Centralized backup directory logic via SettingsManager.GetEffectiveBackupDir(), replacing repeated path construction throughout the codebase. Fixed backup and restore logic aborting on error, streamlined backup/restore workflows for both individual apps and bulk operations, improved UI text for clarity, improved error handling and improved progress feedback. Removed redundant code and ensured consistent backup directory usage in MainForm, Sideloader, and SettingsForm
Updated download and backup directory selection to use modern FolderSelectDialog for better folder browsing with initial directories based on user settings, improving UX
Changed the WebView2 cache directory from system root path "C:\RSL" to the application's current directory for improved portability and reliability. Ensured the cache directory is created before initializing the WebView2 environment
Replaced all direct Directory.Delete calls by our new custom FileSystemUtilities.TryDeleteDirectory class and method for safer and more robust directory deletion throughout the codebase with automatic retries (3x 150ms), recursive deletion, handling of read-only attributes, rename-then-delete fallback, and better error handling. Also moved the WebView cleanup to happen earlier on initialization, before creation of the WebView environment
Improved YouTube trailer search algorithm by cleaning game names, having 2 search strategies for higher hit accuracy, and adding a scoring system that selects the most relevant clip (trailer) based on title similarity and result position (respecting YouTube's sort order)
Added taskbar flashing to notify users when a task is complete or requires user input (= when FlexibleMessageBox is thrown) while the application is inactive or minimized. Enhanced FlexibleMessageBox to better handle when the application is minimized by centering the dialog on the screen and repositioning it when the form is restored.
Fixed broken shortcuts (CTRL+P behavior was already broken on 2.34.1), updated to use FlexibleMessageBox and changed CTRL+P logic to immediately copy the selected game's package name without confirmation, supporting both list and gallery views, with a neater notification
Implemented disk and device space validation for the download/install queue with per-game and total queue size checks. The UI displays total queue size and updates available device space after each install. Improved error handling and user prompts for insufficient space.
When adding an entry to the queue, we check:
- Free disk space in the current download directory
- Device free space (if sideloading is enabled)
- Whether the download is already queued
- Total queue size against download directory and device free space to prevent over-queuing
When a download starts (e.g., when resuming downloads after a restart), we recheck disk and device space for that download and allow the user to skip it or clear the queue if not.
Space checks are intentionally lenient. We only block downloads when we're confident the download won't fit. If space is close, users will proceed since they'll receive an error during the actual installation when it fails anyway.
Removed DragDropLbl label and its related logic, consolidating drag-and-drop tips into the notesRichTextBox with improved styling. Added UpdateReleaseNotes method to handle dynamic notes display and placeholer styling
Simplified and unified tile and thumbnail drawing, reduced gallery image filter quality (interpolation) for better performance with negligible visual quality loss while maintaining the best filter quality (HighQualityBicubic) for the currently hovered tile, and adjusted hover and animation constants. Tile borders are now drawn after the image. Removed no longer used FormatSize method
Implemented automatic saving and loading of the download queue, allowing users to resume unfinished downloads after restarting the application. Added methods to persist the queue state, prompting users to ask if they want to resume queued downloads on startup, and updated queue management logic to support resumed downloads
Added functionality to automatically save and restore the main window's position, size, (maximized) state, and sort order for list and gallery views between sessions. Introduced new properties in SettingsManager for window and sort state persistence. Updated MainForm to load and save these settings on startup, close, and sort changes, and added default/fallback behavior. Modified ModernListView to suppress header drawing and interaction during initialization
Introduced ModernQueuePanel as a modern control for the download queue, supporting
drag-and-drop reordering, auto-scroll, and entry removal via close buttons (replaced
double-click) in a modernized look. Removed legacy ListBox event handlers and updated
MainForm to use the new panel, synchronizing it with the queue's binding list and
refactored UI logic for queue management and download cancellation
Moved increment of newerThanListCount and setting of item.ForeColor outside the blacklist check. Now, only the prompt for upload is skipped for blacklisted packages, while the UI still reflects that a newer version is installed
Introduced shared sorting state logic to maintain consistent sorting order when switching between gallery and list views (game name, last updated, size, popularity, asc and desc)
Updated GalleryView selection logic to consistently use unique release name (SubItems[ReleaseNameIndex]) instead of non-unique package name, which fixes incorrect item selections in gallery view for entries with duplicate package names
Enhanced RunAdbCommandToString to use a 5-second timeout for connect commands, preventing prolonged blocking during startup/initialization when an ADB wireless config exists but fails to connect to the device. Also added a suppressLogging parameter to control 'devices' command output logging, which is used for our quick 'devices' check command that runs every second while no devices are connected
Refactored DnsHelper for maintainability and added automatic DNS testing for the public config hostname after creation/update of vrp-public.json to automatically enable fallback DNS and proxy if system DNS fails for that
Reduced left padding for the title and text labels, reduced right padding of buttons for better alignment, added code to resize the title panel to fix the close button position - https://puu.sh/KFOEG/5c3d72aaee.png
Replaced message box prompts with custom dialogs for wireless ADB options and connection methods, providing clearer choices for users. Enhanced wireless ADB state detection by verifying actual device connection, and readded old automatic USB setup option as third option for wireless ADB ("Automatic (USB)"). Also refactored CheckForDevice() to use Task.Run/await pattern and optimized battery check
Refactored methods to use RefreshGameListAsync() instead of reinitializing the list view, ensuring filter and selection state are preserved after refreshes. Added logic to restore the last selected item by package name in both list and gallery views. Also refactored ModernListView to simplify marquee calculation logic.
Removed MarqueeEnabled and MarqueeOnlyWhenFocused fields and related conditional logic, as they were no longer used. Also fixed hover state updates after scrolling
Implemented custom ModernListView class, added modern scrollbar to gallery view, reworked list view columns and sorting, added fix to skip 0 MB entries when MR-Fix version exists
Added custom ModernListView class with modern dark theme appearance and refined behavior with smooth text scrolling support. Required a lot of finicking to get the details right. Reworked ListView columns and sorting for size and popularity, including parsing with reformatted GB/MB size and popularity ranking. Updated GalleryView to support new formats and implemented modern scrollbars. Also added logic to skip 0 MB entries when an MR-Fix version of same game exists
Adjusted the rectangle used for placeholder text when a thumbnail is missing to use a stable, non-scaled base thumbnail size to ensure consistent text layout regardless of thumbnail scaling
Removed the InstalledVersion column from the ListView and its designer references. Installed version information is now appended to the Version column text "Version (vs Installed)" when installed, improving clarity and reducing column clutter.
Introduces a 'Installed' column to the games ListView, displaying the installed version for each game. Updates sorting logic to handle the new column numerically and defines the corresponding index in RCLONE.cs.
For a cleaner UI and to allow larger thumbnails, game names are now shown on hover, except for tiles that don't have thumbnails. Adjusted thumbnail padding and corner radius to further increase thumbnail size and keep rounding consistent. Refined positioning of the delete button to align with the new tile layout
Progress values and callbacks (labels, progressbar) now use float instead of int to reflect fractional percentages for a better / more responsive user experience. Improved ETA display for APK install, OBB copy and ZIP extraction operations by introducing a reusable EtaEstimator class for smoother and more accurate ETA calculations
Replaced manual list view initialization and checks with a call to the existing RefreshGameListAsync() method, simplifying the refresh logic and ensuring that the game list is properly refreshed when a filter is active and a game is updated (e.g., when installing an already installed game (updating) while in 'update available' view, the game status now correctly changes to reflect that it has been updated)