using System.Collections.Generic; namespace AndroidSideloader { internal class Donors { public static int GameNameIndex = 0; public static int PackageNameIndex = 1; public static int VersionCodeIndex = 2; public static int UpdateOrNew = 3; /* Game Name * Package Name * Version Code * Update or New app */ public static List newAppProperties = new List(); public static List donorGameProperties = new List(); public static List donorGames = new List(); public static List newApps = new List(); public static void initDonorGames() { donorGameProperties.Clear(); donorGames.Clear(); if (!string.IsNullOrEmpty(MainForm.donorApps)) { string[] gameListSplited = MainForm.donorApps.Split('\n'); foreach (string game in gameListSplited) { if (game.Length > 1) { donorGames.Add(game.Split(';')); } } } } public static void initNewApps() { newApps.Clear(); if (!string.IsNullOrEmpty(DonorsListViewForm.newAppsForList)) { string[] newListSplited = DonorsListViewForm.newAppsForList.Split('\n'); foreach (string game in newListSplited) { if (game.Length > 1) { newApps.Add(game.Split(';')); } } } } } }