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Clean-up incorrect indentation, extra spaces, long lines, and missing EOF newline in schema files. Most of the clean-ups are for list indentation which should always be 2 spaces more than the preceding keyword. Found with yamllint (which I plan to integrate into the checks). Cc: linux-arm-kernel@lists.infradead.org Cc: linux-clk@vger.kernel.org Cc: dri-devel@lists.freedesktop.org Cc: linux-spi@vger.kernel.org Cc: linux-gpio@vger.kernel.org Cc: linux-remoteproc@vger.kernel.org Cc: linux-hwmon@vger.kernel.org Cc: linux-i2c@vger.kernel.org Cc: linux-fbdev@vger.kernel.org Cc: linux-iio@vger.kernel.org Cc: linux-input@vger.kernel.org Cc: linux-pm@vger.kernel.org Cc: linux-media@vger.kernel.org Cc: alsa-devel@alsa-project.org Cc: linux-mmc@vger.kernel.org Cc: linux-mtd@lists.infradead.org Cc: netdev@vger.kernel.org Cc: linux-rtc@vger.kernel.org Cc: linux-serial@vger.kernel.org Cc: linux-usb@vger.kernel.org Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Rob Herring <robh@kernel.org>
71 lines
1.4 KiB
YAML
71 lines
1.4 KiB
YAML
# SPDX-License-Identifier: GPL-2.0
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%YAML 1.2
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---
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$id: http://devicetree.org/schemas/gpu/vivante,gc.yaml#
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$schema: http://devicetree.org/meta-schemas/core.yaml#
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title: Vivante GPU Bindings
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description: Vivante GPU core devices
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maintainers:
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- Lucas Stach <l.stach@pengutronix.de>
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properties:
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compatible:
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const: vivante,gc
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reg:
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maxItems: 1
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interrupts:
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maxItems: 1
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clocks:
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items:
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- description: AXI/master interface clock
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- description: GPU core clock
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- description: Shader clock (only required if GPU has feature PIPE_3D)
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- description: AHB/slave interface clock (only required if GPU can gate
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slave interface independently)
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minItems: 1
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maxItems: 4
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clock-names:
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items:
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enum: [ bus, core, shader, reg ]
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minItems: 1
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maxItems: 4
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resets:
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maxItems: 1
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power-domains:
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maxItems: 1
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required:
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- compatible
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- reg
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- interrupts
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- clocks
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- clock-names
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additionalProperties: false
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examples:
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- |
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#include <dt-bindings/clock/imx6qdl-clock.h>
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#include <dt-bindings/interrupt-controller/arm-gic.h>
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gpu@130000 {
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compatible = "vivante,gc";
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reg = <0x00130000 0x4000>;
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interrupts = <0 9 IRQ_TYPE_LEVEL_HIGH>;
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clocks = <&clks IMX6QDL_CLK_GPU3D_AXI>,
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<&clks IMX6QDL_CLK_GPU3D_CORE>,
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<&clks IMX6QDL_CLK_GPU3D_SHADER>;
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clock-names = "bus", "core", "shader";
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power-domains = <&gpc 1>;
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};
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...
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