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https://codeberg.org/WinDurango/WinDurango.git
synced 2026-04-18 02:23:34 -04:00
fix: fixed guids from Windows.Xbox.Input.idl
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@@ -258,7 +258,7 @@ namespace Windows.Xbox.Input
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NavigationController();
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}
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[uuid(E0422A66-C480-4C70-9F99-F8371DCC3E30)]
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[uuid(082e402c-07df-45e1-a5ab-a3127af197b5)]
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interface IGamepad requires INavigationController
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{
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GamepadVibration SetVibration();
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@@ -266,7 +266,7 @@ namespace Windows.Xbox.Input
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RawGamepadReading GetRawCurrentReading();
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}
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[static_name("IGamepadStatics", AACAAAAB-AAAA-AAAA-AAAA-AFADCAAAFAAA)]
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[static_name("IGamepadStatics", 8c4c1bcd-fdab-4bf8-bde9-abb2b1d6fdd3)]
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runtimeclass Gamepad : [default] IGamepad
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{
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static Windows.Foundation.Collections.IVectorView<Gamepad> Gamepads { get; };
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@@ -15,10 +15,11 @@ namespace wd::common
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{
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class Config
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{
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public:
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public:
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Config() : pFile(nullptr), RO(false)
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{
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}
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Config(std::shared_ptr<interfaces::storage::File> file, bool ReadOnly = false) : pFile(file), RO(ReadOnly)
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{
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}
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@@ -33,7 +34,7 @@ namespace wd::common
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template <typename T> bool set(std::string node, T type);
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private:
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private:
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std::shared_ptr<interfaces::storage::File> pFile;
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bool RO;
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nlohmann::json data;
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14
projects/WinDurango.Common/include/WinDurango.Common/GUI.h
Normal file
14
projects/WinDurango.Common/include/WinDurango.Common/GUI.h
Normal file
@@ -0,0 +1,14 @@
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#pragma once
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namespace wd::common
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{
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class GUI
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{
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public:
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void Initialize();
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void Render();
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private:
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};
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}
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1
projects/dear-imgui-template
Submodule
1
projects/dear-imgui-template
Submodule
Submodule projects/dear-imgui-template added at a0504eed8c
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