Gallery View: Added grouped tile logic for packages with multiple versions
Implemented grouping of gallery tiles by package with a cleaned base name and an overlay UI for selection among multiple versions. Added new rendering logic, sorting and interaction for grouped tiles, including badges, a scrollable overlay, favorite context-menu support and release-notes updates on hover. Refactored a bit of code in GalleryView.
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1163
GalleryView.cs
1163
GalleryView.cs
File diff suppressed because it is too large
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@@ -7055,6 +7055,7 @@ function onYouTubeIframeAPIReady() {
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_fastGallery.TileDoubleClicked += FastGallery_TileDoubleClicked;
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_fastGallery.TileDeleteClicked += FastGallery_TileDeleteClicked;
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_fastGallery.SortChanged += FastGallery_SortChanged;
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_fastGallery.TileHovered += FastGallery_TileHovered;
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// Apply current shared sort state to gallery
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_fastGallery.SetSortState(_sharedSortField, _sharedSortDirection);
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@@ -7088,6 +7089,14 @@ function onYouTubeIframeAPIReady() {
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SaveWindowState();
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}
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private void FastGallery_TileHovered(object sender, string releaseName)
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{
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if (string.IsNullOrEmpty(releaseName)) return;
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string notePath = Path.Combine(SideloaderRCLONE.NotesFolder, $"{releaseName}.txt");
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UpdateReleaseNotes(notePath);
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}
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private void GamesGalleryView_Resize(object sender, EventArgs e)
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{
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if (_fastGallery != null && !_fastGallery.IsDisposed)
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