Introduced ModernQueuePanel as a modern control for the download queue, supporting
drag-and-drop reordering, auto-scroll, and entry removal via close buttons (replaced
double-click) in a modernized look. Removed legacy ListBox event handlers and updated
MainForm to use the new panel, synchronizing it with the queue's binding list and
refactored UI logic for queue management and download cancellation
Moved increment of newerThanListCount and setting of item.ForeColor outside the blacklist check. Now, only the prompt for upload is skipped for blacklisted packages, while the UI still reflects that a newer version is installed
Introduced shared sorting state logic to maintain consistent sorting order when switching between gallery and list views (game name, last updated, size, popularity, asc and desc)
Updated GalleryView selection logic to consistently use unique release name (SubItems[ReleaseNameIndex]) instead of non-unique package name, which fixes incorrect item selections in gallery view for entries with duplicate package names
Enhanced RunAdbCommandToString to use a 5-second timeout for connect commands, preventing prolonged blocking during startup/initialization when an ADB wireless config exists but fails to connect to the device. Also added a suppressLogging parameter to control 'devices' command output logging, which is used for our quick 'devices' check command that runs every second while no devices are connected
Refactored DnsHelper for maintainability and added automatic DNS testing for the public config hostname after creation/update of vrp-public.json to automatically enable fallback DNS and proxy if system DNS fails for that
Replaced message box prompts with custom dialogs for wireless ADB options and connection methods, providing clearer choices for users. Enhanced wireless ADB state detection by verifying actual device connection, and readded old automatic USB setup option as third option for wireless ADB ("Automatic (USB)"). Also refactored CheckForDevice() to use Task.Run/await pattern and optimized battery check
Refactored methods to use RefreshGameListAsync() instead of reinitializing the list view, ensuring filter and selection state are preserved after refreshes. Added logic to restore the last selected item by package name in both list and gallery views. Also refactored ModernListView to simplify marquee calculation logic.
Added custom ModernListView class with modern dark theme appearance and refined behavior with smooth text scrolling support. Required a lot of finicking to get the details right. Reworked ListView columns and sorting for size and popularity, including parsing with reformatted GB/MB size and popularity ranking. Updated GalleryView to support new formats and implemented modern scrollbars. Also added logic to skip 0 MB entries when an MR-Fix version of same game exists
Removed the InstalledVersion column from the ListView and its designer references. Installed version information is now appended to the Version column text "Version (vs Installed)" when installed, improving clarity and reducing column clutter.
Introduces a 'Installed' column to the games ListView, displaying the installed version for each game. Updates sorting logic to handle the new column numerically and defines the corresponding index in RCLONE.cs.
Progress values and callbacks (labels, progressbar) now use float instead of int to reflect fractional percentages for a better / more responsive user experience. Improved ETA display for APK install, OBB copy and ZIP extraction operations by introducing a reusable EtaEstimator class for smoother and more accurate ETA calculations
Replaced manual list view initialization and checks with a call to the existing RefreshGameListAsync() method, simplifying the refresh logic and ensuring that the game list is properly refreshed when a filter is active and a game is updated (e.g., when installing an already installed game (updating) while in 'update available' view, the game status now correctly changes to reflect that it has been updated)
- Removed extraction filenames from progress status label in inner progress bar to keep it clean and simple, and to avoid confusion with OBB file copy operations
- Removed redundant ETA text for install progress in inner progress bar to match the style of other progress labels
- Changed the trailer player.html directory from 'webroot' to 'trailer', shortened YouTube player initialization script, added fs: 0 to hide unnecessary fullscreen toggle, iv_load_policy: 3 to hide video annotations
- Removed separate DLS+ETA labels, unified into a clearer single label
- Repositioned and resized that label slightly to avoid top of label getting cut off
- Added guards to prevent brief progress bar flashes during multi-file downloads
- Added ETA for file extraction, APK installation, and OBB copy operations by tracking elapsed time and calculating a smoothed ETA based on the rate of progress
Refactored all file download logic to use DNS fallback and applied it to 7-zip and WebView2 runtime downloads. Moved WebView2 runtime download logic to GetDependencies and ensures it is downloaded at startup if missing. Added robust handling for corrupted user.config files in Program.cs, including auto-repair and fallback guidance.
Introduced DnsHelper to detect system DNS failures and fall back to Cloudflare (1.1.1.1 / 1.0.0.1) DNS resolving, with caching and helpers for downloads. When fallback is required a lightweight local proxy is started and HTTP_PROXY/HTTPS_PROXY are set for spawned rclone processes so rclone uses the proxy’s DNS resolution; the proxy is cleaned up on exit. This finally resolves the very common ISP DNS blockage issues of users.
Moved quota exceeded check outside of try-catch block so it always runs the check. Updated the error message in ShowError_QuotaExceeded(). The application now exits after showing the error.
Added modern progress bar, real-time install/OBB progress updates using AdvancedSharpAdbClient, updated sideload confirmation messages, a new icon based on the VRP server icon, prompt to ask if users want to delete game files after install when enabling sideloading
Introduce ModernProgressBar, a custom control with gradient fill, rounded corners, indeterminate animation, and optional status text. Integrated AdvancedSharpAdbClient to provide real-time progress updates for APK installs and OBB copies, updating the UI to reflect the current operation and its progress. Refactored ADB methods to support async progress reporting, updated MainForm to use the new progress bar features, improved user feedback with clearer confirmation messages during and after sideloading, added a new icon based on the VRP server icon and enabled it in the window title bar.
Added a dialog to ask users if they want to delete game files after install when enabling sideloading from the toggle from the left side navigation. Also moved UpdateStatusLabels() to ensure sideload status labels are already updated as they see the prompt.
Reworked Wireless ADB options: Manual IP address field now prefills the first 3 octets by getting the local IPv4 of the system. Automatic no longer requires USB connection to establish a connection, instead now performs a network scan to find the device and connects to it. Included multi-device selection support (untested - I only have a single device.) Nonetheless Wireless ADB still requires a one-time USB setup for the ADB 'tcpip 5555' command (I wasn't able to ever establish a connection without that in Rookie, neither here nor in 2.34). Updated ADB button label to match new logic. Updated ADB messages to provide more guidance for the user. Synced sideloading button text to correctly match the sideloading status. Added rookie application status updates, device ID, mirror and sideloading status labels in bottom left corner. Fixed ProcessNewApps regression (no longer blocks UI thread). Replaced Program.form.changeTitle calls with local changeTitle for consistency. Fixed Game Gallery application install status not updating after installation.
Added a 1-second timer to detect when a device connects and trigger a full UI/data refresh, resetting flags and gallery data sources so install statuses stay accurate
Refactored favorite context menu logic to eliminate code duplication and improve clarity. Removed early return from favorite filter to intentionally display empty list when no favorites exist
Added FastGalleryPanel.ScrollToPackage to center the previously selected package in gallery view when switching from list view to gallery view. Refactored uninstall logic to have list and gallery views both use a single uninstall method, and added RefreshGameListAsync to update UI and remember/apply active filters after uninstall.
Introduced a cleaner AdbCommandForm for running custom ADB commands and toggling OS updates. The DonorsListView and MainForm UIs are modernized with rounded, shadowed windows, updated color schemes, and improved button and label styling. Removed legacy data bindings and redundant controls.
Implemented a custom theme with a new color scheme and extensively refined UI logic and architecture for improved modernity and consistency. Relocated and reworked numerous options (mount device, select device, share app, uninstall app, pull-to-desktop, filters, etc.), and updated all message boxes to use the new themed styling with enhanced visual polish. All message boxes now use custom themed styling with enhanced visual polish. Corrected grammatical or logical flaws across text, tooltips, and title updates throughout the application. Added smooth animations to left-side navigation / container elements. Fine-tuned sizing, positioning, and colors across numerous UI components. Enhanced GalleryView with proper favorites support including context menu integration, favorite border styling and favorite badge, as well as some bug fixes. Implemented custom modern ToggleSwitch component (iOS-like) with animations. Completely overhauled quest option and rookie option menus to utilize new toggle switches in modernized layouts. Refined sorting and installation status logic to streamline UX; rookie now also functions as an efficient installed-quest-app browser with easily accessible view/uninstall controls. Added WebView2.dll validation to ensure runtime dependencies exist. Re-implemented trailer option. GalleryView is now shown on very first launch, but rookie remembers your preferred view thereafter, so list-view users won't be bothered, while everyone still gets to see the new gallery view at least once. Gallery performance has also been validated on very-low-spec hardware and confirmed to run fine and fast there, due to numerous optimizations. Given the extensive scope of changes across this commit series for beta-2.35-yt, I believe this update represents a significant milestone warranting v3.0 designation. In my opinion these changes represent one of the most significant set of logical and visual changes and enhancements the rookie application has seen in years. Changes have been summarized in changelog.txt for update.
Improved performance and reliability of metadata extraction by using faster directory deletion, parallel operations, and atomic game list updates. Refactored game list initialization for better memory usage and parallelized device connection and metadata updates. Logger initialization message is now more prominent. Minor UI and code cleanups included.
- Added a uninstall button for installed items to list view and gallery view.
- Fixed uninstall (TodaysDate) prompt text.
- Added sorting functionality with custom sort panel / buttons for Name, Updated, Size, and Popularity fields, including ascending/descending toggles, to gallery view.
Introduced a virtual gallery panel for displaying games in a high-performance, animated gallery view. Added a toggle button for toggling between list and gallery view, with synchronized data and selection between views. The new gallery view supports dynamic scaling, smooth scrolling, hover animations, status badges, search, filters, and is optimized for displaying large numbers of items with LRU image caching.
Overhauled UI (left side navigation bar, device information, search, background, text colors) for a cleaner and more modern-looking interface. Removed no longer used resources. Adjusted layout and visibility of certain panels and controls for a cleaner interface.
TODO:
- Finish the full UI overhaul.
- Fix MainForm Designer so it doesn't override the changes.
Massively improved game list initialization and metadata extraction, reducing game list processing time from ~11 seconds to under 1 second (~20x faster) on my end. Refactored initListView with batched version code retrieval and parallelized blacklist/whitelist loading. Optimized Sideloader/RCLONE metadata extraction and improved directory operations. Minor UI and logging tweaks.
Removed the splash form, associated images, and all references to splash screen logic from the project. Refactored startup logic to run directly, with improved asynchronous initialization and cleanup.