Files
rookie/Utilities/FileSystemUtilities.cs
jp64k a050d82c8b Refactored all directory deletion calls to use new TryDeleteDirectory utility
Replaced all direct Directory.Delete calls by our new custom FileSystemUtilities.TryDeleteDirectory class and method for safer and more robust directory deletion throughout the codebase with automatic retries (3x 150ms), recursive deletion, handling of read-only attributes, rename-then-delete fallback, and better error handling. Also moved the WebView cleanup to happen earlier on initialization, before creation of the WebView environment
2026-01-07 19:46:35 +01:00

91 lines
2.8 KiB
C#

using System;
using System.IO;
using System.Threading;
namespace AndroidSideloader.Utilities
{
internal static class FileSystemUtilities
{
public static bool TryDeleteDirectory(string directoryPath, int maxRetries = 3, int delayMs = 150) // 3x 150ms = 450ms total
{
if (string.IsNullOrWhiteSpace(directoryPath))
return true;
if (!Directory.Exists(directoryPath))
return true;
Exception lastError = null;
// Retry deletion several times in case of lock ups
for (int attempt = 0; attempt <= maxRetries; attempt++)
{
try
{
StripReadOnlyAttributes(directoryPath);
Directory.Delete(directoryPath, true);
return true;
}
catch (DirectoryNotFoundException)
{
return true;
}
catch (Exception ex) when (ex is UnauthorizedAccessException || ex is IOException)
{
lastError = ex;
if (attempt < maxRetries)
{
Thread.Sleep(delayMs);
continue;
}
break;
}
catch (Exception ex)
{
// Non-retryable error
lastError = ex;
break;
}
}
// Last resort: rename then delete
try
{
string renamedPath = directoryPath.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar)
+ ".deleting." + DateTime.UtcNow.Ticks;
Directory.Move(directoryPath, renamedPath);
StripReadOnlyAttributes(renamedPath);
Directory.Delete(renamedPath, true);
return true;
}
catch (Exception ex)
{
lastError = ex;
}
Logger.Log($"Failed to delete directory: {directoryPath}. Error: {lastError}", LogLevel.WARNING);
return false;
}
private static void StripReadOnlyAttributes(string directoryPath)
{
var root = new DirectoryInfo(directoryPath);
if (!root.Exists) return;
root.Attributes &= ~FileAttributes.ReadOnly;
foreach (var dir in root.EnumerateDirectories("*", SearchOption.AllDirectories))
{
dir.Attributes &= ~FileAttributes.ReadOnly;
}
foreach (var file in root.EnumerateFiles("*", SearchOption.AllDirectories))
{
file.Attributes &= ~FileAttributes.ReadOnly;
}
}
}
}