Nouns.txt Removal for building the debuglog.txt
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28
MainForm.cs
28
MainForm.cs
@@ -1,4 +1,4 @@
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using AndroidSideloader.Models;
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using AndroidSideloader.Models;
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using AndroidSideloader.Utilities;
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using JR.Utils.GUI.Forms;
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using Newtonsoft.Json;
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@@ -104,29 +104,7 @@ namespace AndroidSideloader
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_ = Logger.Log($"\n------\n------\nProgram Launched at: {launchtime}\n------\n------");
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if (string.IsNullOrEmpty(Properties.Settings.Default.CurrentLogPath))
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{
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if (File.Exists($"{Environment.CurrentDirectory}\\nouns\\nouns.txt"))
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{
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string[] lines = File.ReadAllLines($"{Environment.CurrentDirectory}\\nouns\\nouns.txt");
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Random r = new Random();
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int x = r.Next(6806);
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int y = r.Next(6806);
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string randomnoun = lines[new Random(x).Next(lines.Length)];
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string randomnoun2 = lines[new Random(y).Next(lines.Length)];
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string combined = randomnoun + "-" + randomnoun2;
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Properties.Settings.Default.CurrentLogPath = Environment.CurrentDirectory + "\\" + combined + ".txt";
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Properties.Settings.Default.CurrentLogName = combined;
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if (File.Exists($"{Environment.CurrentDirectory}\\debuglog.txt"))
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{
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System.IO.File.Move("debuglog.txt", combined + ".txt");
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}
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Properties.Settings.Default.Save();
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}
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else
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{
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Properties.Settings.Default.CurrentLogPath = $"{Environment.CurrentDirectory}\\debuglog.txt";
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}
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Properties.Settings.Default.CurrentLogPath = $"{Environment.CurrentDirectory}\\debuglog.txt";
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}
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System.Windows.Forms.Timer t = new System.Windows.Forms.Timer
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{
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@@ -259,7 +237,7 @@ namespace AndroidSideloader
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DialogResult dialogResult = FlexibleMessageBox.Show(Program.form, $"Sideloader crashed during your last use.\nPress OK if you'd like to send us your crash log.\n\n NOTE: THIS CAN TAKE UP TO 30 SECONDS.", "Crash Detected", MessageBoxButtons.OKCancel);
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if (dialogResult == DialogResult.OK)
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{
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if (File.Exists($"{Environment.CurrentDirectory}\\crashlog.txt") && File.Exists($"{Environment.CurrentDirectory}\\nouns\\nouns.txt"))
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if (File.Exists($"{Environment.CurrentDirectory}\\crashlog.txt"))
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{
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string UUID = SideloaderUtilities.UUID();
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System.IO.File.Move("crashlog.txt", $"{Environment.CurrentDirectory}\\{UUID}.log");
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