Refactored the logic to strip parentheses from all version names before selecting the shortest, instead of selecting the shortest name first and then stripping
In gallery view, when a game version of a grouped tile is unfavorited in favorites-view, it is now
automatically removed from the display. Added RemoveVersionFromDisplay
method to handle item removal, tile updates and layout
recalculation. The grouped-view is automatically closed
when only one version remains after unfavoriting
Updated the version name logic in gallery view to display the actual game name instead of the simplified base name when only one version of a grouped game is present in favorites
Implemented grouping of gallery tiles by package with a cleaned base name and an overlay UI for selection among multiple versions. Added new rendering logic, sorting and interaction for grouped tiles, including badges, a scrollable overlay, favorite context-menu support and release-notes updates on hover. Refactored a bit of code in GalleryView.
Simplified and unified tile and thumbnail drawing, reduced gallery image filter quality (interpolation) for better performance with negligible visual quality loss while maintaining the best filter quality (HighQualityBicubic) for the currently hovered tile, and adjusted hover and animation constants. Tile borders are now drawn after the image. Removed no longer used FormatSize method
Introduced shared sorting state logic to maintain consistent sorting order when switching between gallery and list views (game name, last updated, size, popularity, asc and desc)
Updated GalleryView selection logic to consistently use unique release name (SubItems[ReleaseNameIndex]) instead of non-unique package name, which fixes incorrect item selections in gallery view for entries with duplicate package names
Refactored methods to use RefreshGameListAsync() instead of reinitializing the list view, ensuring filter and selection state are preserved after refreshes. Added logic to restore the last selected item by package name in both list and gallery views. Also refactored ModernListView to simplify marquee calculation logic.
Added custom ModernListView class with modern dark theme appearance and refined behavior with smooth text scrolling support. Required a lot of finicking to get the details right. Reworked ListView columns and sorting for size and popularity, including parsing with reformatted GB/MB size and popularity ranking. Updated GalleryView to support new formats and implemented modern scrollbars. Also added logic to skip 0 MB entries when an MR-Fix version of same game exists
Adjusted the rectangle used for placeholder text when a thumbnail is missing to use a stable, non-scaled base thumbnail size to ensure consistent text layout regardless of thumbnail scaling
For a cleaner UI and to allow larger thumbnails, game names are now shown on hover, except for tiles that don't have thumbnails. Adjusted thumbnail padding and corner radius to further increase thumbnail size and keep rounding consistent. Refined positioning of the delete button to align with the new tile layout
Added FastGalleryPanel.ScrollToPackage to center the previously selected package in gallery view when switching from list view to gallery view. Refactored uninstall logic to have list and gallery views both use a single uninstall method, and added RefreshGameListAsync to update UI and remember/apply active filters after uninstall.
Implemented a custom theme with a new color scheme and extensively refined UI logic and architecture for improved modernity and consistency. Relocated and reworked numerous options (mount device, select device, share app, uninstall app, pull-to-desktop, filters, etc.), and updated all message boxes to use the new themed styling with enhanced visual polish. All message boxes now use custom themed styling with enhanced visual polish. Corrected grammatical or logical flaws across text, tooltips, and title updates throughout the application. Added smooth animations to left-side navigation / container elements. Fine-tuned sizing, positioning, and colors across numerous UI components. Enhanced GalleryView with proper favorites support including context menu integration, favorite border styling and favorite badge, as well as some bug fixes. Implemented custom modern ToggleSwitch component (iOS-like) with animations. Completely overhauled quest option and rookie option menus to utilize new toggle switches in modernized layouts. Refined sorting and installation status logic to streamline UX; rookie now also functions as an efficient installed-quest-app browser with easily accessible view/uninstall controls. Added WebView2.dll validation to ensure runtime dependencies exist. Re-implemented trailer option. GalleryView is now shown on very first launch, but rookie remembers your preferred view thereafter, so list-view users won't be bothered, while everyone still gets to see the new gallery view at least once. Gallery performance has also been validated on very-low-spec hardware and confirmed to run fine and fast there, due to numerous optimizations. Given the extensive scope of changes across this commit series for beta-2.35-yt, I believe this update represents a significant milestone warranting v3.0 designation. In my opinion these changes represent one of the most significant set of logical and visual changes and enhancements the rookie application has seen in years. Changes have been summarized in changelog.txt for update.
- Added a uninstall button for installed items to list view and gallery view.
- Fixed uninstall (TodaysDate) prompt text.
- Added sorting functionality with custom sort panel / buttons for Name, Updated, Size, and Popularity fields, including ascending/descending toggles, to gallery view.
Introduced a virtual gallery panel for displaying games in a high-performance, animated gallery view. Added a toggle button for toggling between list and gallery view, with synchronized data and selection between views. The new gallery view supports dynamic scaling, smooth scrolling, hover animations, status badges, search, filters, and is optimized for displaying large numbers of items with LRU image caching.