);
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return 0;
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}
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int
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v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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int ret;
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struct drm_v3d_wait_bo *args = data;
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ktime_t start = ktime_get();
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u64 delta_ns;
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unsigned long timeout_jiffies =
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nsecs_to_jiffies_timeout(args->timeout_ns);
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if (args->pad != 0)
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return -EINVAL;
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ret = drm_gem_dma_resv_wait(file_priv, args->handle,
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true, timeout_jiffies);
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/* Decrement the user's timeout, in case we got interrupted
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* such that the ioctl will be restarted.
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*/
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delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
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if (delta_ns < args->timeout_ns)
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args->timeout_ns -= delta_ns;
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else
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args->timeout_ns = 0;
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/* Asked to wait beyond the jiffy/scheduler precision? */
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if (ret == -ETIME && args->timeout_ns)
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ret = -EAGAIN;
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return ret;
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}
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