Files
rookie/ModernProgessBar.cs
jp64k c5b151471a Refactored progress bar to show fractional percentages and improved ETA smoothing
Progress values and callbacks (labels, progressbar) now use float instead of int to reflect fractional percentages for a better / more responsive user experience. Improved ETA display for APK install, OBB copy and ZIP extraction operations by introducing a reusable EtaEstimator class for smoother and more accurate ETA calculations
2025-12-17 02:20:40 +01:00

439 lines
14 KiB
C#

using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace AndroidSideloader
{
// A modern progress bar with rounded corners, left-to-right gradient fill,
// animated indeterminate mode, and optional status text overlay
[Description("Modern Themed Progress Bar")]
public class ModernProgressBar : Control
{
#region Fields
private float _value;
private float _minimum;
private float _maximum = 100f;
private int _radius = 8;
private bool _isIndeterminate;
private string _statusText = string.Empty;
private string _operationType = string.Empty;
// Indeterminate animation
private readonly Timer _animationTimer;
private float _animationOffset;
private const float AnimationSpeed = 4f;
private const int IndeterminateBlockWidth = 80;
// Colors
private Color _backgroundColor = Color.FromArgb(28, 32, 38);
private Color _progressStartColor = Color.FromArgb(120, 220, 190); // lighter accent
private Color _progressEndColor = Color.FromArgb(50, 160, 130); // darker accent
private Color _indeterminateColor = Color.FromArgb(93, 203, 173); // accent
private Color _textColor = Color.FromArgb(230, 230, 230);
private Color _textShadowColor = Color.FromArgb(90, 0, 0, 0);
#endregion
#region Constructor
public ModernProgressBar()
{
SetStyle(
ControlStyles.AllPaintingInWmPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw |
ControlStyles.UserPaint |
ControlStyles.SupportsTransparentBackColor,
true);
BackColor = Color.Transparent;
// Size + Font
Height = 28;
Width = 220;
Font = new Font("Segoe UI", 9f, FontStyle.Bold);
_animationTimer = new Timer { Interval = 16 }; // ~60fps
_animationTimer.Tick += AnimationTimer_Tick;
}
#endregion
#region Properties
[Category("Progress")]
[Description("The current value of the progress bar.")]
public float Value
{
get => _value;
set
{
_value = Math.Max(_minimum, Math.Min(_maximum, value));
Invalidate();
}
}
[Category("Progress")]
[Description("The minimum value of the progress bar.")]
public float Minimum
{
get => _minimum;
set
{
_minimum = value;
if (_value < _minimum) _value = _minimum;
Invalidate();
}
}
[Category("Progress")]
[Description("The maximum value of the progress bar.")]
public float Maximum
{
get => _maximum;
set
{
_maximum = value;
if (_value > _maximum) _value = _maximum;
Invalidate();
}
}
[Category("Appearance")]
[Description("The corner radius of the progress bar.")]
public int Radius
{
get => _radius;
set
{
_radius = Math.Max(0, value);
Invalidate();
}
}
[Category("Progress")]
[Description("Whether the progress bar shows indeterminate (marquee) progress.")]
public bool IsIndeterminate
{
get => _isIndeterminate;
set
{
// If there is no change, do nothing
if (_isIndeterminate == value)
return;
_isIndeterminate = value;
if (_isIndeterminate)
{
_animationOffset = -IndeterminateBlockWidth;
_animationTimer.Start();
}
else
{
_animationTimer.Stop();
}
Invalidate();
}
}
[Category("Appearance")]
[Description("Optional status text to display on the progress bar.")]
public string StatusText
{
get => _statusText;
set
{
_statusText = value ?? string.Empty;
Invalidate();
}
}
[Category("Appearance")]
[Description("Operation type label (e.g., 'Downloading', 'Installing').")]
public string OperationType
{
get => _operationType;
set
{
_operationType = value ?? string.Empty;
Invalidate();
}
}
[Category("Appearance")]
[Description("Background color of the progress bar track.")]
public Color BackgroundColor
{
get => _backgroundColor;
set { _backgroundColor = value; Invalidate(); }
}
[Category("Appearance")]
[Description("Start color of the progress gradient (left side).")]
public Color ProgressStartColor
{
get => _progressStartColor;
set { _progressStartColor = value; Invalidate(); }
}
[Category("Appearance")]
[Description("End color of the progress gradient (right side).")]
public Color ProgressEndColor
{
get => _progressEndColor;
set { _progressEndColor = value; Invalidate(); }
}
[Category("Appearance")]
[Description("Color used for indeterminate animation.")]
public Color IndeterminateColor
{
get => _indeterminateColor;
set { _indeterminateColor = value; Invalidate(); }
}
[Category("Appearance")]
[Description("Text color for status overlay.")]
public Color TextColor
{
get => _textColor;
set { _textColor = value; Invalidate(); }
}
// Gets the progress as a percentage (0-100)
public float ProgressPercent =>
_maximum > _minimum ? (_value - _minimum) / (_maximum - _minimum) * 100f : 0f;
#endregion
#region Painting
protected override void OnPaint(PaintEventArgs e)
{
var g = e.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.Clear(BackColor);
int w = ClientSize.Width;
int h = ClientSize.Height;
if (w <= 0 || h <= 0) return;
var outerRect = new Rectangle(0, 0, w - 1, h - 1);
// Draw background track
using (var path = CreateRoundedPath(outerRect, _radius))
using (var bgBrush = new SolidBrush(_backgroundColor))
{
g.FillPath(bgBrush, path);
}
// Draw progress or indeterminate animation
if (_isIndeterminate)
{
DrawIndeterminate(g, outerRect);
}
else if (_value > _minimum)
{
DrawProgress(g, outerRect);
}
// Draw text overlay
DrawTextOverlay(g, outerRect);
base.OnPaint(e);
}
private void DrawProgress(Graphics g, Rectangle outerRect)
{
float percent = (_maximum > _minimum)
? (_value - _minimum) / (_maximum - _minimum)
: 0f;
if (percent <= 0f) return;
if (percent > 1f) percent = 1f;
int progressWidth = (int)Math.Round(outerRect.Width * percent);
if (progressWidth <= 0) return;
if (progressWidth > outerRect.Width) progressWidth = outerRect.Width;
using (var outerPath = CreateRoundedPath(outerRect, _radius))
{
// Clip to progress area inside rounded track
Rectangle progressRect = new Rectangle(outerRect.X, outerRect.Y, progressWidth, outerRect.Height);
using (var progressClip = new Region(progressRect))
using (var trackRegion = new Region(outerPath))
{
trackRegion.Intersect(progressClip);
Region prevClip = g.Clip;
try
{
g.SetClip(trackRegion, CombineMode.Replace);
// Left-to-right gradient, based on accent color
using (var gradientBrush = new LinearGradientBrush(
progressRect,
_progressStartColor,
_progressEndColor,
LinearGradientMode.Horizontal))
{
g.FillPath(gradientBrush, outerPath);
}
}
finally
{
g.Clip = prevClip;
}
}
}
}
private void DrawIndeterminate(Graphics g, Rectangle outerRect)
{
using (var outerPath = CreateRoundedPath(outerRect, _radius))
{
Region prevClip = g.Clip;
try
{
g.SetClip(outerPath, CombineMode.Replace);
int blockWidth = Math.Min(IndeterminateBlockWidth, outerRect.Width);
int blockX = (int)_animationOffset;
var blockRect = new Rectangle(blockX, outerRect.Y, blockWidth, outerRect.Height);
// Solid bar with slight left-to-right gradient
using (var brush = new LinearGradientBrush(
blockRect,
ControlPaint.Light(_indeterminateColor, 0.1f),
ControlPaint.Dark(_indeterminateColor, 0.1f),
LinearGradientMode.Horizontal))
{
g.FillRectangle(brush, blockRect);
}
}
finally
{
g.Clip = prevClip;
}
}
}
private void DrawTextOverlay(Graphics g, Rectangle outerRect)
{
string displayText = BuildDisplayText();
if (string.IsNullOrEmpty(displayText)) return;
using (var sf = new StringFormat
{
Alignment = StringAlignment.Center,
LineAlignment = StringAlignment.Center,
Trimming = StringTrimming.EllipsisCharacter
})
{
// Slight shadow for legibility on accent background
var shadowRect = new Rectangle(outerRect.X + 1, outerRect.Y + 1, outerRect.Width, outerRect.Height);
using (var shadowBrush = new SolidBrush(_textShadowColor))
{
g.DrawString(displayText, Font, shadowBrush, shadowRect, sf);
}
using (var textBrush = new SolidBrush(_textColor))
{
g.DrawString(displayText, Font, textBrush, outerRect, sf);
}
}
}
private string BuildDisplayText()
{
if (!string.IsNullOrEmpty(_statusText))
{
return _statusText;
}
if (_isIndeterminate && !string.IsNullOrEmpty(_operationType))
{
// E.g. "Downloading..."
return _operationType + "...";
}
if (!_isIndeterminate && _value > _minimum)
{
// Show one decimal place for sub-percent precision
string percentText = $"{ProgressPercent:0.0}%";
if (!string.IsNullOrEmpty(_operationType))
{
// E.g. "Downloading · 73.5%"
return $"{_operationType} · {percentText}";
}
return percentText;
}
return string.Empty;
}
private GraphicsPath CreateRoundedPath(Rectangle rect, int radius)
{
var path = new GraphicsPath();
if (radius <= 0)
{
path.AddRectangle(rect);
return path;
}
int diameter = radius * 2;
diameter = Math.Min(diameter, Math.Min(rect.Width, rect.Height));
radius = diameter / 2;
var arcRect = new Rectangle(rect.Location, new Size(diameter, diameter));
path.AddArc(arcRect, 180, 90);
arcRect.X = rect.Right - diameter;
path.AddArc(arcRect, 270, 90);
arcRect.Y = rect.Bottom - diameter;
path.AddArc(arcRect, 0, 90);
arcRect.X = rect.Left;
path.AddArc(arcRect, 90, 90);
path.CloseFigure();
return path;
}
#endregion
#region Animation
private void AnimationTimer_Tick(object sender, EventArgs e)
{
_animationOffset += AnimationSpeed;
if (_animationOffset > ClientSize.Width + IndeterminateBlockWidth)
{
_animationOffset = -IndeterminateBlockWidth;
}
Invalidate();
}
#endregion
#region Cleanup
protected override void Dispose(bool disposing)
{
if (disposing)
{
_animationTimer?.Stop();
_animationTimer?.Dispose();
}
base.Dispose(disposing);
}
#endregion
}
}