Adjust names to use our naming convention
This commit is contained in:
56
MainForm.cs
56
MainForm.cs
@@ -31,7 +31,7 @@ namespace AndroidSideloader
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#if DEBUG
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public static bool debugMode = true;
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public bool DeviceConnected = false;
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public bool DeviceConnected;
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public bool keyheld;
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public bool keyheld2;
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public static string CurrAPK;
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@@ -54,12 +54,12 @@ namespace AndroidSideloader
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#endif
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private bool isLoading = true;
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public static bool isOffline = false;
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public static bool noRcloneUpdating = false;
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public static bool hasPublicConfig = false;
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public static bool enviromentCreated = false;
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public static bool isOffline;
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public static bool noRcloneUpdating;
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public static bool hasPublicConfig;
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public static bool environmentCreated;
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public static PublicConfig PublicConfigFile;
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public static string PublicMirrorExtraArgs = " --tpslimit 1.0 --tpslimit-burst 3";
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public static readonly string PublicMirrorExtraArgs = " --tpslimit 1.0 --tpslimit-burst 3";
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private bool manualIP;
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public MainForm()
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{
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@@ -141,7 +141,7 @@ namespace AndroidSideloader
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public static string DonorApps = String.Empty;
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private string oldTitle = String.Empty;
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public static bool updatesnotified = false;
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public static bool updatesNotified = false;
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public static string BackupFolder;
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private async void Form1_Load(object sender, EventArgs e)
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@@ -1071,7 +1071,7 @@ namespace AndroidSideloader
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isuploading = true;
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Thread t3 = new Thread(() =>
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{
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string currentlyuploading = GameName;
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string currentlyUploading = GameName;
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ChangeTitle("Uploading to server, you can continue to use Rookie while it uploads in the background.");
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// get size of pending zip upload and write to text file
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@@ -1086,7 +1086,7 @@ namespace AndroidSideloader
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File.Delete($"{Properties.Settings.Default.MainDir}\\{gameName}.txt");
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File.Delete($"{Properties.Settings.Default.MainDir}\\{gameZipName}");
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this.Invoke(() => FlexibleMessageBox.Show(Program.form, $"Upload of {currentlyuploading} is complete! Thank you for your contribution!"));
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this.Invoke(() => FlexibleMessageBox.Show(Program.form, $"Upload of {currentlyUploading} is complete! Thank you for your contribution!"));
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Directory.Delete($"{Properties.Settings.Default.MainDir}\\{packageName}", true);
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})
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{
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@@ -1194,7 +1194,7 @@ namespace AndroidSideloader
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private async void Form1_DragDrop(object sender, DragEventArgs e)
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{
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if (nodeviceonstart && !updatesnotified)
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if (nodeviceonstart && !updatesNotified)
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{
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_ = await CheckForDevice();
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ChangeTitlebarToDevice();
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@@ -1681,7 +1681,7 @@ namespace AndroidSideloader
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string RlsName = Sideloader.PackageNametoGameName(packagename);
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string GameName = Sideloader.gameNameToSimpleName(RlsName);
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if (!dontget && !updatesnotified && !isworking && updint < 6 && !Properties.Settings.Default.SubmittedUpdates.Contains(packagename))
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if (!dontget && !updatesNotified && !isworking && updint < 6 && !Properties.Settings.Default.SubmittedUpdates.Contains(packagename))
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{
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either = true;
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updates = true;
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@@ -1761,7 +1761,7 @@ namespace AndroidSideloader
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{
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foreach (UpdateGameData gameData in gamesToAskForUpdate)
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{
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if (!updatesnotified && !Properties.Settings.Default.SubmittedUpdates.Contains(gameData.Packagename))
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if (!updatesNotified && !Properties.Settings.Default.SubmittedUpdates.Contains(gameData.Packagename))
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{
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either = true;
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updates = true;
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@@ -1827,7 +1827,7 @@ namespace AndroidSideloader
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string RlsName = Sideloader.PackageNametoGameName(newGamesToUpload);
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if (!updatesnotified && !onapplist && newint < 6)
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if (!updatesNotified && !onapplist && newint < 6)
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{
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either = true;
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newapps = true;
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@@ -1877,7 +1877,7 @@ namespace AndroidSideloader
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}
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progressBar.Style = ProgressBarStyle.Continuous;
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if (either && !updatesnotified)
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if (either && !updatesNotified)
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{
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ChangeTitle(" \n\n");
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DonorsListViewForm DonorForm = new DonorsListViewForm();
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@@ -2332,7 +2332,7 @@ Things you can try:
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Properties.Settings.Default.downloadDir = Environment.CurrentDirectory.ToString();
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}
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bool obbsMismatch = false;
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if (nodeviceonstart && !updatesnotified)
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if (nodeviceonstart && !updatesNotified)
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{
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_ = await CheckForDevice();
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ChangeTitlebarToDevice();
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@@ -2824,7 +2824,7 @@ Things you can try:
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long totalLocalFolderSize = localFolderSize(localFolder) / (1024 * 1024);
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string remoteFolderSizeResult = ADB.RunAdbCommandToString($"shell du -m {OBBFolderPath}{packageName}").Output;
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string cleanedRemoteFolderSize = CleanRemoteFolderSize(remoteFolderSizeResult);
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string cleanedRemoteFolderSize = cleanRemoteFolderSize(remoteFolderSizeResult);
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int localObbSize = (int)totalLocalFolderSize;
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int remoteObbSize = Convert.ToInt32(cleanedRemoteFolderSize);
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@@ -2833,7 +2833,7 @@ Things you can try:
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if (remoteObbSize < localObbSize)
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{
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return await HandleObbSizeMismatchAsync(packageName, gameName, output);
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return await handleObbSizeMismatchAsync(packageName, gameName, output);
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}
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return false;
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@@ -2853,19 +2853,19 @@ Things you can try:
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}
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}
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private string CleanRemoteFolderSize(string rawSize)
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private string cleanRemoteFolderSize(string rawSize)
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{
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string replaced = Regex.Replace(rawSize, "[^c]*$", "");
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return Regex.Replace(replaced, "[^0-9]", "");
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}
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private async Task<bool> HandleObbSizeMismatchAsync(string packageName, string gameName, ProcessOutput output)
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private async Task<bool> handleObbSizeMismatchAsync(string packageName, string gameName, ProcessOutput output)
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{
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var dialogResult = MessageBox.Show("Warning! It seems like the OBB wasn't pushed correctly, this means that the game may not launch correctly.\n Do you want to retry the push?", "OBB Size Mismatch!", MessageBoxButtons.YesNo);
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if (dialogResult != DialogResult.Yes)
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{
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await RefreshGamesListAsync(output);
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await refreshGamesListAsync(output);
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return true;
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}
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@@ -2888,7 +2888,7 @@ Things you can try:
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return await compareOBBSizes(packageName, gameName, output);
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}
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private async Task RefreshGamesListAsync(ProcessOutput output)
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private async Task refreshGamesListAsync(ProcessOutput output)
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{
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ChangeTitle("Refreshing games list, please wait...");
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@@ -3266,8 +3266,8 @@ Things you can try:
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listappsbtn();
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initListView();
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}
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bool dialogisup = false;
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if (keyData == Keys.F1 && !dialogisup)
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bool dialogIsUp = false;
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if (keyData == Keys.F1 && !dialogIsUp)
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{
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_ = FlexibleMessageBox.Show(Program.form, "Shortcuts:\nF1 -------- Shortcuts List\nF2 --OR-- CTRL+F: QuickSearch\nF3 -------- Quest Options\nF4 -------- Rookie Settings\nF5 -------- Refresh Gameslist\n\nCTRL+R - Run custom ADB command.\nCTRL+L - Copy entire list of Game Names to clipboard seperated by new lines.\nALT+L - Copy entire list of Game Names to clipboard seperated by commas(in a paragraph).CTRL+P - Copy packagename to clipboard on game select.\nCTRL + F4 - Instantly relaunch Rookie Sideloader.");
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}
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@@ -3368,7 +3368,7 @@ Things you can try:
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return $"https://www.youtube.com/embed/{url}?autoplay=1&mute=1&enablejsapi=1&modestbranding=1";
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}
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private async Task CreateEnviroment()
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private async Task CreateEnvironment()
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{
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string appDataLocation = @"C:\RSL\";
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var webView2Environment = await CoreWebView2Environment.CreateAsync(userDataFolder: appDataLocation);
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@@ -3458,14 +3458,14 @@ Things you can try:
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{
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_ = FlexibleMessageBox.Show($"You are unable to access the wiki page with the Exception: {ex.Message}\n");
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_ = FlexibleMessageBox.Show("Required files for the Trailers were unable to be downloaded, please use Thumbnails instead");
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enviromentCreated = true;
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environmentCreated = true;
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webView21.Hide();
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}
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}
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if (!enviromentCreated)
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if (!environmentCreated)
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{
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await CreateEnviroment();
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enviromentCreated = true;
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await CreateEnvironment();
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environmentCreated = true;
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}
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webView21.Enabled = true;
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webView21.Show();
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