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landlock: Clarify BUILD_BUG_ON check in scoping logic
The BUILD_BUG_ON check in domain_is_scoped() and unmask_scoped_access() should check that the loop that counts down client_layer finishes. We therefore check that the numbers LANDLOCK_MAX_NUM_LAYERS-1 and -1 are both representable by that integer. If they are representable, the numbers in between are representable too, and the loop finishes. Signed-off-by: Günther Noack <gnoack3000@gmail.com> Link: https://lore.kernel.org/r/20260327164838.38231-6-gnoack3000@gmail.com Signed-off-by: Mickaël Salaün <mic@digikod.net>
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committed by
Mickaël Salaün
parent
ae97330d1b
commit
a46e32db1f
@@ -1595,10 +1595,13 @@ static void unmask_scoped_access(const struct landlock_ruleset *const client,
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return;
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/*
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* client_layer must be a signed integer with greater capacity
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* than client->num_layers to ensure the following loop stops.
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* client_layer must be able to represent all numbers from
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* LANDLOCK_MAX_NUM_LAYERS - 1 to -1 for the loop below to terminate.
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* (It must be large enough, and it must be signed.)
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*/
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BUILD_BUG_ON(sizeof(client_layer) > sizeof(client->num_layers));
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BUILD_BUG_ON(!is_signed_type(typeof(client_layer)));
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BUILD_BUG_ON(LANDLOCK_MAX_NUM_LAYERS - 1 >
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type_max(typeof(client_layer)));
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client_layer = client->num_layers - 1;
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client_walker = client->hierarchy;
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@@ -191,10 +191,13 @@ static bool domain_is_scoped(const struct landlock_ruleset *const client,
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client_layer = client->num_layers - 1;
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client_walker = client->hierarchy;
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/*
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* client_layer must be a signed integer with greater capacity
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* than client->num_layers to ensure the following loop stops.
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* client_layer must be able to represent all numbers from
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* LANDLOCK_MAX_NUM_LAYERS - 1 to -1 for the loop below to terminate.
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* (It must be large enough, and it must be signed.)
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*/
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BUILD_BUG_ON(sizeof(client_layer) > sizeof(client->num_layers));
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BUILD_BUG_ON(!is_signed_type(typeof(client_layer)));
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BUILD_BUG_ON(LANDLOCK_MAX_NUM_LAYERS - 1 >
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type_max(typeof(client_layer)));
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server_layer = server ? (server->num_layers - 1) : -1;
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server_walker = server ? server->hierarchy : NULL;
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