Replaced the old sideload/OBB operations with our newer async, progress-aware flows to enable real-time progress feedback in the UI for non-blocking drag and drop operations. Also cleaned up a bit code and made minor logging adjustments. Updated "No Trailer found" message to disappear after 5 seconds
Centralized backup directory logic via SettingsManager.GetEffectiveBackupDir(), replacing repeated path construction throughout the codebase. Fixed backup and restore logic aborting on error, streamlined backup/restore workflows for both individual apps and bulk operations, improved UI text for clarity, improved error handling and improved progress feedback. Removed redundant code and ensured consistent backup directory usage in MainForm, Sideloader, and SettingsForm
Replaced all direct Directory.Delete calls by our new custom FileSystemUtilities.TryDeleteDirectory class and method for safer and more robust directory deletion throughout the codebase with automatic retries (3x 150ms), recursive deletion, handling of read-only attributes, rename-then-delete fallback, and better error handling. Also moved the WebView cleanup to happen earlier on initialization, before creation of the WebView environment
Implemented disk and device space validation for the download/install queue with per-game and total queue size checks. The UI displays total queue size and updates available device space after each install. Improved error handling and user prompts for insufficient space.
When adding an entry to the queue, we check:
- Free disk space in the current download directory
- Device free space (if sideloading is enabled)
- Whether the download is already queued
- Total queue size against download directory and device free space to prevent over-queuing
When a download starts (e.g., when resuming downloads after a restart), we recheck disk and device space for that download and allow the user to skip it or clear the queue if not.
Space checks are intentionally lenient. We only block downloads when we're confident the download won't fit. If space is close, users will proceed since they'll receive an error during the actual installation when it fails anyway.
Enhanced RunAdbCommandToString to use a 5-second timeout for connect commands, preventing prolonged blocking during startup/initialization when an ADB wireless config exists but fails to connect to the device. Also added a suppressLogging parameter to control 'devices' command output logging, which is used for our quick 'devices' check command that runs every second while no devices are connected
Progress values and callbacks (labels, progressbar) now use float instead of int to reflect fractional percentages for a better / more responsive user experience. Improved ETA display for APK install, OBB copy and ZIP extraction operations by introducing a reusable EtaEstimator class for smoother and more accurate ETA calculations
- Removed extraction filenames from progress status label in inner progress bar to keep it clean and simple, and to avoid confusion with OBB file copy operations
- Removed redundant ETA text for install progress in inner progress bar to match the style of other progress labels
- Changed the trailer player.html directory from 'webroot' to 'trailer', shortened YouTube player initialization script, added fs: 0 to hide unnecessary fullscreen toggle, iv_load_policy: 3 to hide video annotations
- Removed separate DLS+ETA labels, unified into a clearer single label
- Repositioned and resized that label slightly to avoid top of label getting cut off
- Added guards to prevent brief progress bar flashes during multi-file downloads
- Added ETA for file extraction, APK installation, and OBB copy operations by tracking elapsed time and calculating a smoothed ETA based on the rate of progress
Added throttling to progress and status callbacks during APK installation and OBB copy operations. UI updates are now limited to at most once every 100 ms or when the progress percentage changes, preventing excessive UI thread updates and associated lag.
Introduce ModernProgressBar, a custom control with gradient fill, rounded corners, indeterminate animation, and optional status text. Integrated AdvancedSharpAdbClient to provide real-time progress updates for APK installs and OBB copies, updating the UI to reflect the current operation and its progress. Refactored ADB methods to support async progress reporting, updated MainForm to use the new progress bar features, improved user feedback with clearer confirmation messages during and after sideloading, added a new icon based on the VRP server icon and enabled it in the window title bar.
Reworked Wireless ADB options: Manual IP address field now prefills the first 3 octets by getting the local IPv4 of the system. Automatic no longer requires USB connection to establish a connection, instead now performs a network scan to find the device and connects to it. Included multi-device selection support (untested - I only have a single device.) Nonetheless Wireless ADB still requires a one-time USB setup for the ADB 'tcpip 5555' command (I wasn't able to ever establish a connection without that in Rookie, neither here nor in 2.34). Updated ADB button label to match new logic. Updated ADB messages to provide more guidance for the user. Synced sideloading button text to correctly match the sideloading status. Added rookie application status updates, device ID, mirror and sideloading status labels in bottom left corner. Fixed ProcessNewApps regression (no longer blocks UI thread). Replaced Program.form.changeTitle calls with local changeTitle for consistency. Fixed Game Gallery application install status not updating after installation.
Implemented a custom theme with a new color scheme and extensively refined UI logic and architecture for improved modernity and consistency. Relocated and reworked numerous options (mount device, select device, share app, uninstall app, pull-to-desktop, filters, etc.), and updated all message boxes to use the new themed styling with enhanced visual polish. All message boxes now use custom themed styling with enhanced visual polish. Corrected grammatical or logical flaws across text, tooltips, and title updates throughout the application. Added smooth animations to left-side navigation / container elements. Fine-tuned sizing, positioning, and colors across numerous UI components. Enhanced GalleryView with proper favorites support including context menu integration, favorite border styling and favorite badge, as well as some bug fixes. Implemented custom modern ToggleSwitch component (iOS-like) with animations. Completely overhauled quest option and rookie option menus to utilize new toggle switches in modernized layouts. Refined sorting and installation status logic to streamline UX; rookie now also functions as an efficient installed-quest-app browser with easily accessible view/uninstall controls. Added WebView2.dll validation to ensure runtime dependencies exist. Re-implemented trailer option. GalleryView is now shown on very first launch, but rookie remembers your preferred view thereafter, so list-view users won't be bothered, while everyone still gets to see the new gallery view at least once. Gallery performance has also been validated on very-low-spec hardware and confirmed to run fine and fast there, due to numerous optimizations. Given the extensive scope of changes across this commit series for beta-2.35-yt, I believe this update represents a significant milestone warranting v3.0 designation. In my opinion these changes represent one of the most significant set of logical and visual changes and enhancements the rookie application has seen in years. Changes have been summarized in changelog.txt for update.
* fix: pull to desktop not resetting work status.
resolves#104
* Create Text File with upload size for verification
* bump version
* better public config handling
* code cleanup
Co-authored-by: Fenopy <Fenopie@Gmail.com>
Hash: SHA256
RSL 2.9.4
= Changed install.txt logic to search
for any .7z files and use Zip Extract
function from GeneralUtilities, should
fix version issues with users who have
a newer 7zip installed than the 7zip
exe included with install.txt games.
= Fully moved ADB folder to
C:\RSL\platform-rools and removed
adb folder from Rookie directory.
Rookie will do this automatically upon
first launch after updating. This will
make updating to future versions of ADB
much smoother. This should also fix issues
caused by having multiple version of
adb.exe clashing and fix AAPT issues as
well.
= Updated 7z.exe and 7z.dll on Github.
HFP
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RSL 2.9.2
+ Added option in settings menu
to automatically reinstall apps
when installs fail due to previous
version clashing with update.
NOTE: If your USB or wireless ADB
connection is extremely slow this
setting can cause larger APK installs
to fail in rare cases.
= Fixed auto reinstall for signature
mismatch when if ADB reports error
properly (thanks to ADB update),
this will lead to faster reinstalls
in general when there are issues.
= Fixed crash that would occur when
closing Rookie.
= Added check to see if AAPT was
sucessful in retrieving mew game
name from APK, if not RSL will just
call the name by its package name
instead.
HFP
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+ Added OPT-IN installed packages check,
this will be used to add common free apps
to a blacklist so a future version of RSL
can ask users to donate new apps.
= Fixed logic for apk signature mismatch
automatic reinstall.
= Increased timer for apk installation
failure to 3 minutes.
= Fixed blacklist implementation for
updates to apps already on RSL.
- - Removed 2nd confirmation dialog for
app uninstalls.
HFP