Hash: SHA256 RSL 2.4.7 + Added battery percentage to stats on bottom left. = Fixed using ENTER key to install option. = Fixed using Enter to install from Quick Search. = Fixed install feed message when using Enter to Install. = All important message boxes will remain on top until user selects an option.. = Settings form and Quest Options form will remain on top until closed. = Fixed changelog formatting so updater box isn't so wide. HFP -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEKjgtlwMyrpVu4TGfx/Rql1VoczcFAmD9N54ACgkQx/Rql1Vo czfz2g/+OEMxQBKrmWaeXpe4CD1jXs92P/JMU6DPBepNNiKtE+ltX1iG/I1Ft/04 JzFLJqqQsVKP9HceZBkNie87C4YdTu5Z3LUEOS626IVlEx1t0cxXilsVeXWrFSSJ IyAgRbXZKQRVF+nhR0yXLUSjAQqlxLTuu9kxCXOHBPSqw+MmDCukUat9SoJUFpRO +bteP/Y+ihUHHaBcD9AizJJpTzuCgKrKUtyNDPcXPIcOoosx459+tsG+mOAilEay UHMwQoe21//mJJSsaCPPNYOWkY/BV1JNA4dDE+eBoK02U+SXVyh50eO1LFlV1wDd 0XL0O2npdVKjhszpWk2LuyErhaRB6EDMJvNvA8RgWHMF8gR20NPPM183ui79XRr1 bPpAXWbNEVn1OOOcAD+wTwLB6BCc1ryuI4zTHejQufWLQdVMaWKxhREo7bqTWTh+ 4WPLZEC3JOy4uODb2tTJLz0qCBaxXNdr0usVxbO5OaGSKOBsJ2GsBlfBTNCr6If6 tMMi2DXSTYAuIgESCqFo4cEz2YGEmOrIqQ7nx9tBhGV2bfnClBbbiYAmM15ifRHG QHmGhak7h/NFTawOGrS4BV2HfViBR1ef7FJ9v3T4chVJN+ED9tLpfMNKuTLOZ3at dwUOnA4jfDJL2g5YV8ebiAzPS75FSSrQ2wfcyYYyywTdlBc5K58= =0eX4 -----END PGP SIGNATURE-----
144 lines
5.7 KiB
C#
144 lines
5.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace AndroidSideloader.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AndroidSideloader.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap battery {
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get {
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object obj = ResourceManager.GetObject("battery", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap battery1 {
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get {
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object obj = ResourceManager.GetObject("battery1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap battery11 {
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get {
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object obj = ResourceManager.GetObject("battery11", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap bluekey {
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get {
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object obj = ResourceManager.GetObject("bluekey", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap greenkey {
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get {
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object obj = ResourceManager.GetObject("greenkey", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap orangekey {
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get {
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object obj = ResourceManager.GetObject("orangekey", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap redkey {
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get {
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object obj = ResourceManager.GetObject("redkey", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap SearchGlass {
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get {
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object obj = ResourceManager.GetObject("SearchGlass", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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