Files
rookie/SettingsForm.cs

264 lines
11 KiB
C#

using JR.Utils.GUI.Forms;
using System;
using System.Diagnostics;
using System.IO;
using System.Windows.Forms;
namespace AndroidSideloader
{
public partial class SettingsForm : Form
{
public SettingsForm()
{
InitializeComponent();
}
private void SettingsForm_Load(object sender, EventArgs e)
{
CenterToParent();
intSettings();
intToolTips();
}
//Init form objects with values from settings
private void intSettings()
{
checkForUpdatesCheckBox.Checked = Properties.Settings.Default.checkForUpdates;
enableMessageBoxesCheckBox.Checked = Properties.Settings.Default.enableMessageBoxes;
deleteAfterInstallCheckBox.Checked = Properties.Settings.Default.deleteAllAfterInstall;
updateConfigCheckBox.Checked = Properties.Settings.Default.autoUpdateConfig;
userJsonOnGameInstall.Checked = Properties.Settings.Default.userJsonOnGameInstall;
nodevicemodeBox.Checked = Properties.Settings.Default.nodevicemode;
bmbfBox.Checked = Properties.Settings.Default.BMBFchecked;
AutoReinstBox.Checked = Properties.Settings.Default.AutoReinstall;
trailersOn.Checked = Properties.Settings.Default.TrailersOn;
chkSingleThread.Checked = Properties.Settings.Default.singleThreadMode;
virtualFilesystemCompatibilityCheckbox.Checked = Properties.Settings.Default.virtualFilesystemCompatibility;
if (nodevicemodeBox.Checked)
{
deleteAfterInstallCheckBox.Checked = false;
deleteAfterInstallCheckBox.Enabled = false;
}
}
private void intToolTips()
{
ToolTip checkForUpdatesToolTip = new ToolTip();
checkForUpdatesToolTip.SetToolTip(checkForUpdatesCheckBox, "If this is checked, the software will check for available updates");
ToolTip enableMessageBoxesToolTip = new ToolTip();
enableMessageBoxesToolTip.SetToolTip(enableMessageBoxesCheckBox, "If this is checked, the software will display message boxes after every completed task");
ToolTip deleteAfterInstallToolTip = new ToolTip();
deleteAfterInstallToolTip.SetToolTip(deleteAfterInstallCheckBox, "If this is checked, the software will delete all game files after downloading and installing a game from a remote server");
}
public void btnUploadDebug_click(object sender, EventArgs e)
{
if (File.Exists($"{Properties.Settings.Default.CurrentLogPath}"))
{
string UUID = SideloaderUtilities.UUID();
string debugLogPath = $"{Environment.CurrentDirectory}\\{UUID}.log";
System.IO.File.Copy("debuglog.txt", debugLogPath);
Clipboard.SetText(UUID);
_ = RCLONE.runRcloneCommand_UploadConfig($"copy \"{debugLogPath}\" RSL-gameuploads:DebugLogs");
_ = MessageBox.Show($"Your debug log has been copied to the server. ID: {UUID}");
}
}
public void btnResetDebug_click(object sender, EventArgs e)
{
if (File.Exists($"{Properties.Settings.Default.CurrentLogPath}"))
{
File.Delete($"{Properties.Settings.Default.CurrentLogPath}");
}
if (File.Exists($"{Environment.CurrentDirectory}\\debuglog.txt"))
{
File.Delete($"{Environment.CurrentDirectory}\\debuglog.txt");
}
}
//Apply settings
private void applyButton_Click(object sender, EventArgs e)
{
Properties.Settings.Default.Save();
this.Close();
}
private void checkForUpdatesCheckBox_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.checkForUpdates = checkForUpdatesCheckBox.Checked;
}
private void enableMessageBoxesCheckBox_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.enableMessageBoxes = enableMessageBoxesCheckBox.Checked;
}
private void resetSettingsButton_Click(object sender, EventArgs e)
{
Properties.Settings.Default.Reset();
Properties.Settings.Default.customDownloadDir = false;
Properties.Settings.Default.customBackupDir = false;
MainForm.backupFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), $"Rookie Backups");
Properties.Settings.Default.downloadDir = Environment.CurrentDirectory.ToString();
Properties.Settings.Default.createPubMirrorFile = true;
intSettings();
Properties.Settings.Default.Save();
}
private void deleteAfterInstallCheckBox_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.deleteAllAfterInstall = deleteAfterInstallCheckBox.Checked;
}
private void updateConfigCheckBox_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.autoUpdateConfig = updateConfigCheckBox.Checked;
}
private void userJsonOnGameInstall_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.userJsonOnGameInstall = userJsonOnGameInstall.Checked;
}
private void SettingsForm_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == (char)Keys.Escape)
{
Close();
}
}
private void SettingsForm_Leave(object sender, EventArgs e)
{
Close();
}
private void Form_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Escape)
{
Close();
}
}
protected override bool ProcessDialogKey(Keys keyData)
{
if (Form.ModifierKeys == Keys.None && keyData == Keys.Escape)
{
Close();
return true;
}
return base.ProcessDialogKey(keyData);
}
private void nodevicemodeBox_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.nodevicemode = nodevicemodeBox.Checked;
if (!nodevicemodeBox.Checked)
{
deleteAfterInstallCheckBox.Checked = true;
Properties.Settings.Default.deleteAllAfterInstall = true;
deleteAfterInstallCheckBox.Enabled = true;
}
else
{
deleteAfterInstallCheckBox.Checked = false;
Properties.Settings.Default.deleteAllAfterInstall = false;
deleteAfterInstallCheckBox.Enabled = false;
}
Properties.Settings.Default.Save();
}
private void bmbfBox_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.BMBFchecked = bmbfBox.Checked;
Properties.Settings.Default.Save();
}
private void AutoReinstBox_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.AutoReinstall = AutoReinstBox.Checked;
Properties.Settings.Default.Save();
}
private void trailersOn_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.TrailersOn = trailersOn.Checked;
Properties.Settings.Default.Save();
}
private void AutoReinstBox_Click(object sender, EventArgs e)
{
if (AutoReinstBox.Checked)
{
DialogResult dialogResult = FlexibleMessageBox.Show(this, "WARNING: This box enables automatic reinstall when installs fail,\ndue to some games not allowing " +
"access to their save data (less than 5%) this\noption can lead to losing your progress." +
" However with this option\nchecked when installs fail you won't have to agree to a prompt to perform\nthe reinstall. " +
"(ideal when installing from a queue).\n\nNOTE: If your usb/wireless adb connection is extremely slow this option can\ncause larger" +
"apk file installations to fail. Enable anyway?", "WARNING", MessageBoxButtons.OKCancel);
if (dialogResult == DialogResult.Cancel)
{
AutoReinstBox.Checked = false;
}
}
}
private void btnOpenDebug_Click(object sender, EventArgs e)
{
if (File.Exists($"{Environment.CurrentDirectory}\\debuglog.txt"))
{
_ = Process.Start($"{Environment.CurrentDirectory}\\debuglog.txt");
}
}
private void setDownloadDirectory_Click(object sender, EventArgs e)
{
if (downloadDirectorySetter.ShowDialog() == DialogResult.OK)
{
Properties.Settings.Default.customDownloadDir = true;
Properties.Settings.Default.downloadDir = downloadDirectorySetter.SelectedPath;
Properties.Settings.Default.Save();
}
}
private void setBackupDirectory_Click(object sender, EventArgs e)
{
if (backupDirectorySetter.ShowDialog() == DialogResult.OK)
{
Properties.Settings.Default.customBackupDir = true;
Properties.Settings.Default.backupDir = backupDirectorySetter.SelectedPath;
MainForm.backupFolder = Properties.Settings.Default.backupDir;
Properties.Settings.Default.Save();
}
}
private void chkSingleThread_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.singleThreadMode = chkSingleThread.Checked;
}
private void virtualFilesystemCompatibilityCheckbox_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default.virtualFilesystemCompatibility = virtualFilesystemCompatibilityCheckbox.Checked;
Properties.Settings.Default.Save();
}
private void openDownloadDirectory_Click(object sender, EventArgs e)
{
string pathToOpen = Properties.Settings.Default.customDownloadDir ? $"{Properties.Settings.Default.downloadDir}" : $"{Environment.CurrentDirectory}";
MainForm.OpenDirectory(pathToOpen);
}
private void openBackupDirectory_Click(object sender, EventArgs e)
{
string pathToOpen = Properties.Settings.Default.customBackupDir ? $"{Path.Combine((Properties.Settings.Default.backupDir), $"Rookie Backups")}" : $"{Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), $"Rookie Backups")}";
MainForm.OpenDirectory(pathToOpen);
}
}
}