Implemented disk and device space validation for the download/install queue with per-game and total queue size checks. The UI displays total queue size and updates available device space after each install. Improved error handling and user prompts for insufficient space.
When adding an entry to the queue, we check:
- Free disk space in the current download directory
- Device free space (if sideloading is enabled)
- Whether the download is already queued
- Total queue size against download directory and device free space to prevent over-queuing
When a download starts (e.g., when resuming downloads after a restart), we recheck disk and device space for that download and allow the user to skip it or clear the queue if not.
Space checks are intentionally lenient. We only block downloads when we're confident the download won't fit. If space is close, users will proceed since they'll receive an error during the actual installation when it fails anyway.
Removed DragDropLbl label and its related logic, consolidating drag-and-drop tips into the notesRichTextBox with improved styling. Added UpdateReleaseNotes method to handle dynamic notes display and placeholer styling
Simplified and unified tile and thumbnail drawing, reduced gallery image filter quality (interpolation) for better performance with negligible visual quality loss while maintaining the best filter quality (HighQualityBicubic) for the currently hovered tile, and adjusted hover and animation constants. Tile borders are now drawn after the image. Removed no longer used FormatSize method
Implemented automatic saving and loading of the download queue, allowing users to resume unfinished downloads after restarting the application. Added methods to persist the queue state, prompting users to ask if they want to resume queued downloads on startup, and updated queue management logic to support resumed downloads
Added functionality to automatically save and restore the main window's position, size, (maximized) state, and sort order for list and gallery views between sessions. Introduced new properties in SettingsManager for window and sort state persistence. Updated MainForm to load and save these settings on startup, close, and sort changes, and added default/fallback behavior. Modified ModernListView to suppress header drawing and interaction during initialization
Introduced ModernQueuePanel as a modern control for the download queue, supporting
drag-and-drop reordering, auto-scroll, and entry removal via close buttons (replaced
double-click) in a modernized look. Removed legacy ListBox event handlers and updated
MainForm to use the new panel, synchronizing it with the queue's binding list and
refactored UI logic for queue management and download cancellation
Moved increment of newerThanListCount and setting of item.ForeColor outside the blacklist check. Now, only the prompt for upload is skipped for blacklisted packages, while the UI still reflects that a newer version is installed
Introduced shared sorting state logic to maintain consistent sorting order when switching between gallery and list views (game name, last updated, size, popularity, asc and desc)
Updated GalleryView selection logic to consistently use unique release name (SubItems[ReleaseNameIndex]) instead of non-unique package name, which fixes incorrect item selections in gallery view for entries with duplicate package names
Enhanced RunAdbCommandToString to use a 5-second timeout for connect commands, preventing prolonged blocking during startup/initialization when an ADB wireless config exists but fails to connect to the device. Also added a suppressLogging parameter to control 'devices' command output logging, which is used for our quick 'devices' check command that runs every second while no devices are connected
Refactored DnsHelper for maintainability and added automatic DNS testing for the public config hostname after creation/update of vrp-public.json to automatically enable fallback DNS and proxy if system DNS fails for that
Reduced left padding for the title and text labels, reduced right padding of buttons for better alignment, added code to resize the title panel to fix the close button position - https://puu.sh/KFOEG/5c3d72aaee.png
Replaced message box prompts with custom dialogs for wireless ADB options and connection methods, providing clearer choices for users. Enhanced wireless ADB state detection by verifying actual device connection, and readded old automatic USB setup option as third option for wireless ADB ("Automatic (USB)"). Also refactored CheckForDevice() to use Task.Run/await pattern and optimized battery check
Refactored methods to use RefreshGameListAsync() instead of reinitializing the list view, ensuring filter and selection state are preserved after refreshes. Added logic to restore the last selected item by package name in both list and gallery views. Also refactored ModernListView to simplify marquee calculation logic.
Removed MarqueeEnabled and MarqueeOnlyWhenFocused fields and related conditional logic, as they were no longer used. Also fixed hover state updates after scrolling
Added custom ModernListView class with modern dark theme appearance and refined behavior with smooth text scrolling support. Required a lot of finicking to get the details right. Reworked ListView columns and sorting for size and popularity, including parsing with reformatted GB/MB size and popularity ranking. Updated GalleryView to support new formats and implemented modern scrollbars. Also added logic to skip 0 MB entries when an MR-Fix version of same game exists
Adjusted the rectangle used for placeholder text when a thumbnail is missing to use a stable, non-scaled base thumbnail size to ensure consistent text layout regardless of thumbnail scaling
Removed the InstalledVersion column from the ListView and its designer references. Installed version information is now appended to the Version column text "Version (vs Installed)" when installed, improving clarity and reducing column clutter.
Introduces a 'Installed' column to the games ListView, displaying the installed version for each game. Updates sorting logic to handle the new column numerically and defines the corresponding index in RCLONE.cs.
For a cleaner UI and to allow larger thumbnails, game names are now shown on hover, except for tiles that don't have thumbnails. Adjusted thumbnail padding and corner radius to further increase thumbnail size and keep rounding consistent. Refined positioning of the delete button to align with the new tile layout
Progress values and callbacks (labels, progressbar) now use float instead of int to reflect fractional percentages for a better / more responsive user experience. Improved ETA display for APK install, OBB copy and ZIP extraction operations by introducing a reusable EtaEstimator class for smoother and more accurate ETA calculations
Replaced manual list view initialization and checks with a call to the existing RefreshGameListAsync() method, simplifying the refresh logic and ensuring that the game list is properly refreshed when a filter is active and a game is updated (e.g., when installing an already installed game (updating) while in 'update available' view, the game status now correctly changes to reflect that it has been updated)
- Removed extraction filenames from progress status label in inner progress bar to keep it clean and simple, and to avoid confusion with OBB file copy operations
- Removed redundant ETA text for install progress in inner progress bar to match the style of other progress labels
- Changed the trailer player.html directory from 'webroot' to 'trailer', shortened YouTube player initialization script, added fs: 0 to hide unnecessary fullscreen toggle, iv_load_policy: 3 to hide video annotations
- Removed separate DLS+ETA labels, unified into a clearer single label
- Repositioned and resized that label slightly to avoid top of label getting cut off
- Added guards to prevent brief progress bar flashes during multi-file downloads
- Added ETA for file extraction, APK installation, and OBB copy operations by tracking elapsed time and calculating a smoothed ETA based on the rate of progress
Added throttling to progress and status callbacks during APK installation and OBB copy operations. UI updates are now limited to at most once every 100 ms or when the progress percentage changes, preventing excessive UI thread updates and associated lag.
Refactored all file download logic to use DNS fallback and applied it to 7-zip and WebView2 runtime downloads. Moved WebView2 runtime download logic to GetDependencies and ensures it is downloaded at startup if missing. Added robust handling for corrupted user.config files in Program.cs, including auto-repair and fallback guidance.
Updated the applyButton_Click handler to parse and validate proxy address and port only if the proxy toggle is checked. This prevents unnecessary validation and error messages when the proxy is not enabled
Introduced DnsHelper to detect system DNS failures and fall back to Cloudflare (1.1.1.1 / 1.0.0.1) DNS resolving, with caching and helpers for downloads. When fallback is required a lightweight local proxy is started and HTTP_PROXY/HTTPS_PROXY are set for spawned rclone processes so rclone uses the proxy’s DNS resolution; the proxy is cleaned up on exit. This finally resolves the very common ISP DNS blockage issues of users.
Moved quota exceeded check outside of try-catch block so it always runs the check. Updated the error message in ShowError_QuotaExceeded(). The application now exits after showing the error.
Updated all FlexibleMessageBox.Show invocations to include Program.form as the parent form. This ensures message boxes are properly parented to the main application window, putting them infront of the main window, instead of behind it.
Added modern progress bar, real-time install/OBB progress updates using AdvancedSharpAdbClient, updated sideload confirmation messages, a new icon based on the VRP server icon, prompt to ask if users want to delete game files after install when enabling sideloading
Introduce ModernProgressBar, a custom control with gradient fill, rounded corners, indeterminate animation, and optional status text. Integrated AdvancedSharpAdbClient to provide real-time progress updates for APK installs and OBB copies, updating the UI to reflect the current operation and its progress. Refactored ADB methods to support async progress reporting, updated MainForm to use the new progress bar features, improved user feedback with clearer confirmation messages during and after sideloading, added a new icon based on the VRP server icon and enabled it in the window title bar.
Added a dialog to ask users if they want to delete game files after install when enabling sideloading from the toggle from the left side navigation. Also moved UpdateStatusLabels() to ensure sideload status labels are already updated as they see the prompt.